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Archive for the ‘Warframe’ tag

Warframe goes Open Beta, showcases GPU PhysX effects

with one comment

If you are following our news line closely, the fact that Warframe will support GPU PhysX will not  be a surprise for you – we have already wrote an article about the status of PhysX SDK and APEX integration in this upcoming MMO-cooperative shooter from Digital Extremes.

Now, the official announcement and comparison video from NVIDIA are about to bring this title to the broader audience.

Powered by Digital Extremes’ own Evolution Engine, Warframe not only uses PhysX SDK 3.2 for collision detection, rigid body physics and ragdolls, but also includes extra PhysX effects through APEX Particles 1.2 and APEX Turbulence 1.2 modules.

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Written by Zogrim

March 19th, 2013 at 11:05 pm

Posted in PhysX Games

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Online shooter Warframe to feature GPU PhysX support

with 6 comments

Eager to see what kind of GPU PhysX games can one expect in 2013?

Welcome Warframe – online free-to-play third person shooter/slasher, being developed by Digital Extremes, a company that has brought as games such as The Darkness 2 and Dark Sector.

Update: official PhysX trailer available

As wielders of Warframes, ancient combat exoskeletons, players will have to fight their way, with swords and guns, through procedurally generated levels across the Solar System.

Intense cooperative PvE (up to 4 players) gameplay of Warframe is complemented by several MMO-style features, such as crafting system, upgradable equipment and weapons, boss raids, etc.

Warframe is based on the last generation of Digital Extemes’ in-house engine – Evolution Engine – which features not only very nice, DX 11 enhanced visuals, but also PhysX SDK 3.2 and APEX 1.2 integrations.

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Written by Zogrim

January 31st, 2013 at 1:12 pm

Posted in PhysX Games

Tagged with , , ,

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