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Archive for 2009

WeeklyTube Issue 10: PhysX video overview

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With recent release of UDK we can expect increase of activity at indie community, new mods/games and new videos as well. You can find one example below.

10th issue of WeeklyTube, by the way. How time’s getting along.

Unreal Fracture Test by raven67854

Test of UDK’s fracture tool. Rigid body dynamics is handled by PhysX SDK.

Cloth by Grraw

Simple and effective demonstration – stack of boxes and cloth with enabled self-collision. PhysX SDK and Ogre 3D.

Read the rest of this entry »

Written by Zogrim

November 8th, 2009 at 2:01 pm

Posted in WeeklyTube

Tagged with

Ageia PPU in current PhysX reality

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Question “How Ageia PhysX PPU can handle newest GPU PhysX titles ?” is still interesting for some people, ATI owners for example. NinjaLane has published PhysX Performance Tests – The way games should be played article, that includes benchmarks of old Ageia PhysX PPU card along with Nvidia GPUs.

While PPU is still good at Unreal Tournament 3 and Mirror’s Edge, it has insufficient power to run latest titles like Batman Arkham Asylum with smooth framerate.

physx_batman

You can read rest of the article here

Written by Zogrim

November 6th, 2009 at 12:43 pm

PhysX Indie stuff: Attack of the 50ft Robot!

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Attack of the 50ft Robot!, developed by students at DigiPen Institute of Technology, is great example of well-formed indie title. Game takes place in 1950s B-movies style setting, spiced with black-and-white old projector postfilter. Chased by tanks, helicopter und ufos, Giant Robot, controlled by player, grinds whole city in return.

robot1 robot2 robot3

Fast every building can be smash to pieces, and massive-scale rigid body dynamics is handled by PhysX SDK.

Gameplay trailer

You can download Attack of the 50ft Robot! here (158 mb)

Written by Zogrim

November 6th, 2009 at 12:26 am

Posted in PhysX Games

Tagged with

Unreal Development Kit available for free

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UDK

Unreal Development Kit (UDK), a free version of the Unreal® Engine 3, the software development framework used to create computer and video games, 3D simulations, etc, was unnounced today. UDK is free for noncommercial and educational use, and is already available for download.

Not to mention, UDK’s physics system, like in Unreal Engine 3, is based on PhysX SDK.

You can find more details at UDK homepage or NVIDIA UDK page.

Written by Zogrim

November 5th, 2009 at 3:59 pm

Posted in Other

Tagged with , ,

PhysX Visual Debugger 1.1.8 released

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PhysX Visual Debugger, tool that allows you to visualize, debug, and interact with your PhysX SDK based applications, was updated to version 1.1.8. PVD supports the current PhysX SDK release (2.8.3 Version) and all previous versions.

PVD_Small

Release notes
1. Support both left-handed and right-handed coordinate systems.
2. Fixed bug: The PVD crashes when a delete object operation is undone.
3. Fixed bug: The camera operations (Zoom to Fit, Center at the Selection, and Track the Selection) are working properly with groups of objects.
4. Fixed bug: The selection now works with cloth and soft bodies.
6. Fixed bug: Scrubbing back would sometimes fail.

You can download PhysX Visual Debugger here

Written by Zogrim

November 5th, 2009 at 12:49 pm

Posted in PhysX Tools

Tagged with ,

Batman Arkham Asylum comparison PhysX screenshots pack

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We’ve finally (better late than never) uploaded our PhysX comparison screenshots pack for Batman Arkham Asylum. Like screenshots for Darkest of Days title, these are triple-screens, covering differences between High, Normal and Off PhysX in-game settings.

batman_1
While inequality between High and Off PhysX settings is obvious, High vs Normal difference is not so evident: comparing to High PhysX settings, there is less dynamic smoke and spider webs, ground fog is missing, some cloth banners are unavailable, only like 1/3 amount of leaves is present on Normal PhysX settings.

You can view all screens at Batman Arkham Asylum GPU PhysX info mini-site

or watch our PhysX comparison video

Written by Zogrim

November 1st, 2009 at 4:54 pm

Posted in PhysX Games

Tagged with , ,

EVGA GTX275 CO-OP PhysX edition announced

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EVGA GTX 275 CO-OP PhysX edition graphics solution was announced recently. As predicted, mysterious card turns out to be GTX 275 dedicated for graphics and GTS 250 dedicated for PhysX on single PCB.

evga_coop_gpu1

Technical Specifications

Core Clock Speed 633+738MHz
Processing Cores 240+128
Memory Clock Speed 2268+2200MHz
Memory Bandwidth 127.0+52.8GB/sec
Shader Clock Speed 1296+1836MHz
Bus PCI-E 2.0
Interface DVI-I, DVI-I

evga-coop2

Recommended price is 349$.

Update: some pictures from Launch Event

Source: EVGA

Written by Zogrim

October 31st, 2009 at 1:52 pm

Posted in PhysX Hardware

Tagged with , ,

WeeklyTube Issue 9: PhysX video overview

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Fort Zombie Gameplay Trailer – Fight for your life by Paradoxplaza

Zombie survival focused Action/RPG title. Graphics is completely outdated, but may have interesting gameplay. Physics is based on PhysX SDK.

How NVIDIA works with game developers by nvidia

Tony Tamasi is explaining, how newest technology, like GPU accelerated physics effects, get implemented into games.

Read the rest of this entry »

Written by Zogrim

October 31st, 2009 at 1:51 am

Posted in WeeklyTube

Tagged with

Hybrid PhysX HD 4850/5750 + 9800 GT benchmarks

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Adoption of hybrid ATI + Nvidia PhysX configurations is growing day by day. We wrote recently about some benchmarks using hybrid PhysX setup, and now BodNara website has published an article, that is investigating perfomance in games with GPU PhysX support using ATI HD 4850/5750 + NV 9800GT configuration.

Test setup: Intel Core I7 860 CPU, Asus P7P55D Motherboard, 2GB DDR3 RAM, 32-bit Win 7 Ultimate OS, Catalyst 9.9 and ForceWare 191.07 drivers

batman

dod

Read the rest of this entry »

Written by Zogrim

October 28th, 2009 at 9:18 pm

Posted in Hybrid PhysX

Tagged with , ,

U-Wars: biEngine demo video

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Following ACGI event, short demo video of Biart’s biEngine was uploaded to YouTube. biEngine is the technology behind U-WARS, tactical shooter with GPU PhysX support, slated for 2010 release.

Video is showcasing some nice explosions, destructible environment, physically simulated smoke, as well as underwater scenes.

Update: english version available

Written by Zogrim

October 28th, 2009 at 2:07 pm

Posted in PhysX Games

Tagged with , ,

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