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Archive for the ‘Video’ tag

WeeklyTube Issue 39: PhysX video overview

without comments

UDK – The Physics Dance! by Elude87

New Mass Physics video in UDK, now with focus on artistic style, not on the amount of physical objects. Scene is available for download here

UDK – Barrel Bonanza mass physics by erikrass

Yet not tired of Mass Physics videos ? here is another one :)

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Written by Zogrim

June 28th, 2010 at 6:22 pm

Posted in WeeklyTube

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WeeklyTube Issue 38: PhysX video overview

with 3 comments

Off-Road Drive Official Trailer by therealautogaming

New game in off-road series from 1C-Avalon. Previous titles were based on Chrome engine and ODE physics, this one – on Unreal Engine 3 and PhysX SDK.

Can a 6 core CPU run PhysX? by Containforum

Last FluidMark 1.2 running on Phenom II X6 CPU in multi-core PhysX mode.

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Written by Zogrim

June 18th, 2010 at 6:19 pm

Posted in WeeklyTube

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WeeklyTube Issue 37: PhysX video overview

without comments

Esenthel Engine – Destructible Objects using Nvidia PhysX by Esenthel

New feature in Esenthel Engine – destructible objects using pre-fractured mesh. Yet in beta, but looks good already.

UDK Mass physics by Elude87

Remember Crysis Mass Physics videos ? Several users have prepared UDK based variants. This one is using 25 000 barrels stacked around a pillar 15 000 feet high.

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Written by Zogrim

June 4th, 2010 at 8:22 pm

Posted in WeeklyTube

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WeeklyTube Issue 36: PhysX video overview

with 4 comments

Two Worlds 2 E3 2010 Trailer [HD] by machinima

First full-scale trailer of upcoming Two Wolds II RPG tilte. PhysX SDK is responcible for all in-game physics – in this particular video you can notice nifty cloth simulation, applied to player’s cape.

Get to the Max with a Dedicated PhysX Card by evgaonthetube

Nice video from EVGA, promoting GT240 as dedicated PhysX card. Can boost your performance even when main GPU is GTX 480.

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Written by Zogrim

May 27th, 2010 at 6:52 pm

Posted in WeeklyTube

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Mafia II: second PhysX trailer

with 4 comments

We’ve already saw Mafia II and GPU PhysX related sneak-peek trailer previously, and now – second, more detailed trailer has arrived from Gamespot.

Update: Now in HD.

It is showcasing all extra PhysX content, mentioned in preview articles – various impact debris and chunks via APEX Particles module, APEX Clothing based cloth simulation on characters and shockwaves from explosions, repelling all physical objects in their blast radius.

Written by Zogrim

May 26th, 2010 at 9:48 am

Posted in PhysX Games

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APEX Vegetation and SpeedTree 5.1 demonstration

with one comment

IDV has uploaded new video, showcasing hand-drawing features and APEX Vegetation integration for SpeedTree 5.1 Modeller.

A Live Oak tree is hand drawn on-the-fly directly in the SpeedTree 5.1 Modeler. After the tree is created in less than 1 minute, full physical interaction is provided instantly via the APEX Vegetation Module.

Rigid body skeleton is generated automatically during authoring process, and special leaf particle emitters are used to add some more realism.

If you’re interested in more in-depth details about APEX Vegetation features, you can watch presentation called “APEX Vegetation with the SpeedTree Modeler” from recent GDC 2010.

Written by Zogrim

May 25th, 2010 at 11:26 pm

Posted in PhysX Middleware

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WeeklyTube Issue 35: PhysX video overview

without comments

Mafia II – Developer Diary Episode 2 by GamerSpawn

New developer diary for highly anticipated Mafia II title. Interesteng detail – judging by in-game scenes (like 1:03-1:09), clothing simulation won’t be GPU PhysX exclusive.

Land Of Ozis by ccPaolo

Blitz 3D and PhysX SDK based arcade indie game, posed by it’s author as sequel to “World of Goo” title. Available for download from here.

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Written by Zogrim

May 13th, 2010 at 10:19 pm

Posted in WeeklyTube

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WeeklyTube Issue 34: PhysX video overview

with one comment

Supersonic Sled – The Secrets to Scoring Big by nvidia

Tom Petersen from Nvidia is revealing big scoring secrets from Supersonic sled – DX11 and PhysX tech-demo.

Torque 3D Physics Demo with Nvidia PhysX by berkanuslu

Physics demo based on PhysX SDK and Torque 3D engine.

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Written by Zogrim

May 5th, 2010 at 8:46 pm

Posted in WeeklyTube

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Comparison PhysX Video by EVGA

without comments

EVGA has prepared decent comparison video, showcasing effects differences with GPU PhysX content enabled and disabled in several games, like Dark Void, Metro 2033 and Batman: Arkham Asylum.

If you want to take a more detailed view on hardware accelerated PhysX effects usage in current games, we recommend to check out our library of comparison PhysX videos and screenshots.

Written by Zogrim

May 5th, 2010 at 11:54 am

Posted in PhysX Games

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WeeklyTube Issue 33: PhysX video overview

without comments

SHADOW HARVEST – Official Work in Progress Trailer by BlackLionStudios

Trailer from Shadow Harvest, upcoming FPS with GPU PhysX support (at least, it was promised).

GenL’s Hybrid PhysX Mod 1.03 Part 2 by KilerChese

Demonstration of working Hybrid PhysX system with applied GenL mod 1.03

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Written by Zogrim

April 27th, 2010 at 11:08 am

Posted in WeeklyTube

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