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Archive for the ‘RayFire’ tag

RayFire Customer Showreel 2012

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MirVadim has uploaded new impressive promo video of RayFire – fracturing and destruction tool for Autodesk 3ds Max, which is using PhysX plug-in/MassFX for underlying physics simulation.

If you are interested in RayFire history and PhysX SDK role in its development, you can read our previous article – PhysX From Inside Out: RayFire Tool

Written by Zogrim

March 6th, 2012 at 9:23 am

Posted in PhysX Middleware, PhysX Tools

Tagged with ,

RayFire Tool 1.51 available

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Mir Vadim has revealed a new version of his advanced fragmentation and destruction simulation plug-in for 3ds Max, knows as RayFire Tool.

New features in version 1.51:

As you may remember from out PhysX from Inside Out article, RayFire Tool is relaying heavily on PhysX SDK for complex simulation features.

You can view pretty impressive RayFire Portfolio here. And don’t forget to check out a new website.

Written by Zogrim

September 14th, 2010 at 5:16 am

Posted in PhysX Middleware

Tagged with ,

WeeklyTube Issue 32: PhysX video overview

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BSG Viper Test in Unity3d/PhysX by imjinc2k

Colonial Viper fighter from Battlestar Galactica. Realistic space flight simulation with maneuvering thrusters.

rayfire tool by QbickSan

Nice and clean destruction sim using RayFire Tool and PhysX solver.

Read the rest of this entry »

Written by Zogrim

April 21st, 2010 at 7:17 pm

Posted in WeeklyTube

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PhysX From Inside Out: RayFire Tool

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We are proud to announce our new line of articles, called “PhysX From Inside Out” – view on PhysX SDK from developer’s perspective, within the bounds of certain PhysX based applications.

Or first, pilot article, is dedicated to RayFire Tool – awesome destruction plug-in for 3ds Max. Mir Vadim, RayFire Tool sole developer, has answered some of our questions about  RayFire history and PhysX SDK role in plug-in development.

Read The Article - PhysX From Inside Out: RayFire Tool

P.S. I’ve counted on small interview firstly, but Mir Vadim has sended a huge post-mortem like material – must read for every RayFire user and admirer.

Thanks Mir ! :)

Written by Zogrim

February 8th, 2010 at 3:13 am

RayFire Tool 1.5 released

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Finally, Vadim Mir has released new version of RayFire Tool, plug-in for advanced destruction simulation.

RayFire 1.5 is now based on 2.0 PhysX plug-in for 3ds Max, which allows  to use PhysX solver for both 32 and 64-bit versions of 3ds Max.

Promo Reel, which gathers all the best RayFire shots, is presented above.

Written by Zogrim

February 4th, 2010 at 12:53 pm

Posted in PhysX Middleware

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RayFire 1.49 Beta with 64-bit PhysX support

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Vadim Mir announced yesterday, that beta version of new RayFire Tool 1.49, built on 2.0 PhysX plug-in with 64-bit support, is ready to use. Details in quotes below:

Due to some new PhysX plugin restrictions some old features are not available atm, that is why it is 1.49 Beta. For now there is no Glueing and Imposible to use Grouped objects. But the most needed features like dynamic simulation and Interactive demolition work fine.

Also, since Nvidia still didn’t release PhysX plugin for public, you will need to get it and install manually. You can get it here:
http://developer.nvidia.com/forums/…90&st=0&start=0

For first 1-2 weeks 1.49 beta will be available only for licensed users.
To get it, please email to me with request and I will add it in your customer area.

P.S. Do not uninstall older 32 bit RayFire versions.

Source: cgsociety.org

Written by Zogrim

January 15th, 2010 at 5:14 pm

Posted in PhysX Middleware

Tagged with ,

RayFire Tool 1.46 released

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rayfire

Vadim Mir has updated RayFire Tool plug-in for 3ds Max to version 1.46. RayFire is focused on objects destruction simulation, and while supporting calculations via PhysX plug-in or Reactor, advanced features like interactive demolition or objects glueing are based on PhysX SDK only.

New in 1.46:

  • Wood splinters fragmentation type.
  • Deactivation of Animated Impact objects.
  • Interactive demolition by RF_Bomb.
  • Reduce keys function. More then 200 times faster then original max’s reducel keys function.

Some illustrations to RayFire capabilities:

Source: cgcosiety.org

Written by Zogrim

October 18th, 2009 at 8:42 am

Posted in PhysX Middleware

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