PhysX games on Consoles
From PhysX Wiki
Sooner or later, one may encounter a standart "PhysX by NVIDIA" logo in a game, released on current-gen consoles like Xbox 360 or Playstation 3.
Since for certain amount of users, term PhysX is only associated with PC exclusive GPU PhysX effects, presence of PhysX symbolics in a console title may rise a lot of questions and is usually perceived as a mistake or some sort of marketing move.
In reality, explanation is pretty simple:
- PhysX SDK based games indeed do exist on consoles, including Xbox 360, PS3 and Wii. Usually, such titles are multi-platform, but some are exclusives.
Moreover, console games are using special, highly optimized versions of PhysX SDK engine, running purely on CPUs - for example, on PS3 the PhysX engine can utilize SPU co-processors to improve performance of physics caclulations.
- At the same time, GPU acceleration is not supported on consoles. All the supplementary PhysX effects are available on PC only.
As example, you'll never encounter all those extra particles and cloth physics in a Xbox 360 version of Borderlands 2.