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Archive for the ‘Destruction’ tag

New tutorials provide in depth view of APEX Destruction usage in UDK

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NVIDIA has already pleased us today with updated tutorials for APEX Clothing module, but this is not all -  a bunch of new tutorials for APEX Destruction module, focused on usage of destructible assets with UE3 or UDK engine, has arrivied just a hour ago.

Update: Destruction tutorials package (with destructible assets, textures and UDK levels) was added to Developer Support Center.

Not familiar with APEX or its integration in UDK ? Start with these links: APEX Destruction | APEX 1.0 Beta | March UDK released with full NVIDIA APEX support

APEX Destruction Tutorial with UDK: Fracture Materials (2)

This tutorial describes how to use fracture materials in UDK.

APEX Destruction Tutorial with PhysXLab: Wood Material (3)

This tutorial provides step by step instructions for creating a destructible wood plank using PhysXLab 1.0 or higher.

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Written by Zogrim

September 30th, 2011 at 12:24 am

Posted in PhysX Tools

Tagged with , ,

Siggraph 2011: The Latest Advances in NVIDIA PhysX and APEX Technology

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Autodesk has published a recorded video of a presentation – “The Latest Advances in NVIDIA PhysX / APEX Technology” – that was performed by Daniel Horowitz, engineering manager for PhysX dev. tools in NVIDIA,  at Siggraph 2011.

Update: MassFX: what is coming in future versions of 3ds Max

This presentation is covering such topics as design principles of PhysX and MassFX plug-ins, relationship between those tools, and is also giving an overview on APEX Clothing authoring process and upcoming features.

Some interesting facts:

  • APEX Destruction functionality will be added to PhysX plug-ins in the future. It was also mentioned, that it will be possible to use to use 3d party tools for fracturing (not only default solution in PhysXLab) and also tweak graphical and physical meshes separately.
  • Next release – PhysX plug-in 2.7 will support PhysX SDK 2.8.4, PhysX SDK 3.1 and APEX 1.1
  • APEX Softbodies module was mentioned.
  • Contact Layers feature (basically, collision filtering) will be added in 2.7 plug-in for Maya, and 2.x plug-in for 3ds Max.
  • Patner integration program. For example, PhysX based rigid bodies from Particle Flow plug-ins will be able to interact with MassFX rigid bodies.
  • mCloth module will be based on ClothFX plug-in from Size8Software, but it will fully interact with MassFX rigid bodies, ragdolls, atachments and so on (nice solution to keep PhysX cloth and APEX focused on clothing simulation for games only).

It was promised that new 2.7 PhysX plug-ins will arrive shortly, in a few weeks, so keep an eye on our website for a full review.

Written by Zogrim

August 13th, 2011 at 12:44 pm

APEX Destruction and UDK: Tutorials

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YouTube user raven67854 has presented several tutorial videos, explaining basic principles of APEX Destruction module usage inside the Unreal Development Kit engine.

Update: New tutorials provide in depth view of APEX Destruction usage in UDK

First tutorial is covering basic principles of mesh fracturing using PhysXLab tool.

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Written by Zogrim

June 28th, 2011 at 11:20 am

Posted in Engines and Wrappers

Tagged with , , ,

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