Archive for the ‘Authoring’ tag
Update [14.02.2012]: Latest build of PhysXLab 1.1 is available. It is recommended to re-download it.
Update [16.05.2012]: Beta 3 version of APEX 1.1 is released.
- APEX 1.1 support (PhysX SDK 188.8.131.52).
- Possibility to have multiple physical meshes per chunk – convex decomposition (controlled by “Collision Quality” settings).
- New options for “Playground” simulation – Radius Damage Tool, ability to throw or drop destructible asset, shoot it with box or sphere.
- Separate pieces now detected by the FBX importer.
- Can now import a multiple mesh and export without further fracturing.
- Ability to cancel fracturing opertation – “Stop Fracture”.
- Chunk instancing (correponding chunks between different destructible actors will be rendered through intance bufer).
- Chunks tiling (matching chunks created from cutout fracturing will be instanced within the same actor, as well as referenced actors).
- Visualization of instanced chunks.
- LOD settings can now be applied to destructible in playground.
- Supports ASDW keys to move camera.
- Updated interface with support for all new features.
NVIDIA has released upgraded set of tutorials on how to create APEX Clothing assets in 3ds Max, Maya and how use them in UE3/UDK engine.
Archives are containing recorded video tutorials, all necessary assets, UE3 packages and scene files (for 3ds Max/Maya 2011 and latest PhysX plug-ins).
New tutorilas are availale for download at Developer Support Center, under following section: [Online Support] -> [Downloads] -> [APEX] -> [APEX DCC Clothing Plugins]
- Clothing Max Tutorials Part 1 (9-29-11).zip (590 mb)
- Tutorial #1: Setup and UI
- Tutorial #2: Waving Flag authoring
- Tutorial #3: Cape (low res) authoring
- Tutorial #4: Trench Coat (medium res) authoring
- Clothing Max Tutorials Part 2 (9-29-11).zip (525 mb)
- Tutorial #5: Pants (high res) authoring
- Tutorial #6: Exporting from 3ds Max to UE3
- Clothing Maya Tutorials (9-29-11).zip (497 mb)
- Tutorial #1: Setup and UI
- Tutorial #2: Trench Coat (medium res) authoring
- Tutorial #3: Exporting from Maya to UE3
- Clothing Tutorial for Unreal 3 (9-29-11).zip (186 mb)
- Tutorial #1: Animation Notifies Max Distance Scaling
3ds Max Tutorials Note: scene files ending with “_2010″ are not compatible with 3ds Max 2012.
You can also find mentioned video tutorials at NvidiaApexDeveloper channel at YouTube.
If you are experiencing trouble with registration of PhysX Developer account, please refer to our registration guide.
One of the main features of NVIDIA APEX framework is not only complexity or quality of simulation, but artist-focused authoring pipeline, that allows easy creation of physical content without significant programmer involvement.
Update: PhysX plug-ins for Max and Maya with APEX Clothing features are available.
Update #5: New complete set of official APEX Clothing tutorials.
Authoring process in promising APEX Clothing module (you can remember its debut in Mafia II title) goes through DCC plug-ins for 3ds Max and Maya.
Following tutorials (available previously for plug-in beta users) are giving perfect overview of clothing authoring process, basic capabilities and features, using 3ds Max plug-in as an example.
Tutorial I – Waving flag
Tutorial II – Physically simulated Cape