Archive for the ‘Wrapper’ tag
OgrePhysX: alternative PhysX wrapper for Ogre
You may be familiar with NxOgre – complex and pervasive PhysX SDK wrapper for Ogre 3D engine, used already is serious commercial games, like Zombie Driver.
User Caphalor, who founds NxOgre “bit too big” for his purposes, decided to create small and simple alternative wrapper, and called it compactly – OgrePhysX

Library is based on PhysX SDK 2.8.3 and supports following features:
- PhysX initialisation
- bind scene nodes or other “PointRenderable” implementations to actors
- mesh cooking
- shape parameter system
- raycasting, sweeps
- contact report
OgrePhysX discussion thread | OgrePhysX Google Code page
pXent PhysX wrapper: realtime fracturing without APEX
We are keeping an eye on promising PhysX SDK based projects, like RayFire Tool, PhysXforQuest wrapper, and – pXent PhysX SDK wrapper for 3D GameStudio engine. This time a new impressive feature was added – realtime generation of fragments for dynamic fracturing and destruction of objects.
Of course, it’s still not APEX Destruction level, but close enough.
pXent Pro PhysX wrapper and 3DGS: video
We’ve already wrote about pXent some time ago – that’s PhysX SDK wrapper for 3D GameStudio engine. Christian Kahler, pXent developer, has uploaded an interesting video today, showing that even complex PhysX SDK features like SPH-fluids, softbodies and cloth simulation can be easily implemented by one man.
pXent: PhysX SDK wrapper for 3D Game Studio engine
PhysX SDK wrapper for 3D GameStudio (A7) engine - pXent has entered final development stage and is available for purshase in basic setup (rigid bodies, ragdolls, materials system, complex vehicles).
Price for standart edition is set as 15,00 €, meanwhile demo is available for free.












