Archive for March, 2019
An updated version of the open-source PhysX SDK physics engine was just released on Github.
New features include GPU acceleration support for recently introduced reduced-coordinates articulations and immidiate mode (low level API access) support for the new Temporal Gauss Seidel solver and reduced-coordinates articulations as well.
Full Release Notes for the 4.1 release can be found here.
PhysX SDK 4.1 is available at: github.com/NVIDIAGameWorks/PhysX