PHYSX NEWS PHYSX SDK
PROJECTS TABLE
GPU PHYSX
GAMES INFO
PHYSX
ARTICLES
PHYSX WIKI FORUM
РУССКИЙ ENGLISH


:: Back to news index ::

Archive for the ‘Unity’ tag

NVIDIA releases FleX plug-in for Unity

without comments

NVIDIA has finally released beta version of the official FleX plug-in for the Unity engine.

FleX plug-in is available free of charge at Unity Asset Store.

NVIDIA FleX is a unified particle-based simulation library which can efficiently simulate variety of objects and materials, such as rigids, fluids, cloth and softbodies.

Latest version of FleX supports GPU acceleration through DX12 and CUDA, and will work on both NVIDIA and AMD GPUs.

Written by Zogrim

July 20th, 2018 at 7:08 pm

Posted in GameWorks, PhysX Tools

Tagged with , ,

Unity 5 announced, incorporates PhysX SDK 3.3

with 2 comments

Unity Technologies has announced new version of their popular Unity game engine – Unity 5.

Among other features, Unity 5 will include a radical update for the built-in physics engine, as the current (and rather old) PhysX SDK 2.8.3 will be replaced with latest PhysX 3.3

In comparison to PhysX 2.8 branch, PhysX 3 will bring a significant performance improvements and a broad amount of new features, such as advanced vehicle module, new cloth solver, reworked scene queries and CCD systems, full multi-threading support, etc.

Written by Zogrim

March 18th, 2014 at 1:13 pm

Post-GDC 2012: NVIDIA APEX is going to be integrated into Unity engine

with 3 comments

Remaining presentations from GDC 2012 are now available at GDC Vault.

Particularly interesting detail was revealed during “Mastering DX11 with Unity” (PDF) talk – NVIDIA APEX framework will be added to popular Unity game engine, which is currently using modified PhysX SDK 2.8.3 as physics engine.

A short demo (bus smashing through propane shop) of basic APEX Destruction module usage was presented, followed by promises to expand integration on other APEX modules in the future.

Next presentation, “Enhancing Games with Clothing and Destruction” is absolutely indentical to Game Technology Theather talk of the same name, we have reviewed it earlier.

Finally, it is worth to check a “Solving Rigid Body Contacts” tutorial from Richard Tonge, however, it is a bit technical.

Written by Zogrim

April 4th, 2012 at 9:16 pm

WeeklyTube Issue 50: PhysX video overview

with 2 comments

Apolo Studios Framework Physics Integration by apolostudioschannel

PhysX SDK integration in Apolo Studios rendering engine.

Block Fuse – Playthrough by AquaGeneral

Simple physics game by our fellow reader AquaGeneral. It is using Unity engine.

Read the rest of this entry »

Written by Zogrim

May 23rd, 2011 at 4:20 pm

Posted in WeeklyTube

Tagged with ,

Unity 3.0 now available with PhysX enhancements

without comments

After long period of beta-testing, Unity 3.0 game development platform is available officially.

Unity 3.0 with updated PhysX

Apart from other substantial features and changes, like Deferred Render, Beast Lighmapping technology, Umbra Occlusion Culling and Unified Editor, Unity 3.0 also includes updated physics engine, based on  recent version of PhysX SDK.

Physics Improvements:

  • Upgraded PhysX to 2.8.3.
  • Cloth and clothing simulation: use the new InteractiveCloth, SkinnedCloth and ClothRenderer components.

New in Unity 3 are two kinds of cloth: Fully physically simulated cloth effects that interact fully with the rest of the environment. The other, Skinned Cloth, is an optimized solution for garments on animated characters.

You can use it for animated shirts, trousers, skirts, capes and hair in a physically accurate way. It is highly optimized and can handle high poly animated cloth pieces.

  • Layer based ignore collisions: use the Physics inspector or Physics.IgnoreCollision().
  • Continuous collision detection, to make sure that fast moving colliders will not pass through other colliders. See Collider.collisionDetectionMode.
  • Added Physics.SphereCast() and Physics.CapsuleCast() to implement volume raycasts.
  • Added Rigidbody.SweepTest() to check if a Rigidbody would collide with anything if moved into a certain direction.

You can check most of Unity 3.0 features by yourself directly from your browser, using newest Unity Bootcamp Demo (unity webplayer is required).

Written by Zogrim

September 27th, 2010 at 10:39 pm

Posted in Engines and Wrappers

Tagged with , ,

WeeklyTube Issue 41: PhysX video overview

with 3 comments

Gramy Mafia II by matrixserek

13 mins of gameplay sequences from upcoming Mafia 2 title, Chapter 9 “Ball & Beans” (initial version is available at tvgry.pl). As you may notice from flowing character clothing and lots of dynamic particles – APEX effects are enabled.

Unity Bootcamp by Hemiogenic

Tech demo, developed by Aquiris for Unity 3.0 engine release. All physics is held by latest 2.8.3. version of PhysX SDK.

Read the rest of this entry »

Written by Zogrim

August 1st, 2010 at 2:46 pm

Posted in WeeklyTube

Tagged with , ,

New PhysX features in Unity 3.0

without comments

As we mentioned previously, one of the many features of upcoming Unity 3.0 engine is going to be improved PhysX SDK integration. Now, when pre-purshase betas of Unity 3.0 are shipping, additional details have emerged.

According to developers, highlight for Unity 3 is cloth physics on arbitrary and skinned meshes – video of new cloth feature in action was uploaded to YouTube by one of Unity demo team members.

In addition, PhysX core was updated to version 2.8.3., collision layers and “thick” raycast were added.

Update: Another cloth test, with tearing | Cloth features overview from one of beta users

Read the rest of this entry »

Written by Zogrim

June 24th, 2010 at 4:01 pm

Posted in Engines and Wrappers

Tagged with , ,

WeeklyTube Issue 32: PhysX video overview

with one comment

BSG Viper Test in Unity3d/PhysX by imjinc2k

Colonial Viper fighter from Battlestar Galactica. Realistic space flight simulation with maneuvering thrusters.

rayfire tool by QbickSan

Nice and clean destruction sim using RayFire Tool and PhysX solver.

Read the rest of this entry »

Written by Zogrim

April 21st, 2010 at 7:17 pm

Posted in WeeklyTube

Tagged with , ,

Unity 3.0 engine will include updated PhysX core

without comments

UNITY is popular multiplatform development tool, used in many titles, from numerous iPhone games to major one like Interstellar Marines.

Internal physics system in Unity is using custom driverless version PhysX SDK – unfortunately, since main SDK core is very old (2.5, afair), it’s missing not only recent updates and bugfixes, but some features like fluids, cloth, forcefields and even GPU-acceleration. While Unity Technologies were keeping PhysX un-updated for years in a matter of “combability”, such renovation was actually needed by developers.

And, finally – recent announce of long awaited Unity 3.0 engine promises not only iPad and Ps3 platforms support, deferred render, built-in lightmapping system and unified editors, but “major updates to Unity’s.. physics features

No details were revealed, but Tom Higgins, Unity Product Evangelist, made a short sneak-peak

We are upgrading PhysX but will be saving the specifics until later, let’s just say it will have some juicy new features for sure!

We’ll try to keep an eye on this, so stay tuned.

Update: new details on PhysX features for Unity 3.0 beta

Written by Zogrim

March 9th, 2010 at 2:45 pm

Posted in Engines and Wrappers

Tagged with ,

Copyright © 2009-2014. PhysXInfo.com | About PhysXInfo.com project | Privacy Policy
PhysX is trademark of NVIDIA Corporation