APEX ForceField
From PhysX Wiki
APEX ForceField | |
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Latest version(s): | 1.3 |
Authoring application(s): | N/D |
Capabilities: | Customizable force fields |
GPU acceleration: | N/D |
Official page |
APEX ForceField (APEX F) is a PhysX 3.x exclusive module, which allows one to create customizable forces, which affect particles and rigid bodies that enter their area of influence. ForceField module can be used to implement effects like shockwaves, wind, dust devils or anti-gravity zones.
ForceField module is supported only on PC platform.
First public release - APEX ForceField 1.2 as part of APEX SDK 1.2.
Contents |
Overview
Previous PhysX SDK 2.x provided similar functionality in a form of built-in "Force Fields" feature, however, it was not very efficient, since the SDK architecture prevented proper implementation of user-defined callbacks for force fields.
ForceField module is based on PhysX SDK 3.x, because extra freedom, allowed by double buffering and other architecture changes, ensures an efficient way to apply forces directly to the rigid bodies and other actors.
Authoring component
No information about authoring pipeline was revealed so far.
Runtime component
Features:
- Can affect rigid bodies and particles.
- Supported ForceField shapes (which define the space in which a force field acts in): sphere, capsule, cylinder, cone, box.
- Debug visualization.
Version History
Version | Release date | Description |
APEX ForceField 1.3 | Dec 11, 2013 | Supports PhysX SDK 3.3 |
APEX ForceField 1.2 | Aug 6, 2012 | First public release. |
Availability
Latest APEX ForceField 1.3 module is included in public build of APEX SDK 1.3
Games and game engine integrations
Gallery
Other notes
See also
External links
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