Archive for the ‘Esenthel’ tag
Esenthel Engine – Destructible Objects using Nvidia PhysX by Esenthel
New feature in Esenthel Engine – destructible objects using pre-fractured mesh. Yet in beta, but looks good already.
UDK Mass physics by Elude87
Remember Crysis Mass Physics videos ? Several users have prepared UDK based variants. This one is using 25 000 barrels stacked around a pillar 15 000 feet high.
Geforce GTX 480 running Supersonic Sled 2 by PCGamesHardware
Supersonic Sled demo sequence from Cebit 2010. But this time it’s showcases sled collision with obstacle, consisting of several destructible boxes and barrels, spawned on the rails. Number of generated physical debris is inspiring.
Esenthel RPG 2 by Esenthel
Playable demo of Esenthel game engine. Includes well tuned ragdolls and cloth simulation for character skirt, all PhysX SDK based.
Physics simulation component of Esenthel Engine was translated recently to PhysX SDK 2.8.3, which allows developers, among other things, to create 64-bit applications.
In addition, new SDK features, like hierarchical cloth solver or cloth constraints, can help to advance clothing simulation via Esenthel even further (current status is shown on a video below).
Even developed by one man – Grzegorz Slazinski – Esenthel is “complete game development suit“, which includes graphics renderer, physics, GUI, networking, animation system, etc.
User’s opionions on this engine are fairly positive.
Source: Esenthel forums