Archive for the ‘U-Wars’ tag
Deep Black is still targeting GPU PhysX support
It was looking that the Deep Black title (you may remember it as U-Wars, a project with a heavy fate itself) from russian developer Biart Studio is going to join the company of games with previously announced, but then abandoned GPU PhysX support (as example – Terminator: Salvation or Shattered Horizon).
Update: Despite all promises, final version of Deep Black does not support GPU PhysX.

However, in a recent interview to MGnews.ru, CEO of Biart Studio Konstantin Popov has stated that Deep Black will fully support hardware PhysX acceleration.
MGNews.ru: Tell us a little more about NVIDIA PhysX in PC version of the game. Will it add new interactive objects to the game or change behaviour of existing ones ? Will you support NVIDIA PhysX Technology on hardware level ?
Konstantin Popov: Yes, NVIDIA PhysX technology will be supported on hardware level. We are working tightly with NVIDIA on game optimization and adding new features. There are, of course, physical objects and physical special effects. Moreover, popular stereoscopic technology – NVIDIA 3D Vision. We also support NVIDIA 3D Vision Surround.
Deep Black is a sci-fi third person shooter, promised to be packed with intense combat action – both on land and underwater. Target platforms are PC, Xbox 360 and PS3, with release date somewhere in 2011.
U-Wars: biEngine demo video
Following ACGI event, short demo video of Biart’s biEngine was uploaded to YouTube. biEngine is the technology behind U-WARS, tactical shooter with GPU PhysX support, slated for 2010 release.
Video is showcasing some nice explosions, destructible environment, physically simulated smoke, as well as underwater scenes.
Update: english version available












