Archive for the ‘Patch’ tag
GPU PhysX effects, in a form of APEX Turbulence based smoke, are now available in the PC version of the Assassin’s Creed IV: Black Flag title.
Update: Adding GPU PhysX support to Assassin’s Creed IV – interview with Ubisoft Kiev
We have prepared a short comparison video to showcase the effects.
Turbulence smoke is utilizing latest APEX 1.3, can cast and recieve shadows on a rendering side, and is applied to a number of environmental and combat assets throughout the game.
Particles are affected by forcefields (such as shots and explosions) and weather conditions (such as wind). They can interact with characters and are also colliding with static level geometry, as a nice addition.
As promised earlier, PC version of Call of Duty: Ghosts title was recently patched to include a set of GPU accelerated physics effects.
Update: Dynamic Fur – technology overview and comparison video
New NVIDIA’s dynamic hair and fur simulation technology is making a debut in this game. It allows to realistically render and simulate multiple strands of fur on animals characters such as Riley the Dog.
In addition to the nice look (especially in motion), Dynamic Fur feature is utilizing DX Compute, according to the information we have recieved, and thus should be available to AMD users as well.
During the closed beta, SOE’s PlanetSide 2 has shown us some impressive GPU PhysX tech, such as APEX Turbulence based particles, running on a newest PhysX 3 engine.
However, the hardware PhysX effects have not made it into final release of the game, happened several months ago, as it was decided to enhance some aspects of their implementation.
Now, the wait is nearly over. According to Tramell Ray Isaac, Sr. Art Director of PlanetSide 2 in SOE, GPU PhysX support will be re-enabled in the game with next big update, coming January 30, 2013.
Update: GPU PhysX effects were postponed once again. Mr. Tramell has refused to provide another release date.
Update #2: There is a way to force the PhysX effects to appear in a current state, but is it worth it?
Nvidia has released a small PhysX patch for Batman: Arkham Asylum title.
Update [30.01.2012]: Newer version of RRB library is available, to ensure compatibility with 4xx/5xx series GPUs.
Patch for owners with GeForce 400 Series cards and up and Batman: Arkham Asylum game.
Requires: R290 Graphics driver or greater.
In order to experience Batman: Arkham Asylum to its fullest extent when running PhysX on
Geforce 400 Series cards and up, users will need to replace the existing RRB.DLL file with
a new one. By default, the RRB.DLL can be found in one of the following directoires
depending on the version of Batman Arkham Asylum:
“…\Square Enix\Batman Arkham Asylum\Binaries”
“…\Square Enix\Batman Arkham Asylum GOTY\Binaries”
“…\Steam\Steamapps\common\batman arkham asylum\Binaries“
Where the … is replaced by one of the following depending on the OS version and if it
is a Steam version of the game:
C:\Program Files (x86)\
If it is not located in this directory, please do a search for the filename
on your system.
The CUDA DLL cudart32_41_0.dll must also be copied to the same Binaries directory where
the RRB.dll file is located.
RRB.DLL is responsible for GPU accelerated Rigid Bodies calculations – large-scale physics effect, mostly memorable from Scarecrow nightmares.
You can download PhysX Rigid Bodies patch from here (3 mb).
Thanks to Stefan for update.
Small patch for Dark Void title emerges today – it’s purpose is to resolve issues with PhysX mini-driver, called “Game System Installer”, which was able to corrupt existing PhysX System Software installation (my personal experience), and cause other problems.
An earlier version of PhysX System Installer, called “Game System Installer”, was inadvertently provided and subsequently incorporated into the released version of Dark Void for PC. This version is not compatible with some accelerated PhysX configurations and features, most notably the ability to turn on the medium and high PhysX setting within the game.
Please use the new PhysX System Installer patch below which will automatically cleanup and update the PhysX subsystem to resolve this issue.
You can download PhysX System Software patch here (36 mb)
Please note, retail version of Dark Void requires main PhysX patch to be applied firstly.
Dark Void page at nzone.com was updated with two new downloads:
Dark Void – PhysX Patch (337 mb)
GeForce users who purchased a retail (boxed) copy of Dark Void. In order to play Dark Void with enhanced PhysX features, a patch must be installed.
Dark Void – PhysX Benchmark (901 mb)
Download the Dark Void PhysX Benchmark and get a taste of this dynamic third-person shooter experience!
Important Notice: Benchmark does not include APEX Turbulence based smoke and particles, so effects amount is equal to PhysX “Low” in-game setting.
If you are insterested in full scale GPU PhysX effects overview, refer to out PhysX comparison video.
Update: Some details on CPU utilization (Intel Core 2 Quad 9400 used)
8monkey Labs devteam has prepared first patch for Darkest of Days title.
Some release notes highlights:
- Added support for more mouse buttons
- New PhysX system software (in fact it’s old 9.09.0814)
- Fixed crash in “Rebel Yell” mission
- Fixed ATI driver crash in Pompeii part 1
- Fixed “save while dead” bug from zeppelin mission
- Fixed bug where starting a new game immediately after finishing an old one resulted in all missions staying complete
- Fixed benchmark/load screen interaction issues
- PhysX particle code safeties
You can download Darkest of Days 1.04 patch here