Archive for the ‘Video’ tag
GPU PhysX in Batman Arkham Asylum: full version
We are proud to present our new PhysX comparison video – for Batman Arkham Asylum retail PC version. Currently, this title has most impressive, advanced and complex hardware PhysX effects from all GPU PhysX games line.
Our Batman: Arkham Asylum PhysX mini-site is located here.
WeeklyTube Issue 3: PhysX video overview

As PC version of Batman: Arkham Asylum finally comes out, various PhysX related videos starting to emerge, and yes – we are preparing our full-scale comparison video too.
Batman Arkham Asylum Gamplay and Sweet PhysX by Cal627
Good video, showing various scenes with hardware PhysX effects – cloth, smoke, rigid bodies, etc.
Batman Arkham Asylum – Benchmarks & Nvidia Physx by PCGamesHardware
Three different PhysX settings (High vs. Medium vs. Off) are compared in this video, using benchmark, built into Batman title.
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Darkest of Days PhysX trailer by Nvidia
Browsing through Nvidia website, we’ve found a new official PhysX trailer (not comparison video, released previously) for Darkest of Days title.

It’s located at PhysX technology page, at “Featured Videos” section.
WeeklyTube Issue 2: PhysX video overview

Better late then never. Being a little busy with latest comparison videos, we’ve moved release of WeeklyTube, our weekly overview of PhysX related videos. Let’s start.
Cryostasis “Improved PhysX” Mods by PS3AuRoN89
PS3AuRoN89 is doing some research, trying to make GPU PhysX effects in Cryostasis even more physical. Current progress – increased life-time of ice particles, improved water circles, and water particles, that never disappears. We’ll keep an eye on this mod, so you can expect complete overview as it comes out.
FallDawn by deusdaluz1
FallDawn is coop-fighting game (up to 8 players), that is build on Ogre 3D engine and is using PhysX SDK for ingame physics (like ragdolls) via NxOgre wrapper.
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GPU PhysX in Darkest of Days: full version
We’ve uploaded new PhysX comparison video for Darkest of Days PC retail. Released only two days ago, this game drags player through different time periods, from Pompei to World War 2. B-quality title, but gives unique apportunity to use futuristic weapons in the past. At least it worth a try.
Darkest of Days Info mini-site is located here
Comparison screenshots coming soon.
GPU PhysX in Warmonger
While completing profiles for old PhysX games, we’ve added PhysX video for Warmonger – Operation: Downtown Destruction title. Developed by Net Devil in collaboration with Ageia for original PhysX PPU, Warmonger is mediocre multiplayer-oriented FPS, available for free download at GeForce PowerPack #2.
Our Warmonger PhysX info mini-site is located here
Note: You can disable GPU PhysX content for this title, so it’s nearly unplayble without nvidia GPU/Ageia PPU.
WeeklyTube #1 – pilot entry

We gonna try to launch something new today – weekly (every wednesday) overview of most interesting and informative PhysX related videos, which we’ve picked out from YouTube, Vimeo, and others free video hosting services – called WeeklyTube.
This week YouTube is fully packed with copies of Batman: Arkham Asylum PhysX trailer – you can see it in a post below. Let’s find out what passed unnoticed.
Cloth + Tearing by Mike20151
Interesting video, showing tearable cloth physics inside PhysX SDK. This scene is not included with standart SDK package, but custom made.
Joint Task Force PhysX Trailer 1/2 by Sonnensurfer
Echo from the past. Originally, PhysX SDK based RTS title Joint Task Force was supposed to support Ageia PPU hardware acceleration, but in fact only this trailer remain as result.
New Batman Arkham Asylum PhysX trailer
Gamersdomain.org (along with other websites) has revealed new trailer for Batman: Arkham Asylum, which seems to be official promo video from Nvidia.
Variety of GPU PhysX effects can be seen there, like good old dynamic paper, steam, different types of destructible objects and cloth simulation.
New PhysX screenshots are also available, you can find them, for example, here
Finally, you can check out our PhysX comparison video for Batman: Arkham Asylum demo, if you haven’t seen it yet.
PC version of Batman: Arkham Asylum will be released on September 18.
GPU PhysX in Ghost Recon Advanced Warfighter 2
We’ve uploaded PhysX comparison video for Ghost Recon Advanced Warfigter 2. Developed by GRIN for PC, this game came out in 2007, featuring Ageia PhysX support, and was augmented with GPU physics processing later via PhysX driver update. Still looks decent.
Our GRAW2 PhysX info mini-site is located here
Note: For this comparison video (and for others too), we are using comparison sign “PhysX ON” vs “PhysX OFF” just for brevity. More properly it must sound like “extra hardware accelerated effects ON” vs “extra hardware accelerated effects OFF”, as PhysX SDK itself is working it both cases, calculating ragdolls and other standart physics stuff on CPU.
Note#2: This game was made with Ageia PPU support in mind, and some effects can’not be directly applied to GPU PhysX reality (for example, setting PhysX option to “Extreme” will add some destructible objects, but their rigid body parts will be calculated on CPU in any way)
Neutron 3D Engine – PhysX integration video
Video, showcasing PhysX SDK integration into indie Neutron 3D engine was added to YouTube recently
As you may see, implementation includes rigid bodies, joints, tearable cloth and softbodies.












