PhysX plug-in for 3ds Max

From PhysX Wiki

Jump to: navigation, search
PhysX plug-in for 3ds Max
Latest version(s): 2.91 / 3.4
Type: DCC plug-in
Official page

PhysX plug-in for 3ds Max - is a plug-in that adds certain PhysX SDK functionality, like rigid body simulation, to Autodesk 3ds Max and allows physics calculations to be performed directly in viewports. Currently maintained by NVIDIA.

In addition, PhysX plug-in for 3ds Max is default authoring tool for APEX Clothing module.



(valid for latest version of PhysX plug-in)


Important note.

Current PhysX plug-in for 3ds Max does not support hardware acceleration for rigid body simulation. NVIDIA GPU is not required to work with the plug-in as well.

Version history

Several versions of PhysX plug-in were available for public:

Version Release date Description
3.0 [New] Dec 11, 2013 Provides support for APEX 1.3 / PhysX SDK 3.3. Recommended release for APEX 1.3
Is available for download at GameWorks Download Center. Supports 3ds Max (2009 - 2014), both 32- and 64-bit versions.
2.91 Sept 1, 2013 Provides support for APEX 1.2.4 / PhysX SDK 3.2.4, adds APEX Destruction support and Simulation Sets (collision filtering). Recommended release for APEX 1.2
Is available by request.
2.89 April 10, 2013 Provides support for APEX 1.2.3 / PhysX SDK 3.2.3, includes several minor bug-fixes.
2.88 March 1, 2013 Support for APEX 1.2.2 / PhysX SDK 3.2.2, several critical bug-fixes.
2.87 Nov 30, 2012 Massive amount of bug-fixes, support for APEX 1.2.1.
2.86 Aug 6, 2012 Several improvements over 2.85 plug-in, full support for PhysX 3 cloth authoring.
2.85 May 16, 2012 New major release. Supports PhysX SDK 3.2 and APEX 1.2, provides functionality similar to MassFX 2013.
2.72 May 16, 2012 Minor bug-fixes and improvements over 2.71 plug-in. Recommended release for APEX 1.1
Is available for download through PhysX Registered Developer Program. Supports 3ds Max (2009 - 2012), both 32- and 64-bit versions.
2.71 Feb 15, 2012 Updated 2.7 plug-in with several bugfixes.
2.7 Nov 1, 2011 New version of PhysX plug-in with SDK 3.1 and APEX Clothing 1.1 support.
2.61 Sept 9, 2011 Upgraded 2.6 plug-in with support for 3ds Max 2012.
2.60 Mar 17, 2011 New revision of the plug-in, that includes APEX Clothing pipeline and several new features like convex decomposition and simulation substeps control.
2.40 Sept 30, 2010 Supplied with Autodesk Subscription Pack for 3ds Max 2011. Mostly includes bugfixes over 2.01 version.
2.01 Dec 24, 2009 This plug-in was fully rewritten by NVIDIA to improve worfklow (for example, plug-in uses modifiers instead of helper objects to define meshes as physical objects). In comparison to previous plug-ins, however, it contains only basic rigid-body and constraints functionality.
1.05 Sept 16, 2008 Previous generation of PhysX plug-in, tailor-made development by Feeling Software, for Ageia. Currently not supported anymore, source code is available.

Downloading PhysX plug-in

PhysX plug-in for 3ds Max can be obtained at GameWorks Downloads Center (registration required)


Other notes

See also

External links

Personal tools
Jump To