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Archive for the ‘Source’ tag

NVIDIA HairWorks 1.2 source code is now available on GitHub

with one comment

As promised, NVIDIA is opening source code for selected GameWorks modules.

Source code for HairWorks, a complete solution for simulation and rendering of realistic fur and hair, has recently made it to GitHub.

HairWorks 1.2 Alpha : Release Notes

  • Api consistency and style improvements
  • Samples use a native sample framework
  • Support for rendering to a cube-map
  • Fully customizable serialization (implementations for memory and file system)
  • Small bug fixes and improvements
  • HairWorks source code branch can be accessed at http://github.com/NVIDIAGameWorks/HairWorks.

    Please Note that you’ll require an approved GitHub account, as described here.

    Written by Zogrim

    March 23rd, 2016 at 11:21 am

    PhysX SDK 3.3 source code is now available for free

    with 3 comments

    Quite astonishing news are coming from Game Developers Conference 2015 – NVIDIA has just announced that latest PhysX SDK 3.3 is now available for free with full source code for Windows, Linux, OS X and Android. Source code release of APEX Destruction and APEX Clothing modules is also planned.

    Update: iOS source now added !

    Previously, only binary distrubutions of PhysX SDK were available for free for commercial (Windows PC) and non-commercial (Linux, OS X, Android) use. PhysX engine for consoles if still subject of paid licensing.

    This desicion will certanly help to push PhysX’s already wide adoption among developers even further and put an additional stress on competitive solutions.

    Full instruction on PhysX SDK source code access can be found here.

    Update: Latest source code branch is located here – github.com/NVIDIAGameWorks/PhysX-3.3

    Written by Zogrim

    March 4th, 2015 at 11:11 pm

    Posted in PhysX SDK

    Tagged with , , ,

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