Bet on Soldier

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Bet on Soldier
x
No GPU PhysX Profile
Hardware acceleration PPU
Developer(s): Kylotonn
Publisher(s): Digital Jesters
Platform(s): PC
Release date(s): US - Sept. 26 2005
EU - Sept. 30 2005
Engine: N/A
Genre: First-Person Shooter
Mode: Single-player/Multi-player
Rating: ESRB: M
PEGI: 16+
Official website

Bet on Soldier: Blood Sport is a first-person shooter developed by French video game developer Kylotonn, and published in the North American and UK market by Digital Jesters. The story is set on an alternate Earth in the year 1998, where elite soldiers meet each other in a battle to the death in one-on-one deathmatches. These deathmatches are broadcast all over the world as a televised sport named "Bet On Soldier", and since has become the favorite form of entertainment with many viewers placing wagers on the outcome of the fights.

The game was also one of 3 games, two stand-alone expansion packs (did not require the 1st game to play) have been released for the French, German and Polish markets as well. These expansion packs, Blood of Sahara and Blackout Saigon, are prequels to the main Bet on Soldier story.

PhysX related

Although this game was not originally developed to use the PhysX SDK (it was utilizing NovodeX engine), until Kylotonn released the 1.3 update patch to the game which added advanced hardware physics calculated by the Ageia PhysX Card. These advanced hardware effects included PhysX fluid simulations in the form of spilling and splashing acid or burning napalm from a grenades, leaking barrel or a flamethrower/chemical sprayer.

In addition, PhysX cards were able to calculate rigid body physics such as ragdolls, destructible rigid-body objects such as shelves, boxes and jars, thus providing additional performance increase.

There was also development of cloth physics to be used in conjunction with the 3rd game, Black out Saigon, in the form of dynamic interactive foliage that the player can walk and push around or shred apart with gunfire. But these effects were never implemented in the final product.

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