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	<title>PhysXInfo.com - PhysX News &#187; Unity</title>
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		<title>Post-GDC 2012: NVIDIA APEX is going to be integrated into Unity engine</title>
		<link>http://physxinfo.com/news/8065/post-gdc-2012-nvidia-apex-is-going-to-be-integrated-into-unity-engine/</link>
		<comments>http://physxinfo.com/news/8065/post-gdc-2012-nvidia-apex-is-going-to-be-integrated-into-unity-engine/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 18:16:03 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Middleware]]></category>
		<category><![CDATA[PhysX SDK]]></category>
		<category><![CDATA[APEX]]></category>
		<category><![CDATA[Destruction]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[Unity]]></category>

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Remaining presentations from GDC 2012 are now available at GDC Vault.
Particularly interesting detail was revealed during &#8220;Mastering DX11 with Unity&#8221; (PDF) talk &#8211; NVIDIA APEX framework will be added to popular Unity game engine, which is currently using modified PhysX SDK 2.8.3 as physics engine.

A short demo (bus smashing through propane shop) of basic APEX [...]]]></description>
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<p style="text-align: justify;">Remaining presentations from <strong>GDC 2012</strong> are now available at <a href="http://www.gdcvault.com/free/gdc-12" target="_blank">GDC Vault</a>.</p>
<p style="text-align: justify;">Particularly interesting detail was revealed during <strong>&#8220;Mastering DX11 with Unity&#8221;</strong> (<a href="http://developer.nvidia.com/sites/default/files/akamai/gamedev/files/gdc12/GDC2012_Mastering_DirectX11_with_Unity.pdf" target="_blank">PDF</a>) talk &#8211; <a href="http://physxinfo.com/wiki/Category:APEX">NVIDIA APEX</a> framework will be added to popular Unity game engine, which is currently using modified PhysX SDK 2.8.3 as physics engine.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-8074" title="unity_apex" src="http://physxinfo.com/news/wp-content/uploads/2012/04/unity_apex.jpg" alt="" width="550" height="282" /></p>
<p style="text-align: justify;">A short demo (bus smashing through propane shop) of basic <a href="http://physxinfo.com/wiki/APEX_Destruction">APEX Destruction</a> module usage was presented, followed by promises to expand integration on other APEX modules in the future.</p>
<p style="text-align: justify;">Next presentation, &#8220;<strong>Enhancing Games with Clothing and Destruction</strong>&#8221; is absolutely indentical to Game Technology Theather talk of the same name, we have <a href="http://physxinfo.com/news/7796/gdc-2012-enhancing-games-with-apex/">reviewed it earlier</a>.</p>
<p style="text-align: justify;">Finally, it is worth to check a &#8220;<a href="http://developer.nvidia.com/sites/default/files/akamai/gamedev/files/gdc12/Richard_Tonge_solvingRigidBodyContacts.pdf" target="_blank">Solving Rigid Body Contacts</a>&#8221; tutorial from <span style="text-decoration: underline;">Richard Tonge</span>, however, it is a bit technical.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/8065/post-gdc-2012-nvidia-apex-is-going-to-be-integrated-into-unity-engine/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 50: PhysX video overview</title>
		<link>http://physxinfo.com/news/5785/weeklytube-issue-50-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/5785/weeklytube-issue-50-physx-video-overview/#comments</comments>
		<pubDate>Mon, 23 May 2011 13:20:54 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Video]]></category>

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Apolo Studios Framework Physics Integration by apolostudioschannel

PhysX SDK integration in Apolo Studios rendering engine.
Block Fuse &#8211; Playthrough by AquaGeneral

Simple physics game by our fellow reader AquaGeneral. It is using Unity engine.

Physics Silo &#8211; 100,000 PhysX Particles in UDK by joshcaulton2007

Artistic simulation with physical particles, made with UDK. According to the author, most of the demo [...]]]></description>
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<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Apolo Studios Framework Physics Integration</strong> by <a href="http://www.youtube.com/user/apolostudioschannel" target="_blank">apolostudioschannel</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/9V2SbeMQ5Tc?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/9V2SbeMQ5Tc?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">PhysX SDK integration in Apolo Studios rendering engine.</p>
<p style="text-align: justify;"><strong>Block Fuse &#8211; Playthrough</strong> by <a href="http://www.youtube.com/user/AquaGeneral" target="_blank">AquaGeneral</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/aofBOz5mDE8?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/aofBOz5mDE8?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Simple physics game by our fellow reader AquaGeneral. It is using Unity engine.</p>
<p><span id="more-5785"></span></p>
<p style="text-align: justify;"><strong>Physics Silo &#8211; 100,000 PhysX Particles in UDK</strong> by joshcaulton2007</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/CErVxZ5MrBs?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/CErVxZ5MrBs?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Artistic simulation with physical particles, made with UDK. According to the author, most of the demo sequence is running in real-time.</p>
<p style="text-align: justify;"><strong>Oddity Engine Physx Tower</strong> by <a href="http://www.youtube.com/user/OddityInteractive" target="_blank">OddityInteractive</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/55Gg4l-zQwk?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/55Gg4l-zQwk?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">1000 collidable rigid bodies, powered by PhysX SDK and Oddity Engine.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/5785/weeklytube-issue-50-physx-video-overview/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Unity 3.0 now available with PhysX enhancements</title>
		<link>http://physxinfo.com/news/4406/unity-3-0-now-available-with-physx-enhancements/</link>
		<comments>http://physxinfo.com/news/4406/unity-3-0-now-available-with-physx-enhancements/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 19:39:49 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Engines and Wrappers]]></category>
		<category><![CDATA[Cloth]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Unity]]></category>

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After long period of beta-testing, Unity 3.0 game development platform is available officially.

Apart from other substantial features and changes, like Deferred Render, Beast Lighmapping technology, Umbra Occlusion Culling and Unified Editor, Unity 3.0 also includes updated physics engine, based on  recent version of PhysX SDK.
Physics Improvements:

Upgraded PhysX to 2.8.3.
Cloth and clothing simulation: use the new [...]]]></description>
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<p>After long period of <a href="http://physxinfo.com/news/3272/new-physx-features-in-unity-3-0/" target="_blank">beta-testing</a>, <strong>Unity 3.0</strong> game development platform is <a href="http://unity3d.com/unity/whats-new/unity-3" target="_blank">available officially</a>.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-4407" title="Unity3" src="http://physxinfo.com/news/wp-content/uploads/2010/09/Unity3.jpg" alt="Unity 3.0 with updated PhysX" width="550" height="227" /></p>
<p style="text-align: justify;">Apart from other substantial features and changes, like Deferred Render, Beast Lighmapping technology, Umbra Occlusion Culling and Unified Editor, <strong>Unity 3.0</strong> also includes <a href="http://unity3d.com/unity/engine/physics" target="_blank">updated physics engine</a>, based on  recent version of <strong>PhysX SDK</strong>.</p>
<p><strong>Physics Improvements:</strong></p>
<ul>
<li style="text-align: justify;">Upgraded PhysX to <span style="text-decoration: underline;">2.8.3.</span></li>
<li style="text-align: justify;"><span style="text-decoration: underline;">Cloth and clothing simulation</span>: use the new <tt>InteractiveCloth</tt>, <tt>SkinnedCloth</tt> and <tt>ClothRenderer</tt> components.</li>
</ul>
<blockquote>
<p style="text-align: justify;">New in Unity 3 are two kinds of cloth: Fully <span style="text-decoration: underline;">physically simulated cloth</span> effects that interact fully with the rest of the environment. The other,  <span style="text-decoration: underline;">Skinned Cloth</span>, is an optimized solution for garments on animated  characters.</p>
<p style="text-align: justify;">You can use it for animated shirts, trousers, skirts, capes  and hair in a physically accurate way. It is highly optimized and can  handle high poly animated cloth pieces.</p>
</blockquote>
<ul>
<li style="text-align: justify;"><span style="text-decoration: underline;">Layer based</span> ignore collisions: use the Physics inspector or <tt>Physics.IgnoreCollision()</tt>.</li>
<li style="text-align: justify;"><span style="text-decoration: underline;">Continuous collision detection</span>, to make sure that fast moving colliders will not pass through other colliders. See <tt>Collider.collisionDetectionMode</tt>.</li>
<li style="text-align: justify;">Added <tt>Physics.SphereCast()</tt> and <tt>Physics.CapsuleCast()</tt> to implement volume raycasts.</li>
<li style="text-align: justify;">Added <tt>Rigidbody.SweepTest()</tt> to check if a Rigidbody would collide with anything if moved into a certain direction.</li>
</ul>
<p style="text-align: justify;">You can check most of Unity 3.0 features by yourself directly from your browser, using newest <a href="http://unity3d.com/gallery/live-demos/index.html#bootcamp" target="_blank">Unity Bootcamp Demo</a> (unity webplayer is required).</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/4406/unity-3-0-now-available-with-physx-enhancements/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 41: PhysX video overview</title>
		<link>http://physxinfo.com/news/3496/weeklytube-issue-41-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/3496/weeklytube-issue-41-physx-video-overview/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 11:46:12 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Video]]></category>

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Gramy Mafia II by matrixserek

13 mins of gameplay sequences from upcoming Mafia 2 title, Chapter 9 &#8220;Ball &#38; Beans&#8221; (initial version is available at tvgry.pl). As you may notice from flowing character clothing and lots of dynamic particles &#8211; APEX effects are enabled.
Unity Bootcamp by Hemiogenic

Tech demo, developed by Aquiris for Unity 3.0 engine release. All [...]]]></description>
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<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Gramy Mafia II</strong> by <a id="watch-username" href="http://www.youtube.com/user/matrixserek">matrixserek</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/tGYjMrINk4Y&amp;hl=en_US&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/tGYjMrINk4Y&amp;hl=en_US&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">13 mins of gameplay sequences from upcoming <strong>Mafia 2</strong> title, Chapter 9 &#8220;Ball &amp; Beans&#8221; (initial version is available at <a href="http://tvgry.pl/?ID=1131" target="_blank">tvgry.pl</a>). As you may notice from flowing character clothing and lots of dynamic particles &#8211; APEX effects are enabled.</p>
<p style="text-align: justify;"><strong>Unity Bootcamp</strong> by <a id="watch-username" href="http://www.youtube.com/user/Hemiogenic">Hemiogenic</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Ddv8Omz9TYI&amp;hl=en_US&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/Ddv8Omz9TYI&amp;hl=en_US&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Tech demo, developed by Aquiris for <strong>Unity 3.0</strong> engine release. All physics is held by latest 2.8.3. version of PhysX SDK.</p>
<p><span id="more-3496"></span></p>
<p style="text-align: justify;"><strong>PhysX in Unreal</strong> by <a id="watch-username" href="http://www.youtube.com/user/unrealop">unrealop</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="437" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/1thECOW15IE&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="437" src="http://www.youtube.com/v/1thECOW15IE&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Some new tests of PhysX SDK integration with Unreal 1 engine, we&#8217;ve mentioned it <a href="http://physxinfo.com/news/2043/physx-sdk-integration-with-unreal-1-engine/" target="_blank">before</a>.</p>
<p style="text-align: justify;"><strong>3Impact Physx Force Field Test</strong> by <a id="watch-username" href="http://www.youtube.com/user/gtxx">gtxx</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="437" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/G27G6eTBp7g&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="437" src="http://www.youtube.com/v/G27G6eTBp7g&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Scene consisting of 150 primitives, 1736 fluid particles and a forcefield &#8211; result of PhysX SDK implementation into 3Impact engine.</p>
<p style="text-align: justify;"><strong>Weapon,Vehicle &amp; pawn impact test</strong> by <a href="http://www.youtube.com/user/DigitalDemolition">DigitalDemolition</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="437" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/EUh8M8Hu0HY&amp;hl=en_US&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="437" src="http://www.youtube.com/v/EUh8M8Hu0HY&amp;hl=en_US&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Some more impressive, fully destructible environments in UDK.</p>
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		<title>New PhysX features in Unity 3.0</title>
		<link>http://physxinfo.com/news/3272/new-physx-features-in-unity-3-0/</link>
		<comments>http://physxinfo.com/news/3272/new-physx-features-in-unity-3-0/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 13:01:40 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Engines and Wrappers]]></category>
		<category><![CDATA[Cloth]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Unity]]></category>

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As we mentioned previously, one of the many features of upcoming Unity 3.0 engine is going to be improved PhysX SDK integration. Now, when pre-purshase betas of Unity 3.0 are shipping, additional details have emerged.
According to developers, highlight for Unity 3 is cloth physics on  arbitrary and skinned meshes &#8211; video of new cloth [...]]]></description>
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<p style="text-align: justify;">As we mentioned <a href="http://physxinfo.com/news/2232/unity-3-0-engine-will-include-updated-physx-core/" target="_blank">previously</a>, one of the many features of upcoming <strong>Unity 3.0</strong> engine is going to be improved <strong>PhysX SDK</strong> integration. Now, when pre-purshase betas of <strong>Unity 3.0</strong> <a href="http://forum.unity3d.com/viewtopic.php?t=55918" target="_blank">are shipping</a>, additional details have emerged.</p>
<p style="text-align: justify;">According to developers, highlight for Unity 3 is <strong>cloth physics</strong> on  arbitrary and skinned meshes &#8211; video of new cloth feature in action was uploaded to YouTube by one of Unity demo team members.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/zVpAFW35334&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/zVpAFW35334&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">In addition, <strong>PhysX</strong> core was updated to version <strong>2.8.3.</strong>, collision layers and &#8220;thick&#8221; raycast were added.</p>
<p style="text-align: justify;"><strong>Update: </strong>Another cloth test, <a href="http://vimeo.com/12833414" target="_blank">with tearing</a> | <a href="http://www.burgzergarcade.com/blogs/petey/unity-3-cloth-physics" target="_blank">Cloth features overview</a> from one of beta users</p>
<p><span id="more-3272"></span></p>
<p style="text-align: justify;"><strong>Update #2:</strong> official presentation of cloth feature</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=13294411&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="640" height="360" src="http://vimeo.com/moogaloop.swf?clip_id=13294411&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;"><strong>Update #3:</strong> <a href="http://beta.unity3d.com/ethan/ReleaseNotes30.html" target="_blank">Release notes</a></p>
<blockquote>
<ul>
<li style="text-align: justify;"><strong>Cloth and clothing simulation</strong>: use the new <tt>InteractiveCloth</tt>, <tt>SkinnedCloth</tt> and <tt>ClothRenderer</tt> components.</li>
<li style="text-align: justify;"><strong>Layer based ignore collisions</strong>: use the Physics inspector or <tt>Physics.IgnoreCollision()</tt>.</li>
<li style="text-align: justify;">Continuous collision detection, to make sure that fast moving colliders will not pass through other colliders. See <tt>Collider.collisionDetectionMode</tt>.</li>
<li style="text-align: justify;">Added <tt>Physics.SphereCast()</tt> and <tt>Physics.CapsuleCast()</tt> to implement volume raycasts.</li>
<li style="text-align: justify;">Added <tt>Rigidbody.SweepTest()</tt> to check if a Rigidbody would collide with anything if moved into a certain direction.</li>
</ul>
</blockquote>
<p style="text-align: justify;">Keep an eye on <a href="http://forum.unity3d.com/viewtopic.php?t=55897" target="_blank">beta preview thread</a> for further details.</p>
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		<title>WeeklyTube Issue 32: PhysX video overview</title>
		<link>http://physxinfo.com/news/2775/weeklytube-issue-32-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/2775/weeklytube-issue-32-physx-video-overview/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 16:17:43 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[RayFire]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Video]]></category>

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BSG Viper Test in Unity3d/PhysX by imjinc2k

Colonial Viper fighter from Battlestar Galactica. Realistic space flight simulation with maneuvering thrusters.
rayfire tool by QbickSan

Nice and clean destruction sim using RayFire Tool and PhysX solver.

Cellfactor Revolution PhysX Demonstration by MCFiete

Cellfactor: Revolution &#8211; half-baked and thus failed killer-app for Ageia PPU. Today you can even play it fine on [...]]]></description>
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<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>BSG Viper Test in Unity3d/PhysX</strong> by <a id="watch-username" href="http://www.youtube.com/user/imjinc2k">imjinc2k</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/2wXlFrlg9_Q&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><param name="wmode" value="transparent" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/2wXlFrlg9_Q&amp;hl=en_US&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Colonial Viper fighter from Battlestar Galactica. Realistic space flight simulation with maneuvering thrusters.</p>
<p style="text-align: justify;"><strong>rayfire tool </strong>by <a id="watch-username" href="http://www.youtube.com/user/QbickSan">QbickSan</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/4NrBrdAUBOM&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/4NrBrdAUBOM&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Nice and clean destruction sim using RayFire Tool and PhysX solver.</p>
<p><span id="more-2775"></span></p>
<p style="text-align: justify;"><strong>Cellfactor Revolution PhysX Demonstration</strong> by <a id="watch-username" href="http://www.youtube.com/user/MCFiete">MCFiete</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/hqj6fvFTmi4&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/hqj6fvFTmi4&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Cellfactor: Revolution &#8211; half-baked and thus failed killer-app for Ageia PPU. Today you can even play it fine on fast CPU.</p>
<p style="text-align: justify;"><strong>Hybrid physx ON in metro2033 @level &#8220;Frontline&#8221;</strong> by <a id="watch-username" href="http://www.youtube.com/user/tripkj">tripkj</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/us4RR6rZnkw&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/us4RR6rZnkw&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Another video from Metro 2033, running on Hybrid system (HD5850 + 8600GT) with Advanced PhysX effects. Same level, but without help of dedicated PhysX GPU and, thus, degraded performance &#8211; <a href="http://www.youtube.com/watch?v=lkcA2BphTIU" target="_blank">here</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Unity 3.0 engine will include updated PhysX core</title>
		<link>http://physxinfo.com/news/2232/unity-3-0-engine-will-include-updated-physx-core/</link>
		<comments>http://physxinfo.com/news/2232/unity-3-0-engine-will-include-updated-physx-core/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 11:45:12 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Engines and Wrappers]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Unity]]></category>

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UNITY is popular multiplatform development tool, used in many titles, from numerous iPhone games to major one like Interstellar Marines.

Internal physics system in Unity is using custom driverless version PhysX SDK &#8211; unfortunately, since main SDK core is very old (2.5, afair), it&#8217;s missing not only recent updates and bugfixes, but some features like fluids, [...]]]></description>
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<p style="text-align: justify;"><a href="http://unity3d.com/">UNITY</a> is popular multiplatform development tool, used in <a href="http://unity3d.com/gallery/game-list/" target="_blank">many titles</a>, from numerous iPhone games to major one like <a href="http://www.interstellarmarines.com/" target="_blank">Interstellar Marines</a>.</p>
<p style="text-align: center;"><img class="nob size-full wp-image-2239 aligncenter" title="Unity_logo" src="http://physxinfo.com/news/wp-content/uploads/2010/03/Unity_logo.jpg" alt="" width="210" height="78" /></p>
<p style="text-align: justify;">Internal physics system in Unity <a href="http://unity3d.com/unity/features/physics" target="_blank">is using</a> custom driverless version <strong>PhysX SDK</strong> &#8211; unfortunately, since main SDK core is very old (2.5, afair), it&#8217;s missing not only recent updates and bugfixes, but some features like fluids, cloth, forcefields and even GPU-acceleration. While Unity Technologies were keeping PhysX un-updated for years in a matter of &#8220;combability&#8221;, such renovation was actually needed <a href="http://feedback.unity3d.com/forums/15792-unity/suggestions/163422-physics-upgrade-physx" target="_blank">by developers</a>.</p>
<p style="text-align: justify;">And, finally &#8211; <a href="http://www.marketwire.com/press-release/Unity-Technologies-Unveils-Third-Generation-of-Its-Powerful-Development-Platform-1128176.htm" target="_blank">recent announce</a> of long awaited <strong>Unity 3.0</strong> engine promises not only iPad and Ps3 platforms support, deferred render, built-in lightmapping system and unified editors, but &#8220;<strong>major updates to Unity&#8217;s..  physics features</strong>&#8220;</p>
<p style="text-align: justify;">No details were revealed, but <strong>Tom Higgins</strong>, Unity Product Evangelist, made a short <a href="http://forum.unity3d.com/viewtopic.php?t=45787&amp;postdays=0&amp;postorder=asc&amp;start=15&amp;sid=e8921661dc4521561702f143232e1e2a" target="_blank">sneak-peak</a></p>
<blockquote>
<p style="text-align: justify;">We are upgrading PhysX but will be saving the specifics until later, let&#8217;s just say it will have some juicy new features for sure!</p>
</blockquote>
<p style="text-align: justify;">We&#8217;ll try to keep an eye on this, so stay tuned.</p>
<p style="text-align: justify;"><strong>Update:</strong> <a href="http://physxinfo.com/news/3272/new-physx-features-in-unity-3-0/" target="_blank">new details</a> on PhysX features for Unity 3.0 beta</p>
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