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Archive for the ‘Shadow Harvest’ tag

WeeklyTube Issue 33: PhysX video overview

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SHADOW HARVEST – Official Work in Progress Trailer by BlackLionStudios

Trailer from Shadow Harvest, upcoming FPS with GPU PhysX support (at least, it was promised).

GenL’s Hybrid PhysX Mod 1.03 Part 2 by KilerChese

Demonstration of working Hybrid PhysX system with applied GenL mod 1.03

Read the rest of this entry »

Written by Zogrim

April 27th, 2010 at 11:08 am

Posted in WeeklyTube

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Shadow Harvest: website update

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We haven’t heard anything about Shadow Harvest from Black Lion Studios, tactical shooter with GPU PhysX support slated for 2010 release, for a long time, but today official website – http://www.shadowharvest.com/ – was completely revamped, filled with game background information, characters profiles and new screenshots.

Game engine supports graphical features such as deferred rendering, ambient occlusion, volumetric particles and complex postprocessing pipeline (HDR, DOF, Color Correction, etc), from GPU PhysX side – destructible environments, advanced smoke and cloth simulations.

In addition, according to PCgameshardware.de, developers are planning to release game demo and even a benchmark (probably, with GPU PhysX effects included).

Written by Zogrim

February 15th, 2010 at 8:30 pm

Posted in PhysX Games

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Shadow Harvest – new details

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After whole year of silence, PCgameshardware.de has revealed some new details about Shadow Harvest title – GPU PhysX support for this game was announced in May 2008

According to their article, Shadow Harvest will have, as example, GPU accelerated cloth objects and supplementary physical smoke effects.

System requirements were also declared – Dual core CPU + Geforce 8800 GT/GTS class GPU without extra PhysX effects enabled, and least single GTX280 for those who wants to play with GPU PhysX goodies.

As additional features we can name DX10 support.

Source: PCgameshardware.de

Written by Zogrim

August 22nd, 2009 at 6:19 pm

Posted in PhysX Games

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