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GPU PhysX in Batman Arkham Asylum: full version

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We are proud to present our new PhysX comparison video – for Batman Arkham Asylum retail PC version. Currently, this title has most impressive, advanced and complex hardware PhysX effects from all GPU PhysX games line.

Our Batman: Arkham Asylum PhysX mini-site is located here.

Written by Zogrim

September 21st, 2009 at 7:25 am

Posted in PhysX Games

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WeeklyTube Issue 3: PhysX video overview

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As PC version of Batman: Arkham Asylum finally comes out, various PhysX related videos starting to emerge, and yes – we are preparing our full-scale comparison video too.

Batman Arkham Asylum Gamplay and Sweet PhysX by Cal627

Good video, showing various scenes with hardware PhysX effects – cloth, smoke, rigid bodies, etc.

Batman Arkham Asylum – Benchmarks & Nvidia Physx by PCGamesHardware

Three different PhysX settings (High vs. Medium vs. Off) are compared in this video, using benchmark, built into Batman title.
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Written by Zogrim

September 18th, 2009 at 10:05 pm

Posted in WeeklyTube

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Darkest of Days PhysX trailer by Nvidia

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Browsing through Nvidia website, we’ve found a new official PhysX trailer (not comparison video, released previously) for Darkest of Days title.

dod_tr

It’s located at PhysX technology page,  at “Featured Videos” section.

Written by Zogrim

September 14th, 2009 at 11:16 pm

Posted in PhysX Games

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WeeklyTube Issue 2: PhysX video overview

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Better late then never. Being a little busy with latest comparison videos, we’ve moved release of WeeklyTube, our weekly overview of PhysX related videos. Let’s start.

Cryostasis “Improved PhysX” Mods by PS3AuRoN89

PS3AuRoN89 is doing some research, trying to make GPU PhysX effects in Cryostasis even more physical. Current progress – increased life-time of ice particles, improved water circles, and water particles, that never disappears. We’ll keep an eye on this mod,  so you can expect complete overview as it comes out.

FallDawn by deusdaluz1

FallDawn is coop-fighting game (up to 8 players), that is build on Ogre 3D engine and is using PhysX SDK for ingame physics (like ragdolls) via NxOgre wrapper.
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Written by Zogrim

September 11th, 2009 at 10:57 am

Posted in WeeklyTube

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GPU PhysX in Darkest of Days: full version

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We’ve uploaded new PhysX comparison video for Darkest of Days PC retail. Released only two days ago, this game drags player through different time periods, from Pompei to World War 2.  B-quality title, but gives unique apportunity to use futuristic weapons in the past. At least it worth a try.

Darkest of Days Info mini-site is located here
Comparison screenshots coming soon.

Written by Zogrim

September 10th, 2009 at 6:32 pm

Posted in PhysX Games

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GPU PhysX in Warmonger

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While completing profiles for old PhysX games, we’ve added PhysX video for Warmonger – Operation: Downtown Destruction title. Developed by Net Devil in collaboration with Ageia for original PhysX PPU, Warmonger is mediocre multiplayer-oriented FPS, available for free download at GeForce PowerPack #2.

Our Warmonger PhysX info mini-site is located here

Note: You can disable GPU PhysX content for this title, so it’s nearly unplayble without nvidia GPU/Ageia PPU.

Written by Zogrim

September 9th, 2009 at 2:26 am

Posted in PhysX Games

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WeeklyTube #1 – pilot entry

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We gonna try to launch something new today – weekly (every wednesday) overview of most interesting and informative PhysX related videos, which we’ve picked out from  YouTube, Vimeo, and others free video hosting services – called WeeklyTube.

This week YouTube is fully packed with copies of Batman: Arkham Asylum PhysX trailer – you can see it in a post below. Let’s find out what passed unnoticed.

Cloth + Tearing by Mike20151

Interesting video, showing tearable cloth physics inside PhysX SDK. This scene is not included with standart SDK package, but custom made.

Joint Task Force PhysX Trailer 1/2 by Sonnensurfer

Echo from the past. Originally, PhysX SDK based RTS title Joint Task Force was supposed to support Ageia PPU hardware acceleration, but in fact only this trailer remain as result.

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Written by Zogrim

September 2nd, 2009 at 10:10 pm

Posted in WeeklyTube

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New Batman Arkham Asylum PhysX trailer

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Gamersdomain.org (along with other websites) has revealed new trailer for Batman: Arkham Asylum, which seems to be official promo video from Nvidia.

Variety of GPU PhysX effects can be seen there, like good old dynamic paper, steam, different types of destructible objects and cloth simulation.

New PhysX screenshots are also available, you can find them, for example, here

Finally, you can check out our PhysX comparison video for Batman: Arkham Asylum demo, if you haven’t seen it yet.

PC version of Batman: Arkham Asylum will be released on September 18.

Written by Zogrim

September 1st, 2009 at 9:23 pm

Posted in PhysX Games

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GPU PhysX in Ghost Recon Advanced Warfighter 2

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We’ve uploaded PhysX comparison video for Ghost Recon Advanced Warfigter 2. Developed by GRIN for PC, this game came out in 2007, featuring Ageia PhysX support, and was augmented with GPU physics processing later via PhysX driver update. Still looks decent.

Our GRAW2 PhysX info mini-site is located here

Note: For this comparison video (and for others too), we are using comparison sign “PhysX ON” vs “PhysX OFF” just for brevity. More properly it must sound like “extra hardware accelerated effects ON” vs “extra hardware accelerated effects OFF”,  as PhysX SDK itself is working it both cases, calculating ragdolls and other standart physics stuff on CPU.

Note#2: This game was made with Ageia PPU support in mind, and some effects can’not be directly applied to GPU PhysX reality (for example, setting PhysX option to “Extreme” will add some destructible objects, but their rigid body parts will be calculated on CPU in any way)

Written by Zogrim

August 25th, 2009 at 7:13 am

Posted in PhysX Games

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Neutron 3D Engine – PhysX integration video

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Video, showcasing PhysX SDK integration into indie Neutron 3D engine was added to YouTube recently

As you may see, implementation includes rigid bodies, joints, tearable cloth and softbodies.

Written by Zogrim

August 22nd, 2009 at 6:43 pm

Posted in Engines and Wrappers

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