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Archive for the ‘Video’ tag

GDC 2013 Demo: real-time fracturing coupled with fluid simulation

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Destruction with real-time fracturing and dynamic fluid simulation are awesome by themselves, but what if you can get both, at the same time?

Update: Real Time Dynamic Fracture explained.

Update #2: Introduction to Position Based Fluids.

This demo, showcased at GDC 2013, was used to demonstrate several new features, which will be included in future versions of PhysX SDK and APEX – rigid body simulation with real-time fracturing, improved SPH fluid solver and interaction between the two.

Written by Zogrim

March 28th, 2013 at 11:17 am

GDC 2013: PhysX 3 cloth solver will add self-collision and inter-collision features

without comments

Special “embedded” PhysX 3 clothing solver, introduced in APEX SDK 1.2, has indeed many advantages over the previous cloth simulation solution – it is more robust, efficient, stretch-resistance.

However, due to its simplified nature, PhysX 3 cloth solver is also missing some features, such as tearing, two-way interaction with rigid bodies and self-collision support.

As the first step, updated version of the clothing solver, which will be introduced in PhysX SDK 3.3 and APEX Clothing 1.3 module, will include new self-collision algorithm, that will allow cloth to behave more naturally and also improve formation of folds and wrinkles.

In addition to self-collision, improved cloth solver also supports inter-collision between multiple cloth actors (take that, 2.8 cloth !) for qualitative simulation of complex multi-layered clothing.

For a note, full-body clothing assets, presented in the video, contain roughly ~ 10 000 simulated cloth vertices each and are running on GPU in real-time.

Written by Zogrim

March 28th, 2013 at 5:56 am

Posted in PhysX SDK, PhysX Tools

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APEX will help Hawken to redefine Destructible Environment

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A quite interesting addition to Hawken, MMO mech shooter with GPU PhysX support, was demonstrated by NVIDIA booth PAX East 2013. We are talking about one of the most exciting physics features – fully destructible environment.

Update: all the new features are promised to be included in a patch, coming out in April.

Update #2: GeForce.com article – Hawken Destructible Map Demoed & Detailed

A special level, consisting of APEX Destruction assets such as destructible building and barriers, was showcased as proof of concept illustrating how destruction will work, when it will be eventually added to Hawken.

Official features are listed as follows:

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Written by Zogrim

March 24th, 2013 at 8:50 pm

Posted in PhysX Games

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PlanetSide 2 physics effects showcased in official PhysX trailer

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To reinforce the official release of GPU PhysX effects in PlanetSide 2, free-2-play MMO shooter, NVIDIA has revealed the official trailer to demonstrate how extra Particles and Turbulence effects can enhance the visual look of the game.

What is interesting in case of PlanetSide, is the fact that all the extra PhysX effects are GPU exclusive – there is no CPU backend even for regular impact particles. According to one of our sources, it was a deliberate developer’s decision, directed by technical requirements to save CPU cycles for gameplay physics and game logic, not some kind of “marketing trick”.

Update: some extra details coming on this topic, stay tuned.

Be sure to check back on PhysXInfo.com later on for our own comparison video and PhysX Review.

Written by Zogrim

March 21st, 2013 at 8:59 pm

Posted in PhysX Games

Tagged with , ,

Warframe goes Open Beta, showcases GPU PhysX effects

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If you are following our news line closely, the fact that Warframe will support GPU PhysX will not  be a surprise for you – we have already wrote an article about the status of PhysX SDK and APEX integration in this upcoming MMO-cooperative shooter from Digital Extremes.

Now, the official announcement and comparison video from NVIDIA are about to bring this title to the broader audience.

Powered by Digital Extremes’ own Evolution Engine, Warframe not only uses PhysX SDK 3.2 for collision detection, rigid body physics and ragdolls, but also includes extra PhysX effects through APEX Particles 1.2 and APEX Turbulence 1.2 modules.

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Written by Zogrim

March 19th, 2013 at 11:05 pm

Posted in PhysX Games

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GPU PhysX in Hawken

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GPU PhysX integration in Hawken, free-to-play mech shooter from Adhesive Games, has a long and yet ongoing story – preliminary PhysX effects have emerged in Alpha and Closed Beta versions, then they have undergone a significant overhaul in Open Beta release.

Update: Hawken – GPU PhysX Profile

Update #2: Upcoming PhysX features in Hawken – Destructible Environments

And now, recent “Raider” update has added a set of new, APEX Turbulence based particles effects, and we think that GPU PhysX support in Hawken has grown up enough to be reviewed.

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Written by Zogrim

March 16th, 2013 at 3:03 am

GPU PhysX effects will appear in Rise of the Triad

without comments

As revealed in a recent developer video blog, Rise of the Triad title, remake of the original 1995’s Rise of the Triad game, will offer support for GPU accelerated PhysX effects.

Unreal Engine 3 powered remake is developed by a company called Interceptor Entertainment and is slated for release on PC in 2013 via Steam.

As showcased in the production diary (at 3:00), PhysX effects will at least include physical particles (impact chunks and debris, standart stuff) and destructible environments (probably, APEX based).

Be sure to check game’s website -  RiseoftheTriad.net – for more information.

And to keep an eye on other upcoming projects, featuring PhysX support, don’t forget to visit our Upcoming GPU PhysX games page.

Written by Zogrim

February 11th, 2013 at 8:16 pm

Posted in PhysX Games

Tagged with , , ,

Hawken PhysX trailer showcases Turbulence and Particle effects

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NVIDIA has released an official trailer, that demonstrates how hardware accelerated PhysX particle effects can enhance the visual look of Hawken, free-to-play MMO mech shooter.

Update: full GPU PhysX support will be enabled in March 5 patch

Hawken incorporates two types of physical effects – APEX Turbulence based particle simulation, and also more common impact debris and weapon effects.

While basic particles were available since the release of the game in December (you can check out our preview for more detailed information), Turbulence effects will be fully enabled in Hawken after a short period of time.

However, one can get an idea of Turbulence even today, by setting

"PhysXLevel = 2"

in game’s .ini file

\Users\Documents\My Games\Hawken\HawkenGame\Config\HawkenEngine.ini

In addition, be sure to check out the “Hawken: Advanced PhysX Effects Coming Soon To Free-To-Play First Person Shooter” article at GeForce.com for more detailed description of current and upcoming GPU PhysX effects in Hawken.

Written by Zogrim

January 30th, 2013 at 2:02 am

PhysX effects will be re-enabled in PlanetSide 2 with upcoming patch

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During the closed beta, SOE’s PlanetSide 2 has shown us some impressive GPU PhysX tech, such as APEX Turbulence based particles, running on a newest PhysX 3 engine.

However, the hardware PhysX effects have not made it into final release of the game, happened several months ago, as it was decided to enhance some aspects of their implementation.

Now, the wait is nearly over. According to Tramell Ray Isaac, Sr. Art Director of PlanetSide 2 in SOE, GPU PhysX support will be re-enabled in the game with next big update, coming January 30, 2013.

Update: GPU PhysX effects were postponed once again. Mr. Tramell has refused to provide another release date.

Update #2: There is a way to force the PhysX effects to appear in a current state, but is it worth it?

Update #3: GPU PhysX is now officially enabled in PlanetSide 2

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Written by Zogrim

January 25th, 2013 at 9:28 am

PlanetSide 2 Closed Beta: PhysX Effects Preview

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PlanetSide 2 is an MMO first-person shooter under development by Sony Online Entertainment and, along with Hawken, another title with GPU PhysX support arriving this year.

Update: initial release of PlanetSide 2 won’t have any of the GPU PhysX effects, they will be added later, in one of the patches.

Update #2: GPU PhysX is now officially enabled in PlanetSide 2

Recent beta patch has added preliminary PhysX content to the game and we decided to give it an inspection.

PlanetSide 2 is the first major game title to utilize PhysX SDK 3.x (SDK 3.2 specifically). PhysX integration is powering almost every physics calculation in the game – collision and hit detection, character controller, aerial and land vehicle physics and so on. As interesting note, PlanetSide is also using upcoming APEX Dynamic Systems module for vehicle modelling.

GPU accelerated content is driven by APEX Particles and APEX Turbulence modules, supplemented by several other tools like APEX ForceField module. Latest APEX version 1.2 is utilized.

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Written by Zogrim

November 16th, 2012 at 3:03 am

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