Archive for the ‘Shadow Harvest’ tag
WeeklyTube Issue 33: PhysX video overview

SHADOW HARVEST – Official Work in Progress Trailer by BlackLionStudios
Trailer from Shadow Harvest, upcoming FPS with GPU PhysX support (at least, it was promised).
GenL’s Hybrid PhysX Mod 1.03 Part 2 by KilerChese
Demonstration of working Hybrid PhysX system with applied GenL mod 1.03
Shadow Harvest: website update
We haven’t heard anything about Shadow Harvest from Black Lion Studios, tactical shooter with GPU PhysX support slated for 2010 release, for a long time, but today official website – http://www.shadowharvest.com/ – was completely revamped, filled with game background information, characters profiles and new screenshots.

Game engine supports graphical features such as deferred rendering, ambient occlusion, volumetric particles and complex postprocessing pipeline (HDR, DOF, Color Correction, etc), from GPU PhysX side – destructible environments, advanced smoke and cloth simulations.
In addition, according to PCgameshardware.de, developers are planning to release game demo and even a benchmark (probably, with GPU PhysX effects included).
Shadow Harvest – new details
After whole year of silence, PCgameshardware.de has revealed some new details about Shadow Harvest title – GPU PhysX support for this game was announced in May 2008
According to their article, Shadow Harvest will have, as example, GPU accelerated cloth objects and supplementary physical smoke effects.
System requirements were also declared – Dual core CPU + Geforce 8800 GT/GTS class GPU without extra PhysX effects enabled, and least single GTX280 for those who wants to play with GPU PhysX goodies.
As additional features we can name DX10 support.
Source: PCgameshardware.de













