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Archive for the ‘Video’ tag

WeeklyTube Issue 19: PhysX video overview

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Users are starting to experiment with new 2.0 PhysX plug-in for 3ds Max, check videos below.

physx03.mov by ohanusorn

Rigid bodies and constraints, video captured from viewport.

Physx test2 by zunshiro

Rigid body simulation with PhysX plug-in. Fragmentation was made with VolumeBreaker from Cebas, afaik.

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Written by Zogrim

January 9th, 2010 at 3:42 pm

Posted in WeeklyTube

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Dark Void PhysX trailer

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World’s first PhysX trailer from Dark Void was uploaded to YouTube.

It’s showcasing some nice particle effects for Desintegrator Gun and Jetpack, made with APEX Turbulence module. You also can notice small chunks and debris, breaking off from destroyed enemies.

Update: hands-on impression by Shacknews

The additional special effects kicked in by turning on PhysX are all just cosmetic touches but boy do they make an impact. Dark Void’s jet pack puts the turbulence modelling to good use as each of the twin exhaust plumes swirls and realistically responds to momentum independently. It looked strikingly realistic as I pulled off aerial manoeuvres.

PhysX also provides a number of flashy weapon effects. Hitting an enemy with the disintegrator gun, for example, cause them to disperse in a wisp of particles on the wind. As nice as the console editions look, these effects give the PC version a real visual pop.

With both PhysX and 3D turned on, though, I found the combination distracting. The turbulent jet exhaust that had looked so good became a distraction as it didn’t quite line up correctly with the rockets. All the particle effects from weapon fire still looked pretty but also noticeably increased my eyestrain. I’m not sure whether this was due to their taxing the system or my sight but either way it was uncomfortable.

For my money, I’d probably play the game through with the PhysX effects turned on and leave the 3D as an occasional thing to turn on and fly around a level that it works well with.

Written by Zogrim

January 8th, 2010 at 1:50 am

Posted in PhysX Games

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WeeklyTube Issue 18: PhysX video overview

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CellFactor on Phenom II 940 BE, HD4870 and Asus PhysX P1 by ILAN12346

Cellfactor: Combat Training – demo shipped with Ageia PPU (May 2006). Physics is looking very good even today.

PhysX Cloth and Physics by badcompanydude

Playing with cloth is like watching fire – you’ll never get bored. Demos from PhysX SDK training programs.

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Written by Zogrim

January 2nd, 2010 at 12:40 pm

Posted in WeeklyTube

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How to set up Hybrid PhysX system: video guide

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User Containforum has uploaded video guide on how to set up Hybrid ATI+NV PhysX system. It contains overview of all necessary drivers and mods, where to download them, and how to make them working together.

Other guides you may refer to: Link#1 | Link#2 | Link#3 | Link #4 | Link#5 | Link#6 | Link#7 <- it’s recommended to start from newer links.

Hybrid PhysX systems benchmarks: HD4870/5870+9500/9600GT | HD4850/5750+9800GT | HD5870+GT220 | 2xHD5870 + 9800GT | HD5870/GTX285 + 9800GT

Update: Catalyst 10.2 and extended display error fix – in addition, you’ll be able to use dedicated NV GPU for PhysX without necessity to extend display.

Written by Zogrim

December 27th, 2009 at 1:46 pm

Posted in Hybrid PhysX

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WeeklyTube Issue 17: PhysX video overview

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Glass Breaking with Rayfire Tool by fael097

Glass breaking simulation with Rayfire plug-in and PhysX solver

Gamestar Hardware – Ageia PhysX by GeneralFatman

Old video review of original Ageia PPU card, includes footages from Cellfactor: CT and GRAW. Bring memories.

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Written by Zogrim

December 26th, 2009 at 3:02 pm

Posted in WeeklyTube

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WeeklyTube Issue 16: PhysX video overview

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Esenthel Engine (PhysX by nVidia) – 2000 oildrums Realtime by masterxilo

Realtime physics simulation with massive amount of rigid bodies. In responce to original oildrums in Leadwerks engine.

Tetra Pak – HD by Fred Ruff

Funny commercial. Uses Orbaz PFlow Box#2 and PhysX for some dynamics simulation.

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Written by Zogrim

December 19th, 2009 at 9:49 pm

Posted in WeeklyTube

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WeeklyTube Issue 15: PhysX video overview

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Novint Falcon Physics Test by VisitingTheVillage

Physics test using Novint Falcon haptics controller, Torque3D engine and PhysX SDK.

FallDawn by lucamattosmoller

Another video from FallDawn – indie fighting game. Physics via NxOgre wrapper.

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Written by Zogrim

December 13th, 2009 at 4:14 pm

Posted in WeeklyTube

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Nvidia on Real-time Physics

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Short video, covering PhysX Technology overview from Jen-Hsun Huang GTC 09 keynote, is available now on Nvidia YouTube channel (in 720p and 1080p versions).

Clip demonstrates realtime demos of SPH Fluid and multigrid Eulerian Smoke simulations.

Related materials:  GTC PhysX demos screenshots pack and GTC APEX Wall Destruction demo

Written by Zogrim

December 8th, 2009 at 7:23 pm

Posted in Other

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WeeklyTube Issue 14: PhysX video overview

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Check out Zombie Driver (trailer below) title. Funny gameplay and accurate PhysX SDK implementation. Game was released yesterday.

Zombie Driver Gameplay Trailer HD by ZombieDrivergame

Physics via NxOgre PhysX wrapper, graphics engine – Ogre 3D.

Carmageddon XNA animations by 1amStudios

Second video from XNA Carmageddon reincarnation. All ingame physics is based on PhysX SDK.

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Written by Zogrim

December 5th, 2009 at 9:44 pm

Posted in WeeklyTube

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WeeklyTube Issue 13: PhysX video overview

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YouTube was unusually rich in interesting PhysX related videos this week.

Warm Gun Ragdolls by EmotionalRobotsInc

Funny video of ragdolled characters from Warm Gun mod for UT3.

RayFire Tool: building demolition with 3151 objects by Hondash3

House demolition sample made with Rayfire Tool plug-in.

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Written by Zogrim

November 29th, 2009 at 12:57 am

Posted in WeeklyTube

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