<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>PhysXInfo.com - PhysX News &#187; Unity</title>
	<atom:link href="http://physxinfo.com/news/tag/unity/feed/" rel="self" type="application/rss+xml" />
	<link>http://physxinfo.com/news</link>
	<description></description>
	<lastBuildDate>Fri, 10 Sep 2010 20:57:01 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>WeeklyTube Issue 41: PhysX video overview</title>
		<link>http://physxinfo.com/news/3496/weeklytube-issue-41-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/3496/weeklytube-issue-41-physx-video-overview/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 11:46:12 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3496</guid>
		<description><![CDATA[
Gramy Mafia II by matrixserek

13 mins of gameplay sequences from upcoming Mafia 2 title, Chapter 9 &#8220;Ball &#38; Beans&#8221; (initial version is available at tvgry.pl). As you may notice from flowing character clothing and lots of dynamic particles &#8211; APEX effects are enabled.
Unity Bootcamp by Hemiogenic

Tech demo, developed by Aquiris for Unity 3.0 engine release. All [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Gramy Mafia II</strong> by <a id="watch-username" href="http://www.youtube.com/user/matrixserek">matrixserek</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/tGYjMrINk4Y&amp;hl=en_US&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/tGYjMrINk4Y&amp;hl=en_US&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">13 mins of gameplay sequences from upcoming <strong>Mafia 2</strong> title, Chapter 9 &#8220;Ball &amp; Beans&#8221; (initial version is available at <a href="http://tvgry.pl/?ID=1131" target="_blank">tvgry.pl</a>). As you may notice from flowing character clothing and lots of dynamic particles &#8211; APEX effects are enabled.</p>
<p style="text-align: justify;"><strong>Unity Bootcamp</strong> by <a id="watch-username" href="http://www.youtube.com/user/Hemiogenic">Hemiogenic</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Ddv8Omz9TYI&amp;hl=en_US&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/Ddv8Omz9TYI&amp;hl=en_US&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Tech demo, developed by Aquiris for <strong>Unity 3.0</strong> engine release. All physics is held by latest 2.8.3. version of PhysX SDK.</p>
<p><span id="more-3496"></span></p>
<p style="text-align: justify;"><strong>PhysX in Unreal</strong> by <a id="watch-username" href="http://www.youtube.com/user/unrealop">unrealop</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="437" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/1thECOW15IE&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="437" src="http://www.youtube.com/v/1thECOW15IE&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Some new tests of PhysX SDK integration with Unreal 1 engine, we&#8217;ve mentioned it <a href="http://physxinfo.com/news/2043/physx-sdk-integration-with-unreal-1-engine/" target="_blank">before</a>.</p>
<p style="text-align: justify;"><strong>3Impact Physx Force Field Test</strong> by <a id="watch-username" href="http://www.youtube.com/user/gtxx">gtxx</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="437" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/G27G6eTBp7g&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="437" src="http://www.youtube.com/v/G27G6eTBp7g&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Scene consisting of 150 primitives, 1736 fluid particles and a forcefield &#8211; result of PhysX SDK implementation into 3Impact engine.</p>
<p style="text-align: justify;"><strong>Weapon,Vehicle &amp; pawn impact test</strong> by <a href="http://www.youtube.com/user/DigitalDemolition">DigitalDemolition</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="437" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/EUh8M8Hu0HY&amp;hl=en_US&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="437" src="http://www.youtube.com/v/EUh8M8Hu0HY&amp;hl=en_US&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Some more impressive, fully destructible environments in UDK.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/3496/weeklytube-issue-41-physx-video-overview/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>New PhysX features in Unity 3.0</title>
		<link>http://physxinfo.com/news/3272/new-physx-features-in-unity-3-0/</link>
		<comments>http://physxinfo.com/news/3272/new-physx-features-in-unity-3-0/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 13:01:40 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Engines and Wrappers]]></category>
		<category><![CDATA[Cloth]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3272</guid>
		<description><![CDATA[As we mentioned previously, one of the many features of upcoming Unity 3.0 engine is going to be improved PhysX SDK integration. Now, when pre-purshase betas of Unity 3.0 are shipping, additional details have emerged.
According to developers, highlight for Unity 3 is cloth physics on  arbitrary and skinned meshes &#8211; video of new cloth [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">As we mentioned <a href="http://physxinfo.com/news/2232/unity-3-0-engine-will-include-updated-physx-core/" target="_blank">previously</a>, one of the many features of upcoming <strong>Unity 3.0</strong> engine is going to be improved <strong>PhysX SDK</strong> integration. Now, when pre-purshase betas of <strong>Unity 3.0</strong> <a href="http://forum.unity3d.com/viewtopic.php?t=55918" target="_blank">are shipping</a>, additional details have emerged.</p>
<p style="text-align: justify;">According to developers, highlight for Unity 3 is <strong>cloth physics</strong> on  arbitrary and skinned meshes &#8211; video of new cloth feature in action was uploaded to YouTube by one of Unity demo team members.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/zVpAFW35334&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/zVpAFW35334&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">In addition, <strong>PhysX</strong> core was updated to version <strong>2.8.3.</strong>, collision layers and &#8220;thick&#8221; raycast were added.</p>
<p style="text-align: justify;"><strong>Update: </strong>Another cloth test, <a href="http://vimeo.com/12833414" target="_blank">with tearing</a> | <a href="http://www.burgzergarcade.com/blogs/petey/unity-3-cloth-physics" target="_blank">Cloth features overview</a> from one of beta users</p>
<p><span id="more-3272"></span></p>
<p style="text-align: justify;"><strong>Update #2:</strong> official presentation of cloth feature</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=13294411&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="640" height="360" src="http://vimeo.com/moogaloop.swf?clip_id=13294411&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;"><strong>Update #3:</strong> <a href="http://beta.unity3d.com/ethan/ReleaseNotes30.html" target="_blank">Release notes</a></p>
<blockquote>
<ul>
<li style="text-align: justify;"><strong>Cloth and clothing simulation</strong>: use the new <tt>InteractiveCloth</tt>, <tt>SkinnedCloth</tt> and <tt>ClothRenderer</tt> components.</li>
<li style="text-align: justify;"><strong>Layer based ignore collisions</strong>: use the Physics inspector or <tt>Physics.IgnoreCollision()</tt>.</li>
<li style="text-align: justify;">Continuous collision detection, to make sure that fast moving colliders will not pass through other colliders. See <tt>Collider.collisionDetectionMode</tt>.</li>
<li style="text-align: justify;">Added <tt>Physics.SphereCast()</tt> and <tt>Physics.CapsuleCast()</tt> to implement volume raycasts.</li>
<li style="text-align: justify;">Added <tt>Rigidbody.SweepTest()</tt> to check if a Rigidbody would collide with anything if moved into a certain direction.</li>
</ul>
</blockquote>
<p style="text-align: justify;">Keep an eye on <a href="http://forum.unity3d.com/viewtopic.php?t=55897" target="_blank">beta preview thread</a> for further details.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/3272/new-physx-features-in-unity-3-0/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 32: PhysX video overview</title>
		<link>http://physxinfo.com/news/2775/weeklytube-issue-32-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/2775/weeklytube-issue-32-physx-video-overview/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 16:17:43 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[RayFire]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2775</guid>
		<description><![CDATA[
BSG Viper Test in Unity3d/PhysX by imjinc2k

Colonial Viper fighter from Battlestar Galactica. Realistic space flight simulation with maneuvering thrusters.
rayfire tool by QbickSan

Nice and clean destruction sim using RayFire Tool and PhysX solver.

Cellfactor Revolution PhysX Demonstration by MCFiete

Cellfactor: Revolution &#8211; half-baked and thus failed killer-app for Ageia PPU. Today you can even play it fine on [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>BSG Viper Test in Unity3d/PhysX</strong> by <a id="watch-username" href="http://www.youtube.com/user/imjinc2k">imjinc2k</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/2wXlFrlg9_Q&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><param name="wmode" value="transparent" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/2wXlFrlg9_Q&amp;hl=en_US&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Colonial Viper fighter from Battlestar Galactica. Realistic space flight simulation with maneuvering thrusters.</p>
<p style="text-align: justify;"><strong>rayfire tool </strong>by <a id="watch-username" href="http://www.youtube.com/user/QbickSan">QbickSan</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/4NrBrdAUBOM&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/4NrBrdAUBOM&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Nice and clean destruction sim using RayFire Tool and PhysX solver.</p>
<p><span id="more-2775"></span></p>
<p style="text-align: justify;"><strong>Cellfactor Revolution PhysX Demonstration</strong> by <a id="watch-username" href="http://www.youtube.com/user/MCFiete">MCFiete</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/hqj6fvFTmi4&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/hqj6fvFTmi4&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Cellfactor: Revolution &#8211; half-baked and thus failed killer-app for Ageia PPU. Today you can even play it fine on fast CPU.</p>
<p style="text-align: justify;"><strong>Hybrid physx ON in metro2033 @level &#8220;Frontline&#8221;</strong> by <a id="watch-username" href="http://www.youtube.com/user/tripkj">tripkj</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/us4RR6rZnkw&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/us4RR6rZnkw&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Another video from Metro 2033, running on Hybrid system (HD5850 + 8600GT) with Advanced PhysX effects. Same level, but without help of dedicated PhysX GPU and, thus, degraded performance &#8211; <a href="http://www.youtube.com/watch?v=lkcA2BphTIU" target="_blank">here</a></p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/2775/weeklytube-issue-32-physx-video-overview/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Unity 3.0 engine will include updated PhysX core</title>
		<link>http://physxinfo.com/news/2232/unity-3-0-engine-will-include-updated-physx-core/</link>
		<comments>http://physxinfo.com/news/2232/unity-3-0-engine-will-include-updated-physx-core/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 11:45:12 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Engines and Wrappers]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2232</guid>
		<description><![CDATA[UNITY is popular multiplatform development tool, used in many titles, from numerous iPhone games to major one like Interstellar Marines.

Internal physics system in Unity is using custom driverless version PhysX SDK &#8211; unfortunately, since main SDK core is very old (2.5, afair), it&#8217;s missing not only recent updates and bugfixes, but some features like fluids, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://unity3d.com/">UNITY</a> is popular multiplatform development tool, used in <a href="http://unity3d.com/gallery/game-list/" target="_blank">many titles</a>, from numerous iPhone games to major one like <a href="http://www.interstellarmarines.com/" target="_blank">Interstellar Marines</a>.</p>
<p style="text-align: center;"><img class="nob size-full wp-image-2239 aligncenter" title="Unity_logo" src="http://physxinfo.com/news/wp-content/uploads/2010/03/Unity_logo.jpg" alt="" width="210" height="78" /></p>
<p style="text-align: justify;">Internal physics system in Unity <a href="http://unity3d.com/unity/features/physics" target="_blank">is using</a> custom driverless version <strong>PhysX SDK</strong> &#8211; unfortunately, since main SDK core is very old (2.5, afair), it&#8217;s missing not only recent updates and bugfixes, but some features like fluids, cloth, forcefields and even GPU-acceleration. While Unity Technologies were keeping PhysX un-updated for years in a matter of &#8220;combability&#8221;, such renovation was actually needed <a href="http://feedback.unity3d.com/forums/15792-unity/suggestions/163422-physics-upgrade-physx" target="_blank">by developers</a>.</p>
<p style="text-align: justify;">And, finally &#8211; <a href="http://www.marketwire.com/press-release/Unity-Technologies-Unveils-Third-Generation-of-Its-Powerful-Development-Platform-1128176.htm" target="_blank">recent announce</a> of long awaited <strong>Unity 3.0</strong> engine promises not only iPad and Ps3 platforms support, deferred render, built-in lightmapping system and unified editors, but &#8220;<strong>major updates to Unity&#8217;s..  physics features</strong>&#8220;</p>
<p style="text-align: justify;">No details were revealed, but <strong>Tom Higgins</strong>, Unity Product Evangelist, made a short <a href="http://forum.unity3d.com/viewtopic.php?t=45787&amp;postdays=0&amp;postorder=asc&amp;start=15&amp;sid=e8921661dc4521561702f143232e1e2a" target="_blank">sneak-peak</a></p>
<blockquote>
<p style="text-align: justify;">We are upgrading PhysX but will be saving the specifics until later, let&#8217;s just say it will have some juicy new features for sure!</p>
</blockquote>
<p style="text-align: justify;">We&#8217;ll try to keep an eye on this, so stay tuned.</p>
<p style="text-align: justify;"><strong>Update:</strong> <a href="http://physxinfo.com/news/3272/new-physx-features-in-unity-3-0/" target="_blank">new details</a> on PhysX features for Unity 3.0 beta</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/2232/unity-3-0-engine-will-include-updated-physx-core/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
