Archive for 2009
User Keysplayr over at AnandTech forums is doing interesting research – he is testing recent hardware accelerated PhysX games (like Batman and Cryostasis) with various GPU configurations (single and different dedicated cards), trying to find out what GPU is best suited as dedicated PhysX accelerator.
Click to view Keysplayr’s article
Be sure to check it regularly, as more content is coming.
Discussion thread at AnandTech forums
According to High Tech Legion, WJPF news radio will be airing interview with Nvidia regarding PhysX technology at September 6, 2009, 1 PM CST (GMT-6).
Live stream will be accessible via WJPF website
Additionally, recorded interview will be available for HTL readers, along with some extra materials.
Source: Hi Tech Legion
We gonna try to launch something new today – weekly (every wednesday) overview of most interesting and informative PhysX related videos, which we’ve picked out from YouTube, Vimeo, and others free video hosting services – called WeeklyTube.
This week YouTube is fully packed with copies of Batman: Arkham Asylum PhysX trailer – you can see it in a post below. Let’s find out what passed unnoticed.
Cloth + Tearing by Mike20151
Interesting video, showing tearable cloth physics inside PhysX SDK. This scene is not included with standart SDK package, but custom made.
Joint Task Force PhysX Trailer 1/2 by Sonnensurfer
Echo from the past. Originally, PhysX SDK based RTS title Joint Task Force was supposed to support Ageia PPU hardware acceleration, but in fact only this trailer remain as result.
Gamersdomain.org (along with other websites) has revealed new trailer for Batman: Arkham Asylum, which seems to be official promo video from Nvidia.
Variety of GPU PhysX effects can be seen there, like good old dynamic paper, steam, different types of destructible objects and cloth simulation.
New PhysX screenshots are also available, you can find them, for example, here
Finally, you can check out our PhysX comparison video for Batman: Arkham Asylum demo, if you haven’t seen it yet.
PC version of Batman: Arkham Asylum will be released on September 18.
We’ve added new section to our website as part of advance plan – PhysX Articles. As the name implies, it will be dedicated was various PhysX benchmarks, reviews, etc.
Also, we would like to present our first article:
Best PhysX SDK powered indie games – List of most decent PhysX SDK based indie games, which you can download and play freely.
Meanwhile, we are looking for authors, who wants to share their PhysX experience with other people – just like we are. Hardware related topics and benchmarking preferred. Send your offers/suggestions/remarks to or leave them on forum.
Korean, Unreal Engine 3 and PhysX SDK powered music MMO Mstar (also knows as Nurien) was one of the first titles featuring support for hardware accelerated physics effects. Many of you can remember Nurien benchmark from GeForce PowerPack #1.
Now it’s officially announced, that the operation of this title is to be stopped. Thanks to its excellent graphics, Mstar has faced much difficulty in popularization because of its high PC system requirements.
Source indicates, that some large online game company still takes interest in Mstar, and probably game is going to be relaunched, but with tweaked system requirements – it’s hard to say if GPU PhysX support will be kept in this case.
We’ve uploaded PhysX comparison video for Ghost Recon Advanced Warfigter 2. Developed by GRIN for PC, this game came out in 2007, featuring Ageia PhysX support, and was augmented with GPU physics processing later via PhysX driver update. Still looks decent.
Our GRAW2 PhysX info mini-site is located here
Note: For this comparison video (and for others too), we are using comparison sign “PhysX ON” vs “PhysX OFF” just for brevity. More properly it must sound like “extra hardware accelerated effects ON” vs “extra hardware accelerated effects OFF”, as PhysX SDK itself is working it both cases, calculating ragdolls and other standart physics stuff on CPU.
Note#2: This game was made with Ageia PPU support in mind, and some effects can’not be directly applied to GPU PhysX reality (for example, setting PhysX option to “Extreme” will add some destructible objects, but their rigid body parts will be calculated on CPU in any way)
JX3 (Jianxia 3) – does this name make any sense for any of you ? for us too)
JX3 is chinese MMORPG, developed by KINGSOFT, that will incorporate GPU PhysX effects soon.
According to press-release, APEX toolset will be used to provide realistic weather and environmental effects system – leaves flowing in the wind, trees and flowers interacting with characters, etc
Video, showcasing PhysX SDK integration into indie Neutron 3D engine was added to YouTube recently
As you may see, implementation includes rigid bodies, joints, tearable cloth and softbodies.
After whole year of silence, PCgameshardware.de has revealed some new details about Shadow Harvest title – GPU PhysX support for this game was announced in May 2008
According to their article, Shadow Harvest will have, as example, GPU accelerated cloth objects and supplementary physical smoke effects.
System requirements were also declared – Dual core CPU + Geforce 8800 GT/GTS class GPU without extra PhysX effects enabled, and least single GTX280 for those who wants to play with GPU PhysX goodies.
As additional features we can name DX10 support.