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	<title>PhysXInfo.com - PhysX News &#187; UDK</title>
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	<link>http://physxinfo.com/news</link>
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			<item>
		<title>WeeklyTube Issue 39: PhysX video overview</title>
		<link>http://physxinfo.com/news/3324/weeklytube-issue-39-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/3324/weeklytube-issue-39-physx-video-overview/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 15:22:29 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3324</guid>
		<description><![CDATA[
UDK &#8211; The Physics Dance! by Elude87

New Mass Physics video in UDK, now with focus on artistic style, not on the amount of physical objects. Scene is available for download here
UDK &#8211; Barrel Bonanza mass physics by erikrass

Yet not tired of Mass Physics videos ? here is another one  

SphereNightmare by TakarashyGX

&#8220;Ballance&#8221; style game, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>UDK &#8211; The Physics Dance!</strong> by <a id="watch-username" href="http://www.youtube.com/user/Elude87">Elude87</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/W_ZDNTIJAF4&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/W_ZDNTIJAF4&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">New Mass Physics video in UDK, now with focus on artistic style, not on the amount of physical objects. Scene is available for download <a href="http://forums.epicgames.com/showthread.php?t=735129" target="_blank">here</a></p>
<p style="text-align: justify;"><strong>UDK &#8211; Barrel Bonanza mass physics</strong> by <a id="watch-username" href="http://www.youtube.com/user/erikrass">erikrass</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_G8mjt18dLA&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/_G8mjt18dLA&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Yet not tired of Mass Physics videos ? here is another one <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><span id="more-3324"></span></p>
<p style="text-align: justify;"><strong>SphereNightmare</strong> by <a id="watch-username" href="http://www.youtube.com/user/TakarashyGX">TakarashyGX</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/jYWLYbvtl8I&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/jYWLYbvtl8I&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">&#8220;Ballance&#8221; style game, developed by two people on OpenGL and PhysX SDK.</p>
<p style="text-align: justify;"><strong>PhysX in TV3D 6.5</strong> by <a id="watch-username" href="http://www.youtube.com/user/toasterthegamer">toasterthegamer</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/3PMfYuH27lk&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/3PMfYuH27lk&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">PhysX simulation in Truevision 6.5 engine.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/3324/weeklytube-issue-39-physx-video-overview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 37: PhysX video overview</title>
		<link>http://physxinfo.com/news/3170/weeklytube-issue-37-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/3170/weeklytube-issue-37-physx-video-overview/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 17:22:11 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Esenthel]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3170</guid>
		<description><![CDATA[
Esenthel Engine &#8211; Destructible Objects using Nvidia PhysX by Esenthel

New feature in Esenthel Engine &#8211; destructible objects using pre-fractured mesh. Yet in beta, but looks good already.
UDK Mass physics by Elude87

Remember Crysis Mass Physics videos ? Several users have prepared UDK based variants. This one is using 25 000 barrels stacked around a pillar 15 [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Esenthel Engine &#8211; Destructible Objects using Nvidia PhysX</strong> by <a onclick="yt.events.stopPropagation(event);" href="http://www.youtube.com/user/Esenthel">Esenthel</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/h1_rw6A7i6U&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/h1_rw6A7i6U&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">New feature in <a href="http://www.esenthel.com/" target="_blank">Esenthel Engine</a> &#8211; destructible objects using pre-fractured mesh. Yet in beta, but looks good already.</p>
<p style="text-align: justify;"><strong>UDK Mass physics</strong> by <a id="watch-username" href="http://www.youtube.com/user/Elude87">Elude87</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/B7_rPDwSKe8&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/B7_rPDwSKe8&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Remember Crysis <a href="http://www.youtube.com/watch?v=VaHS-y_mapQ" target="_blank">Mass Physics</a> videos ? Several users have prepared UDK based variants. This one is using 25 000 barrels stacked around a pillar 15 000 feet high.</p>
<p><span id="more-3170"></span></p>
<p style="text-align: justify;"><strong>Mass physics</strong> by <a id="watch-username" href="http://www.youtube.com/user/DMHaZz">DMHaZz</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/xYZ7C9RRzPI&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/xYZ7C9RRzPI&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">And another massive physics experiment in UDK. What to say, looks impressive <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: justify;"><strong>Demolition Company &#8211; Sprengmeister</strong> by <a id="watch-username" href="http://www.youtube.com/user/huiga936">huiga936</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/mPLXzsVuoD0&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/mPLXzsVuoD0&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">User made video, showcasing real-time destruction physics in recently released game called &#8220;Demolition Company&#8221;.  Destruction system is using pre-fractured rigid body fragments coupled together with breakable joints.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/3170/weeklytube-issue-37-physx-video-overview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 31: PhysX video overview</title>
		<link>http://physxinfo.com/news/2715/weeklytube-issue-31-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/2715/weeklytube-issue-31-physx-video-overview/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 08:46:47 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[DCC]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2715</guid>
		<description><![CDATA[
ZombieDriver Slaughter Trailer by ZombieDrivergame

Slaugter game mode DLC for Zombie Driver title. Has pretty nice and accurate physics based on NxOgre &#8211; PhysX SDK wrapper for Ogre 3D engine
New KActor\Physx Building by DigitalDemolition

Destructible buildings in UDK. Better and better with every iteration.

Movable Portals by Tweety3d

Experiments with portal like objects with CG_GL engine and PhysX SDK.
3ds [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>ZombieDriver Slaughter Trailer</strong> by <a onclick="yt.events.stopPropagation(event);" href="http://www.youtube.com/user/ZombieDrivergame">ZombieDrivergame</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/bvkHSiQnHZA&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/bvkHSiQnHZA&amp;hl=en_US&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Slaugter game mode DLC for Zombie Driver title. Has pretty nice and accurate physics based on NxOgre &#8211; PhysX SDK wrapper for Ogre 3D engine</p>
<p style="text-align: justify;"><strong>New KActor\Physx Building</strong> by <a id="watch-username" href="http://www.youtube.com/user/DigitalDemolition">DigitalDemolition</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/2QUM1m9L7iI&amp;hl=en_GB&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/2QUM1m9L7iI&amp;hl=en_GB&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Destructible buildings in UDK. Better and better with every iteration.</p>
<p><span id="more-2715"></span></p>
<p style="text-align: justify;"><strong>Movable Portals</strong> by <a onclick="yt.events.stopPropagation(event);" href="http://www.youtube.com/user/Tweety3d">Tweety3d</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/JlLwH6CRIUg&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/JlLwH6CRIUg&amp;hl=en_US&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Experiments with portal like objects with CG_GL engine and PhysX SDK.</p>
<p style="text-align: justify;"><strong>3ds Max PhysX *updated</strong> by <a id="watch-username" href="http://www.youtube.com/user/H3A2T">H3A2T</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/tjCfn-brg2Y&amp;hl=en_GB&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/tjCfn-brg2Y&amp;hl=en_GB&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Scene with 1516 rigid body objects, rendered and simulated in 3ds Max using Physx plug-in.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/2715/weeklytube-issue-31-physx-video-overview/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 30: PhysX video overview</title>
		<link>http://physxinfo.com/news/2711/weeklytube-issue-30-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/2711/weeklytube-issue-30-physx-video-overview/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 10:03:54 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Cryostasis]]></category>
		<category><![CDATA[Hybrid]]></category>
		<category><![CDATA[Metro 2033]]></category>
		<category><![CDATA[S2 Engine]]></category>
		<category><![CDATA[UDK]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2711</guid>
		<description><![CDATA[
metro2033 hybrid physx by tripkj

Metro 2033 title running flawlessly on HD 5850 + 8600GT (in PCI-Ex1 slot) Hybrid system with DX 11 and Advanced PhysX on.
Cryostasis TechDemo by arctic933

Cryostasis tech-demo on HD 5850 + 9800GT Hybrid PhysX system.

S2TV-2010-03-22.wmv by Bugbuster30

Graphics and basic physics demonstration of a new game engine called S2 Engine. Physics is based [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>metro2033 hybrid physx</strong> by <a id="watch-username" href="http://www.youtube.com/user/tripkj">tripkj</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/4ssiks7idzU&amp;hl=en_GB&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/4ssiks7idzU&amp;hl=en_GB&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Metro 2033 title running flawlessly on HD 5850 + 8600GT (in PCI-Ex1 slot) Hybrid system with DX 11 and Advanced PhysX on.</p>
<p style="text-align: justify;"><strong>Cryostasis TechDemo</strong> by <a id="watch-username" href="http://www.youtube.com/user/arctic933">arctic933</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/yVwSJCvxRoM&amp;hl=en_GB&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/yVwSJCvxRoM&amp;hl=en_GB&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Cryostasis tech-demo on HD 5850 + 9800GT Hybrid PhysX system.</p>
<p><span id="more-2711"></span></p>
<p style="text-align: justify;"><strong>S2TV-2010-03-22.wmv</strong> by <a id="watch-username" href="http://www.youtube.com/user/Bugbuster30">Bugbuster30</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/FaPGCyqu-fI&amp;hl=en_GB&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/FaPGCyqu-fI&amp;hl=en_GB&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Graphics and basic physics demonstration of a new game engine called <a href="http://www.profenix.com/eng/index.html" target="_blank">S2 Engine</a>. Physics is based on PhysX SDK.</p>
<p style="text-align: justify;"><strong>Physx Building test(latest)</strong> by <a id="watch-username" href="http://www.youtube.com/user/DigitalDemolition">DigitalDemolition</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/pQfEoyVRWq4&amp;hl=en_GB&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/pQfEoyVRWq4&amp;hl=en_GB&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Some experiments with complex PhysX Destructibles in UDK. Gonna to be interesting to see community will use APEX Destrution when it&#8217;ll come out (it&#8217;s already linked with March UDK).</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>WeeklyTube Issue 26: PhysX video overview</title>
		<link>http://physxinfo.com/news/2161/weeklytube-issue-26-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/2161/weeklytube-issue-26-physx-video-overview/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 09:32:33 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2161</guid>
		<description><![CDATA[
Dark Void PhysX Gameplay PC by dani83bp

Another decent demonstration of GPU accelerated particle effects in Dark Void title.
Unity3D &#8211; Physics Test 02 by wish24601

Large scale physics simulation with PhysX based Unity 3D engine.

V-Tail In Infinite Runway by infiniterunway

Infinity Runway &#8211; serious flight simulator, physics model is partially using PhysX SDK.
Physx Street Block Test by DigitalDemolition

Nice [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Dark Void PhysX Gameplay PC</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/dani83bp">dani83bp</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/HuJ0kK1bkHI&amp;hl=en_GB&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/HuJ0kK1bkHI&amp;hl=en_GB&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Another decent demonstration of GPU accelerated particle effects in Dark Void title.</p>
<p style="text-align: justify;"><strong>Unity3D &#8211; Physics Test 02</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/wish24601">wish24601</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/feyf_1ieTGg&amp;hl=en_GB&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/feyf_1ieTGg&amp;hl=en_GB&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Large scale physics simulation with PhysX based Unity 3D engine.</p>
<p><span id="more-2161"></span></p>
<p style="text-align: justify;"><strong>V-Tail In Infinite Runway</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/infiniterunway">infiniterunway</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/FTG7OJz3EyA&amp;hl=en_GB&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/FTG7OJz3EyA&amp;hl=en_GB&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Infinity Runway &#8211; serious flight simulator, physics model is partially using PhysX SDK.</p>
<p style="text-align: justify;"><strong>Physx Street Block Test</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/DigitalDemolition">DigitalDemolition</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fU1jmqYmkbo&amp;hl=en_GB&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/fU1jmqYmkbo&amp;hl=en_GB&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Nice looking advanced destruction scene, made with UDK. Combines joints, destructible and unyielding objects. Running with low fps because of Intel x4500hd GPU.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unreal Development Kit: Apogee of Fracture Tests</title>
		<link>http://physxinfo.com/news/1603/unreal-development-kit-apogee-of-fracture-tests/</link>
		<comments>http://physxinfo.com/news/1603/unreal-development-kit-apogee-of-fracture-tests/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 12:28:52 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[UDK]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=1603</guid>
		<description><![CDATA[Unreal Development Kit (UDK) was released several month ago, but users are still playing with it&#8217;s PhysX SDK powered destruction and fracturing functionality. You can find tons of &#8220;Fracture Tests&#8221; videos on YouTube &#8211; from simple destroyable walls to a whole buildings.
Good illustration of fracturing tests apogee is this video from user v8matey, which containsts [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><strong>Unreal Development Kit</strong> (UDK) <a href="http://physxinfo.com/news/743/unreal-development-kit-available-for-free/" target="_blank">was released</a> several month ago, but users are still playing with it&#8217;s PhysX SDK powered <strong>destruction and fracturing functionality</strong>. You can find tons of &#8220;Fracture Tests&#8221; videos on YouTube &#8211; from simple destroyable walls to a whole buildings.</p>
<p style="text-align: justify;">Good illustration of fracturing tests apogee is this video from user <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/v8matey">v8matey</a>, which containsts several destructible buildings and even road, that can be ripped into pieces.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/VRJOgn8E94U&amp;hl=en_US&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/VRJOgn8E94U&amp;hl=en_US&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">We&#8217;ll just need to wait untill all this stuff will be used to enhance actual gameplay.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unreal Development Kit available for free</title>
		<link>http://physxinfo.com/news/743/unreal-development-kit-available-for-free/</link>
		<comments>http://physxinfo.com/news/743/unreal-development-kit-available-for-free/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 11:59:56 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[Epic]]></category>
		<category><![CDATA[PhysX]]></category>
		<category><![CDATA[UDK]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=743</guid>
		<description><![CDATA[
Unreal Development Kit (UDK), a free version of the Unreal® Engine 3, the software development framework used to create computer and video games, 3D simulations, etc, was unnounced today. UDK is free for noncommercial and educational  use, and is already available for download.
Not to mention, UDK&#8217;s physics system, like in Unreal Engine 3, is [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" title="UDK" src="http://physxinfo.com/news/wp-content/uploads/2009/11/UDK.jpg" alt="UDK" width="264" height="100" /></p>
<p style="text-align: justify;"><strong>Unreal Development Kit</strong> (UDK), a free version of the Unreal® Engine 3, the software development framework used to create computer and video games, 3D simulations, etc, was unnounced today. UDK is <strong>free for noncommercial and educational  use</strong>, and is already available for download.</p>
<p>Not to mention, UDK&#8217;s physics system, like in Unreal Engine 3, is based on <strong>PhysX SDK</strong>.</p>
<p>You can find more details at <a href="http://www.udk.com/" target="_blank">UDK homepage</a> or <a href="http://developer.nvidia.com/object/udk.html" target="_blank">NVIDIA UDK page</a>.</p>
]]></content:encoded>
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