Archive for the ‘Video’ tag
WeeklyTube Issue 27: PhysX video overview

Geforce GTX 480 running Supersonic Sled 2 by PCGamesHardware
Supersonic Sled demo sequence from Cebit 2010. But this time it’s showcases sled collision with obstacle, consisting of several destructible boxes and barrels, spawned on the rails. Number of generated physical debris is inspiring.
Esenthel RPG 2 by Esenthel
Playable demo of Esenthel game engine. Includes well tuned ragdolls and cloth simulation for character skirt, all PhysX SDK based.
WeeklyTube Issue 26: PhysX video overview

Dark Void PhysX Gameplay PC by dani83bp
Another decent demonstration of GPU accelerated particle effects in Dark Void title.
Unity3D – Physics Test 02 by wish24601
Large scale physics simulation with PhysX based Unity 3D engine.
WeeklyTube Issue 25: PhysX video overview

Dark Void PC Game Technology Trailer Featuring NVIDIA PhysX Technology by nvidia
Second official Dark Void trailer from Nvidia, featuring GPU PhysX effects overview. From our side – comparison PhysX video.
Dark Void PhysX on High [ground] (HD4850+9800GT) by R3n7on
Ground combat sequence from Dark Void, running on Hybrid PhysX HD5850 + 9800GT setup with PhysX set on High.
WeeklyTube Issue 24: PhysX video overview

Dark Void PhysX Benchmark 5870+8800gt Owned Fermi by derguru187
Dark Void benchmark running on Hybrid ATI HD5870 + Nv 8800GT with GPU PhysX effects disabled and enabled (105 average fps with PhysX in result).
Radeon HD 5870’s w/ Nvidia PhysX by nascasho
Hybrid PhysX system overview (with two HD 5870 in Crossfire and 9500GT as PhysX card) and demonstration of UT3 PhysX Mod gameplay.
Metro 2033: Story, Combat and Tech interview
Gametrailers.com website has published exclusive video interview with Luis Gigliotti, Metro 2033 executive producer, which also includes new gameplay sequences.
First part give a glimpse on human survival in Moscow after nuclear strikes.
In second part Luis describes new proprietary engine used to produce highly detailed post-apocalyptic world plus new innovative weapons.
In addition to excellent graphics with DX11 support and intensive storyline, Metro 2033 will include GPU accelerated PhysX content. If you are interested in details about GPU PhysX support, please refer to our inteview with 4A Games, focused on in-game physics.
Rocket Sled: DX11 and PhysX features trailer
Official trailer of Rocket Sled demo (also known as Supersonic Sled), with detailed DX 11 and PhysX features description, emerges on YouTube recently.
Firstly shown on CES 2010, Rocket Sled is supposed to demonstrate both graphics and physics computing capabilities of new GF100 (Fermi) GPUs.
If you are interested in more in-depth technical details behind this demo, you can watch this video or read this article.
WeeklyTube Issue 23: PhysX video overview

Metro 2033 – Fear The Future by GordonFreeMANness
Latest trailer from Metro 2033 – title with extensive PhysX support.
Fluid simulation using PhysX implementation of SPH by eyroo
Liquid simulation with 18 000 particles, based on SPH PhysX fluids and OGRE engine.
WeeklyTube Issue 22: PhysX video overview

eVGA GTX 275 Co-op PhysX Edition Unboxing & First Look Linus Tech Tips by LinusTechTips
Unboxing of EVGA GTX 275 CO-OP PhysX – dual card with GTX 275 and GTS 250 GPUs – on one board. GTS 250 is dedicated solely for PhysX.
Physics Engine Technology Demonstration #2: Meqon by GeekboxProductions
Meqon physics engine – aquired by Ageia in 2005, mostly to avoid rivalry. Sometimes I feel sorry that PhysX is based on Novodex, not this one.
Meng Game Engine: PhysX integration demo

Interesting video appears on YouTube today – it’s showcasing PhysX SDK integration with Meng Game Engine by Mindware Studios. Meng was the technology behind recently released painkiller-style game called Dreamkiller.
Video is demonstrating some advanced physics simulation – tearable and pressure cloth, metal cloth based deformables, dynamic hair, and ragdolls, blended with animation using joint motors.
However, we haven’t spotted anything but ragdolls and rigid bodies in actual Dreamkiller game, so perhaps more complicated features are reserved for future projects.
Update: unfortunately, video seems to be removed by user.
PhysX SDK and APEX: current status
As we mentioned before, recent materials from post-CES 2010 special GF100 breifing by Nvidia revealed certain in-depth details on PhysX Technology current status.
Now, thanks to Acrofan, we have now complete video record (20 min) from that briefing, covering part with PhysX SDK and APEX Toolset description, recent improvements on console PhysX versions, engine features and developer tools details, etc.
BTW, at 9:40 they were using graph from our Popular Physics Engines comparison article, and PhysXInfo was called “very cool website”









