Category:APEX

From PhysX Wiki

Jump to: navigation, search
NVIDIA APEX Logo
NVIDIA APEX Logo

NVIDIA APEX is multi-platform, high-level, scalable dynamic framework build around PhysX SDK physics engine.

By providing set of authoring tools, special pipelines and optimizations, APEX allows developers to create complex physically simulated systems (like fully simulated clothing), without necessity to relay on low-level API or write all underlaying toolset by themselves.

In genereal, APEX consists of two major components:

Similar types of physical objects (particles, destructibles, cloth and clothing, etc) are organized into several software packages, that are responsible for both specific authoring pipeline and runtime calculations - APEX Modules:

Several tools and application are providing authoring capabilities for variuos APEX modules:

APEX availability

APEX can be integrated and distributed within games/engines free of charge.

APEX SDK - End User License Agreement

Latest public release - APEX SDK 1.1 Beta - is including APEX Clothing 1.1 and APEX Destruction 1.1 modules.

Also, APEX is integrated into several popular game engines, like Unreal Engine 3/Unreal Development Kit from Epic Games, Carbon from CCP Games, Hero Engine from Simutronics, etc

External Links


Pages in category "APEX"

The following 7 pages are in this category, out of 7 total.

A

A cont.

P

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox
Jump To