PHYSX NEWS PHYSX SDK
PROJECTS TABLE
GPU PHYSX
GAMES INFO
PHYSX
ARTICLES
PHYSX WIKI FORUM
РУССКИЙ ENGLISH


:: Back to news index ::

Archive for the ‘Two Worlds’ tag

WeeklyTube Issue 46: PhysX video overview

with 4 comments

After a long break WeeklyTube is back, with set of interesting PhysX videos we have missed in recent months.

Two Worlds II – Magic of Physics by Dseph

Spirit of Cellfactor lives within Two Worlds II, thanks to accurate PhysX SDK integration and versatile magic system.

BioReplicant — Prolonged Interactive Experiences by ActionReactionLabs

Dynamic character animation system called BioReplicant. Not a Natural Motion’s Euphoria yet, but step in right direction.

Read the rest of this entry »

Written by Zogrim

January 2nd, 2011 at 5:30 pm

Posted in WeeklyTube

Tagged with ,

WeeklyTube Issue 36: PhysX video overview

with 4 comments

Two Worlds 2 E3 2010 Trailer [HD] by machinima

First full-scale trailer of upcoming Two Wolds II RPG tilte. PhysX SDK is responcible for all in-game physics – in this particular video you can notice nifty cloth simulation, applied to player’s cape.

Get to the Max with a Dedicated PhysX Card by evgaonthetube

Nice video from EVGA, promoting GT240 as dedicated PhysX card. Can boost your performance even when main GPU is GTX 480.

Read the rest of this entry »

Written by Zogrim

May 27th, 2010 at 6:52 pm

Posted in WeeklyTube

Tagged with , ,

Two Worlds II: better PhysX this time ?

without comments

RPG called Two Worlds, developed by Reality Pump and released in 2007, was decent game, but from physics side we memorized it for it’s negligent implementation of PhysX SDK (on CPU) – badly tuned ragdolls in initial release, laggy cloth simulation (disabled with first patch) and Character Controller, that makes enemy archers a tiresome kill.

Add-on Two worlds: The Temptation,  announced in Q1 2008, evolves later on to a complete sequel – Two Worlds II, based on next-gen GRACE engine.

However, physics solution provider for Two World II was unknown, but Mirek Dymek, project leader, reveals in 12th issue of Antaloor Post (sort of devblog) that PhysX SDK is still used. According to Mirek, world becomes much more interactive compared to title’s predecessor, physics is used to simulate magic effects, moving cloth, chains and ropes in realistic way.

On first gameplay teaser you can notice character’s cape, simulated as cloth, and lamp on a chain dangling in the background.

Two Worlds II will be available for PC, Xbox 360 and PS3, status of GPU PhysX support is unknown currently.

Written by Zogrim

January 10th, 2010 at 7:07 pm

Posted in PhysX Games

Tagged with ,

Copyright © 2009-2014. PhysXInfo.com | About PhysXInfo.com project | Privacy Policy
PhysX is trademark of NVIDIA Corporation