PhysXLab

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PhysXLab
x
Latest version(s): 1.3
Type: Authoring tool
Official page

PhysXLab is a standalone authoring application for APEX Destruction and APEX Particles modules. PhysXLab was developed by NVIDIA and firstly released for public as part of APEX 1.0 Beta.

Majority of PhysXLab functionality is not exclusive to the editor, but implemented in the APEX API itself. Thus, one can build its own editor with similar feature set, using the API.

Contents

Features

(APEX Destruction authoring)

Version history

Version Release date Description
PhysXLab 1.2 Aug 6, 2012 Adds APEX 1.2 and PhysX SDK 3.2 support. Contains new Voronoi fracturing method, fracturing groups functionality, various interface improvements.
PhysXLab 1.1 Nov 22, 2011 Adds APEX 1.1 support. Includes instancing options, convex decomposition tool, improved "Playground' mode.
PhysXLab 1.0 Mar 25, 2010 First public release with APEX 1.0 SDK.

Downloading PhysXLab

PhysXLab can be obtained at GameWorks Downloads Center (registration required)

Other notes

See also

External links

Tutorials


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