PHYSX NEWS PHYSX SDK
PROJECTS TABLE
GPU PHYSX
GAMES INFO
PHYSX
ARTICLES
PHYSX WIKI FORUM
РУССКИЙ ENGLISH


:: Back to news index ::

Archive for the ‘Tutorial’ tag

More PhysXLab tutorials: Fracture Maps and Multi FBX import

with one comment

NVIDIA has uploaded new portion of video tutorials, covering various aspects of APEX Destruction authoring process using PhysXLab tool.

First set of tutorials is explaining creation and usage of Fracture Maps – simple black-and-white images, that can be used to specify fracturing pattern for cut-out fracturing mode.

APEX Destruction: Fracture Maps (Part 1) – Photoshop

APEX Destruction: Fracture Maps (Part 2) with PhysXLab

Read the rest of this entry »

Written by Zogrim

December 7th, 2011 at 11:17 pm

Posted in PhysX Tools

Tagged with , , , ,

New tutorials provide in depth view of APEX Destruction usage in UDK

without comments

NVIDIA has already pleased us today with updated tutorials for APEX Clothing module, but this is not all -  a bunch of new tutorials for APEX Destruction module, focused on usage of destructible assets with UE3 or UDK engine, has arrivied just a hour ago.

Update: Destruction tutorials package (with destructible assets, textures and UDK levels) was added to Developer Support Center.

Not familiar with APEX or its integration in UDK ? Start with these links: APEX Destruction | APEX 1.0 Beta | March UDK released with full NVIDIA APEX support

APEX Destruction Tutorial with UDK: Fracture Materials (2)

This tutorial describes how to use fracture materials in UDK.

APEX Destruction Tutorial with PhysXLab: Wood Material (3)

This tutorial provides step by step instructions for creating a destructible wood plank using PhysXLab 1.0 or higher.

Read the rest of this entry »

Written by Zogrim

September 30th, 2011 at 12:24 am

Posted in PhysX Tools

Tagged with , ,

New APEX Clothing tutorials released

without comments

NVIDIA has released upgraded set of tutorials on how to create APEX Clothing assets in 3ds Max, Maya and how use them in UE3/UDK engine.

Archives are containing recorded video tutorials, all necessary assets, UE3 packages and scene files (for 3ds Max/Maya 2011 and latest PhysX plug-ins).

New tutorilas are availale for download at Developer Support Center, under following section:  [Online Support] -> [Downloads] -> [APEX] -> [APEX DCC Clothing Plugins]

  • Clothing Max Tutorials Part 1 (9-29-11).zip (590 mb)
    • Tutorial #1: Setup and UI
    • Tutorial #2: Waving Flag authoring
    • Tutorial #3: Cape (low res) authoring
    • Tutorial #4: Trench Coat (medium res) authoring
  • Clothing Max Tutorials Part 2 (9-29-11).zip (525 mb)
    • Tutorial #5: Pants (high res) authoring
    • Tutorial #6: Exporting from 3ds Max to UE3
  • Clothing Maya Tutorials (9-29-11).zip (497 mb)
    • Tutorial #1: Setup and UI
    • Tutorial #2: Trench Coat (medium res) authoring
    • Tutorial #3: Exporting from Maya to UE3
  • Clothing Tutorial for Unreal 3 (9-29-11).zip (186 mb)
    • Tutorial #1: Animation Notifies Max Distance Scaling

3ds Max Tutorials Note: scene files ending with “_2010″ are not compatible with 3ds Max 2012.

You can also find mentioned video tutorials at NvidiaApexDeveloper channel at YouTube.

If you are experiencing trouble with registration of PhysX Developer account, please refer to our registration guide.

Written by Zogrim

September 29th, 2011 at 8:27 pm

Posted in PhysX Tools

Tagged with , , , , , , ,

APEX Clothing tutorial: from Maya to UDK

without comments

User monkeYB07 has posted a video tutorial, that covers APEX Clothing authoring process in Maya and further importing of completed clothing asset into Unreal Development Kit.

Update: New complete set of official APEX Clothing tutorials, including assets import and usage in UE3/UDK.

Basic result, working dynamic cloth, can be achieved in less than 10 minutes, but proper tweaking will certanly require more time.

For additional details on APEX Clothing authoring workflow you may refer to NVIDIA tutorials and APEX C page at Unreal Developer Network.

Written by Zogrim

August 12th, 2011 at 5:13 pm

Posted in PhysX Tools

Tagged with , , , ,

APEX Destruction and UDK: Tutorials

without comments

YouTube user has presented several tutorial videos, explaining basic principles of APEX Destruction module usage inside the Unreal Development Kit engine.

Update: New tutorials provide in depth view of APEX Destruction usage in UDK

First tutorial is covering basic principles of mesh fracturing using PhysXLab tool.

Read the rest of this entry »

Written by Zogrim

June 28th, 2011 at 11:20 am

Tutorial: APEX Destruction authoring in PhysXLab

with 2 comments

NVIDIA has uploaded several tutorials videos, which provide step-by-step overview of authoring process and in-deph description of APEX Destruction module features – slice fracturing and cut-out fracturing pipelines using PhysXLab tool.

Update: New tutorials provide in depth view of APEX Destruction usage in UDK

APEX Destruction PhysXLab Tutorial: Cut-out Fracturing

Read the rest of this entry »

Written by Zogrim

March 16th, 2011 at 2:33 am

Posted in PhysX Tools

Tagged with , ,

APEX Clothing authoring workflow in details

with 11 comments

One of the main features of NVIDIA APEX framework is not only complexity or quality of simulation, but artist-focused authoring pipeline, that allows easy creation of physical content without significant programmer involvement.

Update: PhysX plug-ins for Max and Maya with APEX Clothing features are available.

Update #5: New complete set of official APEX Clothing tutorials.

Authoring process in promising APEX Clothing module (you can remember its debut in Mafia II title) goes through DCC plug-ins for 3ds Max and Maya.

Following tutorials (available previously for plug-in beta users) are giving perfect overview of clothing authoring process, basic capabilities and features, using 3ds Max plug-in as an example.

Tutorial I – Waving flag

APEX Clothing tutorial - 1

Tutorial II – Physically simulated Cape

APEX Clothing tutorial - 2

Read the rest of this entry »

Written by Zogrim

January 15th, 2011 at 10:09 pm

Posted in PhysX Tools

Tagged with , , , , , ,

Copyright © 2009-2014. PhysXInfo.com | About PhysXInfo.com project | Privacy Policy
PhysX is trademark of NVIDIA Corporation