Archive for the ‘Textbook’ tag
PhysX SDK textbook: Part IV
And yet another PhysX SDK textbook from Yoshikuni Okawa – PhysX & DirectX10. It’s like he got a cycle already, three months per new book.




Textbook is available for pushase at Amazon.co.jp
PhysX SDK textbook: Part III
Yoshikuni Okawa is working like a machine – only few months passed and new PhysX SDK textbook is ready (left one on a pic below).



Book is available for preordering at Amazon.co.jp
Second part of world first PhysX textbook available
Second part of world first PhysX SDK textbook is available – unfortunally, only in Japan.


Written in collaboration with Nvidia PhysX team, those manuals are not just translated PhysX SDK documentation, but complete guide, that covers most features and aspects of game physics implementation via PhysX SDK engine.
You can order your copy at Amazon.co.jp









