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2.72 PhysX plug-ins for 3ds Max and Maya available

with 5 comments

NVIDIA has released updated PhysX plug-ins of 2.7 branch – 2.72.0421 for 3ds Max (2012 - 2009) and 2.72.0511 for Maya (2013 – 2009).


Please Note: 3ds Max 2013 is supported only by 2.85 PhysX plug-in, due to significant compatibility changes in 3ds Max SDK.

Update: new 2.72.0601 plug-in for 3ds Max is now available. Plug-in is temporarily located at Developer Support Center.

2.72 PhysX plug-in for 3ds Max: Release Notes

  • APEX 1.1 update for LOD fixes.
  • APEX Clothing now exporting collision shapes once per asset instead of once per LOD.
  • APEX Clothing fix physical mesh visualization bug.
  • APEX Clothing Latch To Nearest system now only support 30 instead of 32 channels.
  • Fix crash when attempt to generate composite mesh on problematic geometry.
  • Removed friction max clamp on rigid body.
  • Fix RayFire bug – some convex fails to simulate.
  • Pop-up previewer fixes for textures usage crashes.

2.72 PhysX plug-in for Maya: Release Notes

  • Support for Maya 2013.
  • Support for Viewport 2.0.
  • Fix WinXP compatible.
  • APEX Clothing Latch To Nearest system now only support 30 instead of 32 channels. (one is used to represent unpainted and the other is reserved).
  • Add solver simulation scaling support to allow simulation to occur (and export) in current or scales units rather than forcing to centimeters.
  • Improve shape’s mass/density update functions.
  • Re-enable acceleration joints for new files (more stable than force joints).
  • PhysX tab should not gain focus when added.
  • Fix PhysX3 Contact Layer support.
  • Fix popup viewer crash for clothing.
  • Fix PhysX 3x debug visualizer.
  • Fix some OpenGL rendering errors.
  • Fix script backward compat issues using -orderedSelection.
  • Fix minor GUI error message cause by pop-up such as switching PhysX solver versions modes.
  • Fix ragdoll load .rag issues when the target bone has multiple children.
  • Fix ragdoll regeneration creating constraints without removing old ones.
  • Fix APEX Clothing import of legacy CTW files flipping latch to nearest data.

PhysX plug-ins version 2.72 for 3ds Max and Maya are available for download through PhysX Registered Developer Program.

If you are experiencing trouble with registration, please refer to our new guide.

Written by Zogrim

May 16th, 2012 at 8:00 pm

Posted in PhysX Tools

Tagged with , ,

5 Responses to '2.72 PhysX plug-ins for 3ds Max and Maya available'

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  1. i want this plugin .i like this.



    ankit goyal

    31 May 12 at 12:34 pm

  2. good




    13 Jul 12 at 9:09 am

  3. just a question. how do you create a custom collision shape for this plugin since some characters need a sort off a capsule shape but the bottom a bit smaller to fit lets say a leg




    18 Jul 12 at 3:53 pm

  4. Where, can i download the 2.72 PhysX plug-ins for 3ds Max 2012. I install rayfire tool 1.57




    31 Aug 12 at 1:51 pm

  5. Williams: Where, can i download the 2.72 PhysX plug-ins for 3ds Max 2012

    Right here
    (registration required though)

    After that, they are located at [Downloads] -> [APEX 1.1 SDK & Tools] -> [3dsMax plug-ins]




    31 Aug 12 at 2:02 pm

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