Archive for the ‘Fluidmark’ tag
JeGX has presented new 1.4.0 version of FluidMark, benchmarking and testing tool for GPU PhysX/Hybrid PhysX systems.
Update: FluidMark 1.5.1 is available
- New: added two benchmark presets (1080 and 720).
Preset:1080: with this preset, the settings are the following:: 1920×1080 fullscreen, duration of 60 sec, 60000 particles, heavy additional graphics load and multithreaded PhysX synchronized on the rendering.
Preset:720: with this preset, the settings are the following: 1280×720 fullscreen, duration of 60 sec, 30000 particles, moderate additional graphics load and multithreaded PhysX synchronized on the rendering.
- New: PhysX built-in CPU multicore option added.
- New: score submission with oZone3D.Net account.
- Update: the additional graphics load option covers now the whole screen and not only the upper-right corner.
- Update: revamp of the main startup dialog box (now a bit simpler to use).
- Update: compiled with PhysX SDK 220.127.116.11.
- Bugfix: fixed a nasty deadlock that hung FluidMark sometimes at the end the tests.
You can download PhysX FluidMark 1.4.0 from Geeks3D.com.
We remind you, that in case if you want to use FluidMark 1.40 with Hybrid PhysX Mod, you need to delete/rename PhysXDevice.dll file in application folder, due to usage of driverless PhysX SDK 2.8.4.
New version of FluidMark, benchmarking tool for GPU PhysX setups, is available for download.
Update: hotfix version 1.3.1 released
- Bugfix: online submission didn’t work properly when the nickname field was filled.
- Change: now Win32 Setup installs two shortcuts: FluidMark.exe (single GPU) and etqw.exe (SLI / CrossFire).
- New: scoring system change. Now the global score is the sum of PhysX score and GraphX (3D rendering) score. The global score is more appropriate to reflect the gain brought by a dedicated PhysX card.
- New: added a new option to increase the graphics workload ([More graphics load] checkbox).
- Bugfix: fixed GPU memory allocation. Now you can run more than 700’000 SPH particles.
- Change: online submission improved.
- Change: updated GPU monitoring code with latest version of ZoomGPU (1.5.11)
- Change: removed [Heavy PhysX mode] and [Use particle count] checkboxes.
You can download FluidMark 1.3.0 from here
Jerome “JeGX” Guinot has updated his popular benchmarking tool, known as PhysX FluidMark, to version 1.2.2.
Version 1.2.2 – 2010-09-20
! Change: new post processing (post-FX) effect.
! Change: scores submissions are limited to fullscreen mode + No AA + No PostFX.
! Update: compiled with PhysX SDK 18.104.22.168.
* Bugfix: the resolution 1920×1080 was not saved at the closing of FluidMark.
As you may notice, particles have changed their color from vibrant yellow to bloody red, but major improvements are related to usage of newest PhysX SDK 22.214.171.124.
Off-Road Drive Official Trailer by therealautogaming
New game in off-road series from 1C-Avalon. Previous titles were based on Chrome engine and ODE physics, this one – on Unreal Engine 3 and PhysX SDK.
Can a 6 core CPU run PhysX? by Containforum
Last FluidMark 1.2 running on Phenom II X6 CPU in multi-core PhysX mode.
New version of PhysX FluidMark, benchmarking and testing aplication for GPU PhysX systems, was finally released to public.
- New: added support of multi-core CPUs (PhysX simulation is spread over several threads). New checkboxes are also available to control this feature.
- New: added a checkbox to set the number of particles.
- New: added a checkbox to force CPU PhysX.
- New: added Heavy PhysX mode: to make modern systems with GPU PhysX happy
- New: added point sprite based rendering for particles (keys F2, F3 and F4).
- New: added keyboard-based camera control in stability test mode.
- Change: compiled with NVIDIA PhysX SDK 126.96.36.199.
- Change: updated with the latest version of ZoomGPU for graphics hardware detection.
Update: limitations of GPU PhysX simulation
Update #2: Async mode details
Update #3: FluidMark 1.2.2. available
We’ve already did more or less detailed features overview in our FluidMark 1.2 Beta preview article (in addition, more technical details are available from original post), so this time we will just point on certain changes in release version in comparison to beta one.
Main window haven’t underwent much changes.. (click to view full picture)
.. while benchmarking process was improved, to achieve results standardization. Every benchmarking sequence now starts with so called “Warming-Up” state, to ensure that all particles are emitted on the scene. In addition, default settings are now set to 60 000 particles and one minute timed run.
Moreover, new FluidMark 1.2 is now officially approved by Nvidia. According to JeGX, FluidMark developer, NV engineers have helped with bug fixing and overall optimizations, but have not influenced development process in order to give an advantage to GeForce GPUs or penalize CPUs.
As we mentioned previously, upcoming FluidMark 1.2, next version of popular GPU PhysX testing and benchmarking application, will include support for Multi-Core CPU PhysX calculations, and overall multi-threading optimizations as well.
Jerome Guinot, FluidMark developer, was kind enough to provide us with latest beta-version of new Fluid-Mark 1.2, and we’ll try to answer finally, what is faster – GPU PhysX or properly optimized CPU PhysX.
But first, lets take a closer look at new FluidMark. (click to view full picture)
“Multi-core PhysX” checkbox enables all multi-threading optimizations, vital and most interesting part of new FluidMark.
“# of CPU cores” is used specify number of CPU cores dedicated to simulation (up to 32 in current version), however this option is no so transparent as it looks – increased number of cores adds additional fluid emitters to the scene (one emitter per core or two in general), and with equal number of particles, various number of emitters can affect performance.
We wrote previuosly about upcoming new version of FluidMark, that is going to include Multi-Core CPU PhysX support.
Recently, with help of David Legrand from PCinpact.com, Jerome “JeGX” Guinot was able to test new FluidMark 1.2 on setup with 16 CPU cores. (click to view full image)
And as you may see, CPU PhysX simulation with 48 000 fluid particles is 100 % utilizing all 16 Cores. Amazing work
New FluidMark is going to be available soon enough, after JeGx will catch and kill remaing bugs.
Update: JeGX is participating in “What Would You Do With 48 Cores ?” contest by AMD with new FluidMark (which already support up to 64 CPU cores). That’s going to be interesting
Source: PCinpact | Geeks3D
PhysX FluidMark is popular benchmarking application, that is often used to test stability and performance of GPU PhysX configurations. It performs PhysX SDK based SPH Fluids particle simulation, which can be calculated on CPU or compatible Nvidia GPU, however, only one CPU core can be used in first case.
After all those “Multi-Core CPU Support Is Disabled in PhysX” claims by AMD and following hype, JeGX (FluidMark developer) decided to leverage multi-threading capabilities of PhysX SDK and augment FluidMark with actual multi-core CPU support.
According to short preview, published today – task was successful.
As you may see, updated version of FluidMark, running on JeGX dev. machine with ATI Radeon HD 5770 GPU, is fully utilizing both cores of AMD X2 3800+ CPU.
Update: JeGX revealed another screenshot from upcoming FluidMark with multi-core PhysX support, running on all four cores of quad core Intel Core 2 Extreme X9650 CPU.
Previous version of multi-core FluidMark was able to load only dual-core CPU, but this, updated one – can utilize quad-core or even n-core CPU.
Update #2: And now – FluidMark running on 16 CPU Cores.