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WeeklyTube Issue 21: PhysX video overview

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Dark Void – PhysX by GamerSpawn

Official PhysX comparison trailer from Nvidia nzone.com page. Our comparison video – here

Carmageddon XNA Physics Test 3 by 1amStudios

XNA and PhysX based Carmageddon remake is getting better and better.  Note: Sound may be a little to high, so ajust your volume beforehand.

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Written by Zogrim

January 23rd, 2010 at 2:18 pm

Posted in WeeklyTube

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Nvidia GF100 SPH PhysX Fluids demo

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Impressive video of realtime Smoothed Particle Hydrodynamics (SPH) PhysX Fluid simulation demo, running on GF100 GPU, was uploaded to YouTube by Nvidia recently.

According to certain slides, this demo is using 128 000 particles, running on 141 frames per second.

First game that made use of PhysX SPH, Cryostasis, simulated 30,000 water particles at average 30 frames per second on the GT200 architecture. Next title with extensive SPH Fluids effects is going to be Metro 2033, as we heard.

Written by Zogrim

January 22nd, 2010 at 8:57 am

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GPU PhysX in Dark Void: comparison video

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Dark Void is interesting title – at least from GPU PhysX perspective. It’s using brand new APEX Turbulence module for dynamic real time fluid smoke and particles simulations, which is looking much more realistic and natural then usual SPH-based smoke we’ve seen, for example, in Batman: Arkham Asylum.

Hovewer, more immersive gameplay came at great cost – Dark Void is most demanding GPU PhysX game currently.  Consider dedicated GTX260 GPU as minimum requirement for High PhysX settings.

In general, there are four PhysX modes in the game:

PhysX – Off: standart physics stuff, calculated on CPU – ragdolls, some dynamic rigid bodies, some particles. Default level for console versions.

PhysX – Low:  adds some dynamic particles – chunks and debris from bullet impacts, physically simulated sparks for Hypercoil and Magnetar weapons,  additional shards for destroyed enemies. We’ve seen such effects before, in almost every single GPU PhysX game, but this time there is really huge amount of particles, and they are not dissapearing for like half a minute or so.

Remark: The Low setting is the only setting that can be used to compare CPU PhysX effects versus GPU PhysX.

PhysX – Medium: additionally enables turbulence particle simulation for Disintegrator Gun. Each vaporazed enemy emits 30 000 particles, and there can be several simultaneous effects on-screen at once. As  ragdoll moves and rotates it imparts linear and angular forces into the fluid simulation, thus each disintegration is unique.

This mode is NOT available for CPU calculations, you just won’t be able to enable it without appropriate Nvidia GPU.

PhysX – High: includes all additional physics effects, and adds dynamic fluid smoke for Jetpack in Hover mode. Smoke simulation uses up to 100 000 particles, which are emitted every time whenever there is a change in applied power (i.e. the jetpack is turned on or off). This mode is NOT available for calculations on CPU.

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Written by Zogrim

January 18th, 2010 at 7:46 pm

Posted in PhysX Games

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WeeklyTube Issue 20: PhysX video overview

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CarLab Physx Ogre3d Slow Motion by carlomaker

Stack of cars crash simulation with PhysX SDK inside Ogre 3D.

PhysX robot walk manual draft by highlordhades

Now some serious stuff. Simulation of robot walk with motorized joints and convex bodies.

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Written by Zogrim

January 16th, 2010 at 5:36 pm

Posted in WeeklyTube

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WeeklyTube Issue 19: PhysX video overview

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Users are starting to experiment with new 2.0 PhysX plug-in for 3ds Max, check videos below.

physx03.mov by ohanusorn

Rigid bodies and constraints, video captured from viewport.

Physx test2 by zunshiro

Rigid body simulation with PhysX plug-in. Fragmentation was made with VolumeBreaker from Cebas, afaik.

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Written by Zogrim

January 9th, 2010 at 3:42 pm

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Dark Void PhysX trailer

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World’s first PhysX trailer from Dark Void was uploaded to YouTube.

It’s showcasing some nice particle effects for Desintegrator Gun and Jetpack, made with APEX Turbulence module. You also can notice small chunks and debris, breaking off from destroyed enemies.

Update: hands-on impression by Shacknews

The additional special effects kicked in by turning on PhysX are all just cosmetic touches but boy do they make an impact. Dark Void’s jet pack puts the turbulence modelling to good use as each of the twin exhaust plumes swirls and realistically responds to momentum independently. It looked strikingly realistic as I pulled off aerial manoeuvres.

PhysX also provides a number of flashy weapon effects. Hitting an enemy with the disintegrator gun, for example, cause them to disperse in a wisp of particles on the wind. As nice as the console editions look, these effects give the PC version a real visual pop.

With both PhysX and 3D turned on, though, I found the combination distracting. The turbulent jet exhaust that had looked so good became a distraction as it didn’t quite line up correctly with the rockets. All the particle effects from weapon fire still looked pretty but also noticeably increased my eyestrain. I’m not sure whether this was due to their taxing the system or my sight but either way it was uncomfortable.

For my money, I’d probably play the game through with the PhysX effects turned on and leave the 3D as an occasional thing to turn on and fly around a level that it works well with.

Written by Zogrim

January 8th, 2010 at 1:50 am

Posted in PhysX Games

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WeeklyTube Issue 18: PhysX video overview

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CellFactor on Phenom II 940 BE, HD4870 and Asus PhysX P1 by ILAN12346

Cellfactor: Combat Training – demo shipped with Ageia PPU (May 2006). Physics is looking very good even today.

PhysX Cloth and Physics by badcompanydude

Playing with cloth is like watching fire – you’ll never get bored. Demos from PhysX SDK training programs.

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Written by Zogrim

January 2nd, 2010 at 12:40 pm

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How to set up Hybrid PhysX system: video guide

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User Containforum has uploaded video guide on how to set up Hybrid ATI+NV PhysX system. It contains overview of all necessary drivers and mods, where to download them, and how to make them working together.

Other guides you may refer to: Link#1 | Link#2 | Link#3 | Link #4 | Link#5 | Link#6 | Link#7 <- it’s recommended to start from newer links.

Hybrid PhysX systems benchmarks: HD4870/5870+9500/9600GT | HD4850/5750+9800GT | HD5870+GT220 | 2xHD5870 + 9800GT | HD5870/GTX285 + 9800GT

Update: Catalyst 10.2 and extended display error fix – in addition, you’ll be able to use dedicated NV GPU for PhysX without necessity to extend display.

Written by Zogrim

December 27th, 2009 at 1:46 pm

Posted in Hybrid PhysX

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WeeklyTube Issue 17: PhysX video overview

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Glass Breaking with Rayfire Tool by fael097

Glass breaking simulation with Rayfire plug-in and PhysX solver

Gamestar Hardware – Ageia PhysX by GeneralFatman

Old video review of original Ageia PPU card, includes footages from Cellfactor: CT and GRAW. Bring memories.

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Written by Zogrim

December 26th, 2009 at 3:02 pm

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WeeklyTube Issue 16: PhysX video overview

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Esenthel Engine (PhysX by nVidia) – 2000 oildrums Realtime by masterxilo

Realtime physics simulation with massive amount of rigid bodies. In responce to original oildrums in Leadwerks engine.

Tetra Pak – HD by Fred Ruff

Funny commercial. Uses Orbaz PFlow Box#2 and PhysX for some dynamics simulation.

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Written by Zogrim

December 19th, 2009 at 9:49 pm

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