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Archive for the ‘XCOM’ tag

The Bureau: XCOM Declassified GPU PhysX effects showcase

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New trailer, that demonstrates GPU accelerated physics effects in a recently released The Bureau: XCOM Declassified title, was revealed today by NVIDIA.

As one may notice, GPU PhysX support in The Bureau includes intensive use of Turbulence and impact debris particles, and also physically simulated cloth objects.

Written by Zogrim

August 21st, 2013 at 7:00 am

Posted in PhysX Games

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The Bureau: XCOM Declassified to have advanced Cloth and Particle PhysX effects

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Recent IGN Commentary video has revealed that PC version of “The Bureau: XCOM Declassified“, third-person shooter with tactical elements from 2K Games, will feature, among other improvements, the support for GPU accelerated PhysX effects.

Update: GPU PhysX effects trailer

As one can notice (at 1:30), the Advanced Graphics options menu of The Bureau includes “PhysX Particles” and “PhysX Cloth” settings, that can be switched On and Off separately.

According to information we have recieved so far, The Bureau: XCOM Declassified will be based on PhysX SDK 2.8.4 and Unreal Engine 3, and will feature not only particle (mesh debris) and cloth effects, but also use APEX Turbulence module.

Written by Zogrim

July 19th, 2013 at 9:48 am

Posted in PhysX Games

Tagged with , , , , ,

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