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Archive for the ‘Video’ tag

Post-GDC 2011: new APEX Destruction video showcases GPU rigid bodies

with 16 comments

NVIDIA has uploaded several new videos, showcasing APEX Destruction module in action.

First one is demonstrating long-anticipated feature – GPU accelerated rigid body simulation.

This is actually the first time, when GPU rigid bodies are presented as part of APEX module.

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Written by Zogrim

March 7th, 2011 at 10:19 pm

Posted in PhysX Tools

Tagged with , ,

GDC 2011: Video of DX11 Samaritan Demo from Epic Games

with 3 comments

Multiplayer.it website has published hand camera footage of next-gen Samaritan Demo, showcased behind closed doors by Epic Games few days ago. Previously, only screenshots were revealed to public.

Update: cam video replaced with official one

This demo relies heavily on DX11 technology, and also utilizes APEX Clothing and APEX Destruction modules at certain degree. One may say, that physics effects fit organically into the demo composition, but we’ll say they are almost unnoticable, unfortunately.

But in general, demo looks great.

Written by Zogrim

March 4th, 2011 at 10:39 pm

Posted in Other

Tagged with , , ,

GDC 2011: APEX Destruction demo from NVIDIA booth

without comments

User “kproudfoot” has published a short video, that is showcasing interactive demo of APEX Destruction module, running at NVIDIA GDC booth right now.

Update: new APEX Destruction videos

This demo contains one fully destructible level and is likely based on Unreal Engine 3. You can notice decent  number of active rigid bodies but still pretty smooth framerate.

Written by Zogrim

March 4th, 2011 at 4:22 pm

Posted in PhysX Tools

Tagged with , ,

WeeklyTube Issue 47: PhysX video overview

with one comment

NVIDIA technical demo by VirtexRealtime

Real-time graphics demo called “Crank”, developed by Virtex  for NVIDIA and showcased at GTC 2010. It is using PhysX SDK for rigid body simulation.

Easy Destructible Wall – Example by AquaGeneral

Nice asset for Unity 3D engine from our fellow reader AquaGeneral – fully destructible wall.

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Written by Zogrim

March 3rd, 2011 at 1:10 pm

Posted in WeeklyTube

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Augmented Reality demo with Kinect and PhysX

with one comment

LABSID, company born from the Polytechnical University of Catalonia, has published interesting demo video – augmented reality application, showcasing interaction between real world and virtual objects, using rigid body and cloth physics simulation by PhysX SDK and Kinect motion controller.

We will look forward for future developments.

Written by Zogrim

February 10th, 2011 at 9:25 pm

Posted in PhysX Middleware

Tagged with

Breach: The World Most Destructible Battlefield trailer

without comments

Atomic Games has released a new trailer, showcasing destruction system capabilities in Breach – multiplayer shooter for PC and XBLA.

Update: How PhysX is used in Breach – interview with Atomic Games

Physics system is Breach is handled by PhysX SDK integration. As promised earlier, some GPU accelerated physics effects will also be present.

Breach will be released at January 26, 2011.

Written by Zogrim

January 22nd, 2011 at 2:06 am

Posted in PhysX Games

Tagged with ,

WeeklyTube Issue 46: PhysX video overview

with 4 comments

After a long break WeeklyTube is back, with set of interesting PhysX videos we have missed in recent months.

Two Worlds II – Magic of Physics by Dseph

Spirit of Cellfactor lives within Two Worlds II, thanks to accurate PhysX SDK integration and versatile magic system.

BioReplicant — Prolonged Interactive Experiences by ActionReactionLabs

Dynamic character animation system called BioReplicant. Not a Natural Motion’s Euphoria yet, but step in right direction.

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Written by Zogrim

January 2nd, 2011 at 5:30 pm

Posted in WeeklyTube

Tagged with ,

Ageia PhysX Cards: are they still worth it ?

with 5 comments

Marvelous informational video was uploaded today by our regular reader – Andrew Elliott (also known as elliottad or MohawkADE). It is related to overview of Ageia PPU card history and it’s place in current hardware accelerated PhysX infrastructure.

Also, you can find full transcript at our forums.

Related materials:

If you own an Ageia PhysX card, planning to buy one, or just interested in PhysX lifecycle – this video is worth watching without doubt :)

Written by Zogrim

October 22nd, 2010 at 9:32 am

Posted in PhysX Hardware

Tagged with ,

WeeklyTube Issue 45: PhysX video overview

without comments

NVIDIA Physx Review Part 2 by TecnoGaming

This video, showcasing GPU PhysX usage in several games like Warmonger, Cryostasis and Mafia II, is supplementing “NVIDIA PhysX” article from TecnoGaming.com

PhysX Teapot Dryer by Phrogz42

Another PhysX plug-in 2.06 for 3ds Max demonstration, this time – rigid body simulation with 1331 teapots in a clothing dryer, each teapot is a simple convex hull with 16 vertices.

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Written by Zogrim

September 19th, 2010 at 3:12 am

Posted in WeeklyTube

Tagged with ,

WeeklyTube Issue 44: PhysX video overview

without comments

Mafia II Benchmark video featuring NVIDIA PhysX comparison by nvidia

Official PhysX comparison video for Mafia II. Initial video sequence is nothing special (just benchmark run), but composing level makes me envious :)

Cryostasis BFG Ageia PPU PhysX Test by TRStrider74

This video is comparing Cryostasis PhysX performance with/without additional Ageia PhysX card and main ATI GPU. After watching this I’ve moved Cryostasis to GPU/PPU games section, as it seems to run well enough.

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Written by Zogrim

September 10th, 2010 at 11:57 pm

Posted in WeeklyTube

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