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	<title>PhysXInfo.com - PhysX News &#187; THQ</title>
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		<title>Metro 2033: Post-apocalyptic shooter with PhysX support</title>
		<link>http://physxinfo.com/news/605/metro-2033-postapocalyptic-shooter-with-physx-support/</link>
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		<pubDate>Thu, 22 Oct 2009 12:18:02 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Metro 2033]]></category>
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Metro 2033 title by 4A Games studio, based on &#8220;Metro 2033&#8243; novel by Dmitry Glukhovsky, will be published by THQ and is slated for release in Q1 2010 for PC and Xbox 360. Story will be focused on survival in post-apocalyptic Moscow subway system.

According to our information, this title will not only use PhysX SDK [...]]]></description>
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<p style="text-align: center;"><img class="aligncenter" title="Metro-2033" src="http://physxinfo.com/news/wp-content/uploads/2009/10/Metro-2033.jpg" alt="Metro-2033" width="384" height="216" /></p>
<p style="text-align: justify;"><a href="http://www.metro2033game.com/" target="_blank"><strong>Metro 2033</strong></a> title by <a href="http://www.4a-games.com/" target="_blank">4A Games</a> studio, based on &#8220;Metro 2033&#8243; novel by Dmitry Glukhovsky, will be published by <strong>THQ</strong> and is slated for release in Q1 2010 for PC and Xbox 360. Story will be focused on survival in post-apocalyptic Moscow subway system.</p>
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<p style="text-align: justify;">According to our information, this title will not only use PhysX SDK for all in-game physics calculations on CPU, but will feature supplementary GPU PhysX content as well.</p>
<p>Quoting <a href="http://www.develop-online.net/news/33100/THQ-bags-Russian-shooter-rights" target="_blank">develop-online.net article</a></p>
<blockquote><p>“Metro 2033 boasts some of the most advanced graphics and PhysX effects we’ve ever seen,” said Ujesh Desai, vice president of GPU business at NVIDIA. “From what we’ve seen so far, this will be a showcase PC gaming title for 2010.”</p></blockquote>
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