From PhysX Wiki
|No GPU PhysX Profile|
|Developer(s):||Artifical Studios, Timeline Interactive, Immersion Games|
|Publisher(s):||Immersion Software & Graphics|
|Release date(s):||May 8, 2007|
Cellfactor: Revolution is a first-person shooter developed by Artificial Studios, Timeline Interactive and Immersion Games designed to show physics intense gameplay accelerated by the Ageia PhysX PPU. The game was released exclusively for the PC on May 8th 2007.
Using the Reality Engine and being designed to use the Ageia PhysX card, CellFactor Revolution features the ability to use your character's psychic powers to lift and toss practically any number of rigid body items and use them as projectile weapons along with conventional weapons.
Other PPU PhysX effects besides rigid body objects (barrels, boxes, crates) and ragdolls, includes various cloth objects (tearable banners, flags) and particle effects (debris, blood flow, leaking fluids from pipes and barrels).
However, game has suffered from several bugs (like reduced collision quality and unstable physics interactions), contained disputable design decisions (for example, number of rigid body objects on levels was greathly reduced, in comparison to Combat Training demo) and was shortly abandoned by developers.
- Despite the failure of Cellfactor as exclusive Ageia PhysX title, overall gameplay concept has proven its solidity, so in 2009 remake called Cellfactor: Psychokinetic Wars was released for Xbox 360 and PS3 platforms (based on UE3 engine and without any physics effects).