APEX SDK 1.2.2 update is now available for download.
Update: APEX SDK 1.2.3 released
New release features PhysX SDK 3.2.2 support, includes a bunch of bug-fixes and several new interesting features, like the ability to calculate static stress for destructible objects.
Updated authoring tools will follow.
|APEX SDK 1.2.2 – Release Notes|
APEX Framework 1.2.2
- APEX requires the use of the PhysX 3.x scene multiple-reader-single-writer lock to access both APEX and PhysX scene objects when using the PxSceneFlag::eREQUIRE_RW_LOCK flag. This allows the application using APEX to access PhysX objects from multiple threads.
APEX Destruction 1.2.2
- Option to include use of stress solver in destructibles. The stress solver attempts to detect and break off chunks deemed to be overly-strained.
- Introduced a new parameter struct “StrutureSettings” in the destructible actor. Parameters that make up “StructureSettings” affect all actors’ settings structure-wide.
- New parameters “useStressSolver”, “stressSolverTimeDelay” and “stressSolverMassThreshold” introduced for the stress solver.
- Option to remove all T-junctions from a fractured mesh. This allows post-processing such as deformation to be applied (for example in a DCC tool).
- Ability to control the interior materials used when fracturing selected chunks.
- Ability to add noise to the perimeter faces of cutout chunks.
APEX Clothing 1.2.2
- New ClothingMeshSkinningMap API to get mesh skinning information, so it can be done in the application.
- New API to add collision objects to a clothing actor. This can be used to implement collision with world objects.
APEX Turbulence/Particles 1.2.2
- Added Turbulence Heat Source assets and actors instead of them being only part of the Turbulence module C++ API.
- Added setEnabled API to JetFS and AttractorFS to enable/disable a field sampler actor at runtime.
- BasicIOS: Added NxParameterized collisionWithConvexMesh and collisionWithTriangleMesh to BasicOS to enable/disable different shape collision.
- Added fluidViscosity to TurbulenceFS.
- Added 64bit collision filtering between the ParticleIOS (PhysX 3.x particles) and APEX Field Samplers (in the fieldSamplerFilterData member of ParticleIosAssetParam).
- Changed grid resolution type to an enum. Before it was a float, so it was possible to set invalid values that would cause errors.
- Particle rendering is now done with a single render buffer for non-interop and a double render buffer for D3D-CUDA interop. Previously it was always double buffered and possibly triple buffered for interop.
- EditorWidgets: Flipped “Life Remaining” axes to show “Life Time” instead, based on user feedback.
NVIDIA APEX SDK 1.2.2 can be downloaded through Developer Support Center.
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