From PhysX Wiki
|Release Date:||August 12, 2008|
|Hardware acceleration||GPU (v. 1.0.0 and above)
PPU (v. 1.2.0 and below)
PhysX FluidMark is a physics benchmark based on PhysX SDK and OpenGL, developed by Jerome "JeGX" Guinot. FluidMark is performing fluid simulation, using on SPH-algorithm and up to 779 000 particles.
This page was not updated for a long time. Some of the info might be outdated or invalid.
FluidMark supports both hardware acceleration on NVIDIA GPUs and multi-core CPU PhysX (up to 64 cores can be used), offers benchmarking and stability testing modes, several additional graphics options and online submission of benchmark scores.
Given all the above, FluidMark is popular tool for testing GPU PhysX and Hybrid PhysX configurations.
- FluidMark 1.2.2: compiled with newest PhysX SDK 2.8.4. - investigating bonused from SSE2 instructions usage.
- PhysX FluidMark 1.2 ready for download - first release with multi-core CPU PhysX support.