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Archive for the ‘Robotics’ tag

GDC 2018: new PhysX SDK will focus on simulation accuracy

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As announced at GDC 2018 talk “Nvidia GameWorks: New Simulation Features” (which you can view at GDC Vault now) PhysX SDK team is planning to shift the development focus from reaching maximum performance to increasing quality of the simulation, to better comprehend use cases such as robotic simulation and VR games.

Common problems, that one can face with current PhysX rigid body solver (and other game oriented physics engines in general) include innacurate simulation of complex jointed objects, erratic interactions between objects with high mass difference and instability of small scale simulations.

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Written by Zogrim

March 31st, 2018 at 11:19 am

Posted in PhysX SDK

Tagged with , , ,

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