From PhysX Wiki
PhysXLab is a standalone authoring application for APEX Destruction and APEX Particles modules. PhysXLab was developed by NVIDIA and firstly released for public as part of APEX 1.0 Beta.
Majority of PhysXLab functionality is not exclusive to the editor, but implemented in the APEX API itself. Thus, one can build its own editor with similar feature set, using the API.
(APEX Destruction authoring)
- Rigid body solvers: PhysX SDK 2.8.4 and PhysX SDK 3.2.
- Fracturing modes: Slice (slicing along axes), Cutout (slicing with fracture bitmap), Voronoi (3D Voronoi partition).
- Noisy fracture support.
- Fracturing groups.
- Instancing and tiling.
- Automatic convex decompositon for concave meshes.
- Supported 3D mesh formats: .fbx, .obj, .ezm, .msh
- APEX assets importing: .apb/.apx
- Material library.
- Interior materials.
- UV mapping control.
- Playground mode for testing behaviour of destructible assets.
- GPU Rigid Bodies support.
- Tools: apply point damage, apply radius damage, shoot sphere/box, throw asset, drop asset.
- Tutorials and documentation.
||Aug 6, 2012
||Adds APEX 1.2 and PhysX SDK 3.2 support. Contains new Voronoi fracturing method, fracturing groups functionality, various interface improvements.
||Nov 22, 2011
||Adds APEX 1.1 support. Includes instancing options, convex decomposition tool, improved "Playground' mode.
||Mar 25, 2010
||First public release with APEX 1.0 SDK.
PhysXLab can be obtained at GameWorks Downloads Center (registration required)
- PhysXLab 1.2 supports only APEX 1.2, PhysXLab 1.1 - only APEX 1.1, etc