HairWorks

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NVIDIA HairWorks
HairWorks
Latest version(s): 1.2
Type: Hair and Fur Simulation
Official page

NVIDIA HairWorks is a real-time solution for rendering and simulation of hair and fur, consisting of multiple invididual strands.

In comparison to other NVIDIA's GPU accelerated physics engines, HairWorks is utilizing DirectCompute API, which opens it for AMD users as well.

HairWorks solution is a part of the VisualFX toolset (NVIDIA GameWorks program), and is not included in PhysX SDK or APEX SDK.

Underlaying physics solver is based on algorithms that were described in "Fast Simulation of Inextensible Hair and Fur" paper.

Contents

Features

Availability

HairWorks SDK and DCC plug-ins for 3ds Max and Maya can be obtained at GameWorks Downloads Center (registration required)

HairWorks source code (released March 2016) can be accessed on GitHub | separate registration required (registration guide)

Games and game engine integrations

NVIDIA HairWorks solution was used in following games (most notable examples):

NVIDIA HairWorks solution is integrated into following engines:

Gallery

Other notes

See also

External Links

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