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Archive for the ‘Tweaks’ tag

Yes, you can enable PhysX effects in PlanetSide 2, but should you do it?

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The return of GPU PhysX support to MMO shooter PlanetSide 2 is a hot topic for many players ever since the Closed Beta.

Update: GPU PhysX is now officially enabled in PlanetSide 2

Recently it was discovered, that one may already enable PhysX effects in PlanetSide, just by adding several parameters to one of the .ini files of the game. But should one do it?

Bear in mind, that GPU PhysX support was not like “frozen and abandoned” since Beta – it is a part of the game which is yet under active development.

That means, all the fancy particle effects you can unofficially enable today still require some tweaking from both artistical and technical standpoint – that means, visual look of the effects is not yet final, and performance or stability problems may occur.

Thus, if you missed the Beta and want to know what to expect from GPU PhysX in Planetside 2 – go ahead, take a sneak peak.

But we highly not recommend you to leave the “forced” PhysX effects enabled for everyday use – just wait till they will be ready, as such unfineshed feature may give you a false impression of the final content.

Similar suggestion from SOE:

We do plan to reintroduce these portions of PhysX (saying there isn’t any is actually incorrect) at a near future date. These are currently being tested to ensure smooth gameplay. In the interim we don’t advise making these changes for an optimum experience.

Written by Zogrim

February 12th, 2013 at 8:12 pm

Posted in PhysX Games

Tagged with , , ,

Investigation: boosting fps in Batman: Arkham City with APEX .dlls from Mafia II

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Today we have stumbled upon following article (and related post), that is promising huge framerate boost in Batman: Arkham City with GPU PhysX effects enabled by replacing certain APEX .dll file with same .dll, but from Mafia II title (which is also featuring APEX based GPU PhysX effects). We decided to perform a little research on this effect:

Author of this method is suggesting to replace original file APEX_Clothing_x86.dll, located in Batman: AC folder, with renamed APEX Clothing.dll from Mafia II installation. Both those libraries are used by APEX Clothing module (and are responcible for cloth and clothing simulation), but have different version – Batman’s .dll is related to APEX 1.1 and the one from Mafia II – APEX 1.0.

Thus, with APEX 1.0 library cloth assets in Batman are not recognized and not simulated – they are simply appearing on level in frozen state, hovering above the ground (like carpets and posters on a screenshot below).

Disabled cloth simulation is giving you desired fps boost, but you can achieve same effect by setting “Hardware Accelerated PhysX” option to “Normal” – this will switch off all cloth and clothing simulation, leaving only particle PhysX effects, without necessity to mess up the .dlls.

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Written by Zogrim

January 3rd, 2012 at 2:11 am

Posted in PhysX Games

Tagged with ,

How to achieve quality simulation with PhysX plug-in for 3ds Max

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Those of you who are familiar with PhysX plug-in for 3ds Max (for example, recently released 2.40 version) may already notice that by default simulation is not going as smooth as you can expect – rigid body objects are often interpenetrating each other, jittering and jiggling (especially when stacked) , and so on – making it hardly suitable for some scenes.

UPDATE: Not valid for 2.60 PhysX plug-ins and above

So, we’ve contacted Gavin Kistner, Product Designer for PhysX Max and Maya plug-ins at NVIDIA, and he gave us several tips, using those you can deal with simulation stability problems in most of the cases:

TIP I – Increase Frame Rate

If rigid bodies are showing inaccurate behaviour, this is indicating that physics engine is just not performing enough simulation substeps between frames. To fix that (as separate substeps control is yet not availalbe in public versions of PhysX plug-in) you can simply increase Frame Rate before previewing or baking the simulation (and than revert it back to normal during composing, for example).

3ds Max PhysX plug-in framerate

To illustrate this tip, let’s set up a simple scene – several rigid body planks falling one at each other, trying to form a stack.

3ds Max PhysX plug-in low quality

With default Frame Rate – 30 fps (shown above), simulation is just messed up. At certain frame planks are stuck together, solver is trying to resolve inter-collisions and repels planks – stack collapses.

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Written by Zogrim

October 1st, 2010 at 10:02 pm

Posted in PhysX Tools

Tagged with , ,

Mafia II Demo: tweaking PhysX performance

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Yes, all that dynamic clothing and particle effects are cool, but actuall performance of Mafia II with APEX PhysX effects set on “Medium” or “High” isn’t very fascinating – even GTX 480 users may met some annoying fps drops and lags. Fortunately, there is a way to tweak APEX content a little.

Note: Interested in how exactly APEX Framework is being used ? Visit Mafia II GPU PhysX profile page for additional information.

Important: Mafia II may have some issue with PhysX System Software installation. If you experiencing major slowdowns, reinstall it using 9.10.0512_SystemSoftware package from \Steam\steamapps\common\mafia ii – public demo\3rd folder.

You also may wanna try new 9.10.0513 PhysX drivers

PART I – APEX CLOTHING

Most performance is devoured by APEX Clothing module (why ? because it is running on CPU, not on GPU), that is responcible for realistic clothing simulation on main and several NPC characters.

Update: tweaking APEX Particles effects

Update #2: following tweaks will work with final version of Mafia II

1) Disabling all clothing

If you can live without flowing Vito trenchcoat and woman’s skirts, you can simply follow the path

\Steam\steamapps\common\mafia ii( – public demo)\edit\APEX

and delete (don’t forget to backup) directory named as

Cloth

This will remove  certain APEX assets, and all character clothing will revert to static skinned mesh (like with APEX set to “Off“), but all particle effects will stay !

Result ? No more realistic cloth, but huge fps increase. 70 average fps vs 25 fps without this trick (APEX set to High, single GTX470 is used, GPU PhysX enabled).

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Written by Zogrim

August 11th, 2010 at 1:38 am

Posted in PhysX Games

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