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Archive for the ‘Textbook’ tag

PhysX SDK textbook: Part IV

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And yet another PhysX SDK textbook from Yoshikuni Okawa – PhysX & DirectX10. It’s like he got a cycle already, three months per new book.

Textbook is available for pushase at Amazon.co.jp

Written by Zogrim

February 26th, 2010 at 3:02 pm

Posted in PhysX SDK

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PhysX SDK textbook: Part III

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Yoshikuni Okawa is working like a machine – only few months passed and new PhysX SDK textbook is ready (left one on a pic below).

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Book is available for preordering at Amazon.co.jp

Written by Zogrim

December 13th, 2009 at 4:47 pm

Posted in PhysX SDK

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Second part of world first PhysX textbook available

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Second part of world first PhysX SDK textbook is available – unfortunally, only in Japan.

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Written in collaboration with Nvidia PhysX team, those manuals are not just translated PhysX SDK documentation, but complete guide, that covers most features and aspects of game physics implementation via PhysX SDK engine.

You can order your copy at Amazon.co.jp

Written by Zogrim

September 16th, 2009 at 12:08 pm

Posted in PhysX SDK

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