Archive for the ‘Unity’ tag
New PhysX features in Unity 3.0
As we mentioned previously, one of the many features of upcoming Unity 3.0 engine is going to be improved PhysX SDK integration. Now, when pre-purshase betas of Unity 3.0 are shipping, additional details have emerged.
According to developers, highlight for Unity 3 is cloth physics on arbitrary and skinned meshes – video of new cloth feature in action was uploaded to YouTube by one of Unity demo team members.
In addition, PhysX core was updated to version 2.8.3., collision layers and “thick” raycast were added.
Update: Another cloth test, with tearing | Cloth features overview from one of beta users
WeeklyTube Issue 32: PhysX video overview

BSG Viper Test in Unity3d/PhysX by imjinc2k
Colonial Viper fighter from Battlestar Galactica. Realistic space flight simulation with maneuvering thrusters.
rayfire tool by QbickSan
Nice and clean destruction sim using RayFire Tool and PhysX solver.
Unity 3.0 engine will include updated PhysX core
UNITY is popular multiplatform development tool, used in many titles, from numerous iPhone games to major one like Interstellar Marines.

Internal physics system in Unity is using custom driverless version PhysX SDK – unfortunately, since main SDK core is very old (2.5, afair), it’s missing not only recent updates and bugfixes, but some features like fluids, cloth, forcefields and even GPU-acceleration. While Unity Technologies were keeping PhysX un-updated for years in a matter of “combability”, such renovation was actually needed by developers.
And, finally – recent announce of long awaited Unity 3.0 engine promises not only iPad and Ps3 platforms support, deferred render, built-in lightmapping system and unified editors, but “major updates to Unity’s.. physics features“
No details were revealed, but Tom Higgins, Unity Product Evangelist, made a short sneak-peak
We are upgrading PhysX but will be saving the specifics until later, let’s just say it will have some juicy new features for sure!
We’ll try to keep an eye on this, so stay tuned.
Update: new details on PhysX features for Unity 3.0 beta









