Archive for the ‘Source’ tag
As promised, NVIDIA is opening source code for selected GameWorks modules.
Source code for HairWorks, a complete solution for simulation and rendering of realistic fur and hair, has recently made it to GitHub.
|HairWorks 1.2 Alpha : Release Notes|
HairWorks source code branch can be accessed at http://github.com/NVIDIAGameWorks/HairWorks.
Please Note that you’ll require an approved GitHub account, as described here.
Quite astonishing news are coming from Game Developers Conference 2015 – NVIDIA has just announced that latest PhysX SDK 3.3 is now available for free with full source code for Windows, Linux, OS X and Android. Source code release of APEX Destruction and APEX Clothing modules is also planned.
Update: iOS source now added !
Previously, only binary distrubutions of PhysX SDK were available for free for commercial (Windows PC) and non-commercial (Linux, OS X, Android) use. PhysX engine for consoles if still subject of paid licensing.
This desicion will certanly help to push PhysX’s already wide adoption among developers even further and put an additional stress on competitive solutions.
Full instruction on PhysX SDK source code access can be found here.
Update: Latest source code branch is located here – github.com/NVIDIAGameWorks/PhysX-3.3