PhysX plug-in for 3ds Max
From PhysX Wiki
|PhysX plug-in for 3ds Max|
|Latest version(s):||2.91 / 3.0.1|
PhysX plug-in for 3ds Max - is a plug-in that adds certain PhysX SDK functionality, like rigid body simulation, to Autodesk 3ds Max and allows physics calculations to be performed directly in viewports. Currently maintained by NVIDIA.
In addition, PhysX plug-in for 3ds Max is default authoring tool for APEX Clothing module.
(valid for latest version of PhysX plug-in)
- Rigid body simulation:
- Static, kinematic and dynamic rigid bodies (supports box, capsule, sphere, convex, custom and composite concave physical meshes).
- Constraints (rigid, slide, hinge, twist, universal, ball & socket).
- Physical material system for sharing and adjusting physics properties.
- Dynamic and kinematic ragdolls.
- Simulation engines - PhysX SDK 2.8.4 and PhysX SDK 3.2
- Full APEX Clothing authoring pipeline:
- Support for PhysX 2.8.4 (deprecated in plug-in 3.0) and PhysX 3 (character clothing) cloth solvers.
- Cloth Preview tool.
- APEX Destruction authoring pipeline.
- Toolbar and menu for creating and controlling the simulation.
- Advanced simulation parameters (substeps, sleep and CCD thresholds, latency, etc).
- Collision filtering.
- Modifier-based workflow.
- Ability to bake simulation results to keyframes for offline rendering.
- Multi-object editor.
- Unified exporter.
- Debug visualization.
- Performance Viewer tool.
- Documentation and tutorials.
Current PhysX plug-in for 3ds Max does not support hardware acceleration for rigid body simulation. NVIDIA GPU is not required to work with the plug-in as well.
Several versions of PhysX plug-in were available for public:
|3.0 [New]||Dec 11, 2013||Provides support for APEX 1.3 / PhysX SDK 3.3. Recommended release for APEX 1.3|
Is available for download at GameWorks Download Center. Supports 3ds Max (2009 - 2014), both 32- and 64-bit versions.
|2.91||Sept 1, 2013||Provides support for APEX 1.2.4 / PhysX SDK 3.2.4, adds APEX Destruction support and Simulation Sets (collision filtering). Recommended release for APEX 1.2|
Is available by request.
|2.89||April 10, 2013||Provides support for APEX 1.2.3 / PhysX SDK 3.2.3, includes several minor bug-fixes.|
|2.88||March 1, 2013||Support for APEX 1.2.2 / PhysX SDK 3.2.2, several critical bug-fixes.|
|2.87||Nov 30, 2012||Massive amount of bug-fixes, support for APEX 1.2.1.|
|2.86||Aug 6, 2012||Several improvements over 2.85 plug-in, full support for PhysX 3 cloth authoring.|
|2.85||May 16, 2012||New major release. Supports PhysX SDK 3.2 and APEX 1.2, provides functionality similar to MassFX 2013.|
|2.72||May 16, 2012||Minor bug-fixes and improvements over 2.71 plug-in. Recommended release for APEX 1.1 |
Is available for download through PhysX Registered Developer Program. Supports 3ds Max (2009 - 2012), both 32- and 64-bit versions.
|2.71||Feb 15, 2012||Updated 2.7 plug-in with several bugfixes.|
|2.7||Nov 1, 2011||New version of PhysX plug-in with SDK 3.1 and APEX Clothing 1.1 support.|
|2.61||Sept 9, 2011||Upgraded 2.6 plug-in with support for 3ds Max 2012.|
|2.60||Mar 17, 2011||New revision of the plug-in, that includes APEX Clothing pipeline and several new features like convex decomposition and simulation substeps control.|
|2.40||Sept 30, 2010||Supplied with Autodesk Subscription Pack for 3ds Max 2011. Mostly includes bugfixes over 2.01 version.|
|2.01||Dec 24, 2009||This plug-in was fully rewritten by NVIDIA to improve worfklow (for example, plug-in uses modifiers instead of helper objects to define meshes as physical objects). In comparison to previous plug-ins, however, it contains only basic rigid-body and constraints functionality.|
|1.05||Sept 16, 2008||Previous generation of PhysX plug-in, tailor-made development by Feeling Software, for Ageia. Currently not supported anymore, source code is available.|
Downloading PhysX plug-in
PhysX plug-in for 3ds Max is available for download for free through APEX/PhysX Registered Developer Program.
Note: Installation of PhysX System Software is not required.
- RayFire - popular tool for fracturing and destruction simulation is using PhysX plug-in to provide PhysX SDK rigid body solver support.
- 3ds Max 2012/2013 includes unified physics system called MassFX (instead of Reactor engine), based on NVIDIA PhysX plug-in for 3ds Max.
- One can safely install PhysX plug-on over MassFX. Plug-in will subtitute MassFX functionality and restore it upon deletion.