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Archive for the ‘Video’ tag

Hawken Closed Beta: PhysX Effects Preview

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Hawken, upcoming online mech-based shooter with GPU PhysX support, has entered stage #2 of closed beta testing. We have decided to examine the current state of hardware accelerated PhysX content in this title.

Update: PhysX effects in Hawken Open Beta. What has changed ?

From technical standpoint, Hawken is based on Unreal Development Kit engine, paired with APEX 1.2 on PhysX SDK 2.8.4.8 – such combination presents interesting opportunities.

But so far, only lowest level of PhysX Effects (“PhysX Particles – Low” option) is available, which includes only physical particles of various types – impact debris, scraps from explosions and destroyed robots, concrete chunks as result of mech movement.

Current effects are looking not bad, but to be honest, some additional polishing won’t hurt (for example, particles are not casting shadows and impacts on metal surfaces should emit sparks, not debris). Let’s just blame the Beta state.

Of course, one can disable all extra PhysX content completely, by setting “PhysX Particles” option to “Off”.

As it was announced previously, APEX Turbulence and APEX Destruction modules will also make their appearance in this game, but we don’t have a confirmation currently, whether they will available at launch or released as post-launch update.

As the release date (December 12) approaches, we will try to keep a close eye on Hawken. Meanwhile, you can join the discussion at our forum.

Written by Zogrim

November 9th, 2012 at 4:26 am

GPU PhysX in Borderlands 2

with 15 comments

Borderlands 2 from Gearbox Software, first title with GPU PhysX title of Year 2012, has occupied the hearts and minds of many PC gamers the last week.

Update: Borderlands 2 – GPU PhysX Profile

Finally, we are also ready to present our PhysX oriented review of the game and, of course, usuall comparison video, showcasing additional PhysX effects.

In depth overview of the PhysX content and description of the differences between PhysX settings can be found in “Blood, Goo, & Destruction: A Close Look At PhysX In Borderlands 2” article at GeForce.com.

Now, let’s proceed to the review.

Read the rest of this entry »

Written by Zogrim

September 24th, 2012 at 7:38 pm

Borderlands 2: one hour gameplay video featuring PhysX effects

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One hour long video of Borderlands 2 co-op gameplay was revealed by Gamespot, with commentaries by Randy Pitchford, President of Gearbox Software.

Gameplay was recorded on PC platform, with all the GPU PhysX effects and eyecandy enabled.

If previous PhysX trailer has not given you an idea about level of PhysX support in this game, maybe this video will.

Written by Zogrim

August 31st, 2012 at 10:08 am

Posted in PhysX Games

Tagged with , , , ,

New PhysX trailer for Borderlands 2 has appeared

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New GPU PhysX trailer for Borderlands 2 title from Gearbox was revealed today, showcasing hardware accelerated physics effects which will be added to PC version of the game.

Update: one hour gameplay video with PhysX effects

Few months ago, several cam footages of first PhysX trailer were uploaded to YouTube, but following demonstration is significantly better – longer, smoother, more detailed, in full HD glory, without tremble and background noise.

So far, hardware accelerated effects will include SPH fluid simulation and rendering (with different behaviour – water, acid, blood, etc), tearable cloth, advanced forcefields manipulation and enhanced weapon effects (impact debris, volumetric smoke, additional particles from explosions).

From technical standpoint, physics in the game will be based on PhysX SDK 2.8.4 and APEX 1.x (may be subject to change).

Written by Zogrim

August 14th, 2012 at 4:12 pm

How to put the Demos back in the PhysX Control Panel: Video Guide

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Another thematic video guide from Andrew “MohawkADE” Elliott, explaining how to add missing physics demos (older from Ageia and newer from NVIDIA) to PhysX Control Panel.

Please note that following guide is only valid for Ageia PhysX PPU owners.

You can find written tutorial on our forums.

Related materials:

Written by Zogrim

August 1st, 2012 at 10:29 am

Posted in PhysX Hardware

Tagged with , ,

How to restore Ageia PPU support with latest NVIDIA Drivers: Video Guide

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Andrew “MohawkADE” Elliott, our fellow reader and big fan of original Ageia PhysX cards, has prepared a video version of his guide on how to restore PPU support with latest PhysX Drivers.

Ageia PPUs are not recognized by latest PhysX System Software releases, but with a bit of work you will be able to play every game with hardware PhysX acceleration (assuming you have NVIDIA GPU as well), without necessity to reinstall PhysX drivers for each title.

Please note that only certain games (based on PhysX SDK below 2.8.3) are featuring PPU support. Even following this guide, you can't force latest titles like Batman: Arkham City to utilize your PPU.

Related materials:

Keep an eye on MohawkADE’s channel, as more interesting videos and reviews are coming soon !

Written by Zogrim

July 23rd, 2012 at 10:53 am

Echoes from the past: The PhysX of Switchball

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Switchball has a special place in a history of hardware PhysX acceleration, as it was one of the first games with support for Ageia PhysX cards (Switchball demo was included on a CD with PPUs, although the game itself was released later one, in 2007).

Following video, showcasing the physics of Switchball in action, was prepared by our fellow reader Andrew “MohawkADE” Elliott.

Being a physics based puzzle-platfromer title, Switchball was offering special puzzles using SPH fluid dynamics and cloth simulation exclusive for Ageia PPU owners (if PPU was not found in the system, such sequences were substituted with less advanced versions).

Written by Zogrim

May 1st, 2012 at 3:52 pm

Posted in PhysX Games

Tagged with , ,

GPU PhysX trailer for Borderlands 2 was caught on camera

with 5 comments

Following trailer, showcasing hardware accelerated PhysX effects in upcoming Borderlands 2 title from Gearbox Software, was recorded on camera by one of the participants of Nvidia GeForce GTX Meet-Up event, which was held in San Francisco on March 28.

Update: alternative version

Update #2: new official PhysX trailer

Now you can see all previosly mentioned effects – physical particles, tearable cloth and dynamic fluids – in action.

Written by Zogrim

March 29th, 2012 at 9:40 pm

Posted in PhysX Games

Tagged with , ,

QQ Dance 2: Party will not go on without PhysX

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QQ Dance 2 is a sequel to ultra-popular (over 2 million concurrent users, 100 million registered users) Chinese online dancing game called, obviously, QQ Dance.

Build on proprietary H3D engine, QQ Dance 2 will not only provide significant improvement in visual fidelity, but also feature fully simulated clothing and hair on characters using PhysX SDK 2.8.4 and APEX Clothing module.

Presented demo is containing 50 000 simultaneously simulated cloth vertices (for example, even most intense scene in Mafia 2 has no more than 15 000 cloth vertices).

QQ Dance 2 is supposed to be released in Q4 2012. This game will not only support GPU acceleration, but also have a CPU path for non-NVIDIA systems.

Written by Zogrim

March 22nd, 2012 at 3:59 pm

Posted in PhysX Games

Tagged with , , , , ,

Post-GDC 2012: NVIDIA APEX Showcase

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NVIDIA has uploaded a set of demontrational videos, which were used to showcase features of NVIDIA APEX toolset, its authoring capabilities and games integrations examples at GDC 2012.

APEX Turbulence Module

We find APEX Turbulence demo particularly impressive, since particle simulation of such magnitude and complexity (scene contains up to 180 000 particles combined) is yet to be seen in games, while it can be used to create new generation of realistic smoke, dust and explosion effects.

It is good to see that this module has finally reached production stage. Turbulence is promised to be released as part of APEX 1.2

Read the rest of this entry »

Written by Zogrim

March 13th, 2012 at 10:31 am

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