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Archive for the ‘Ubisoft’ tag

Adding GPU PhysX support to Assassin’s Creed IV: interview with Ubisoft Kiev

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After the latter update, PC version of the Assassin’s Creed IV: Black Flag (AC IV) has became the first Ubisoft’s game that implements GPU accelerated PhysX effects.

In the Black Flag, GPU PhysX support was shaped into volumetric particle effects (“PhysX Particles“), implemented through the APEX Turbulence module.

Bearing in mind that Assassin’s Creed series is already using competitive physics solution, Havok Physics engine, it was certanly an interesting technical task.

Semen Kovalev, Producer of Assassin’s Creed IV for PC at Ubisoft Kiev, was kind enough to share company’s experience on the PhysX integration process.

PhysXInfo.com: What kind of GPU accelerated physics effects can be found in Assassin’s Creed IV: Black Flag?

Semen Kovalev: In Assassin’s Creed IV: Black Flag, our development team decided to focus on adding physical smoke effects to the game. The smoke effects are present in a variety of forms such as smoke from flintlock pistol or musket shots, smoke bombs.

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Written by Zogrim

December 20th, 2013 at 8:47 pm

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