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Archive for the ‘PhysX’ tag

GPU PhysX in Ghost Recon Advanced Warfighter 2

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We’ve uploaded PhysX comparison video for Ghost Recon Advanced Warfigter 2. Developed by GRIN for PC, this game came out in 2007, featuring Ageia PhysX support, and was augmented with GPU physics processing later via PhysX driver update. Still looks decent.

Our GRAW2 PhysX info mini-site is located here

Note: For this comparison video (and for others too), we are using comparison sign “PhysX ON” vs “PhysX OFF” just for brevity. More properly it must sound like “extra hardware accelerated effects ON” vs “extra hardware accelerated effects OFF”,  as PhysX SDK itself is working it both cases, calculating ragdolls and other standart physics stuff on CPU.

Note#2: This game was made with Ageia PPU support in mind, and some effects can’not be directly applied to GPU PhysX reality (for example, setting PhysX option to “Extreme” will add some destructible objects, but their rigid body parts will be calculated on CPU in any way)

Written by Zogrim

August 25th, 2009 at 7:13 am

Posted in PhysX Games

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Shadow Harvest – new details

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After whole year of silence, PCgameshardware.de has revealed some new details about Shadow Harvest title – GPU PhysX support for this game was announced in May 2008

According to their article, Shadow Harvest will have, as example, GPU accelerated cloth objects and supplementary physical smoke effects.

System requirements were also declared – Dual core CPU + Geforce 8800 GT/GTS class GPU without extra PhysX effects enabled, and least single GTX280 for those who wants to play with GPU PhysX goodies.

As additional features we can name DX10 support.

Source: PCgameshardware.de

Written by Zogrim

August 22nd, 2009 at 6:19 pm

Posted in PhysX Games

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Mafia II – with GPU PhysX suport ?

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mafia-2-logo

PCgameshardware.com revealed a new Mafia II hands-on article today, and it says

Mafia 2 is a pure cross platform title although the PC is said to be the lead platform. Due to the higher resolutions as well as additional GPU Physx particle effects, like dynamic, interactive smoke the PC version will also offer better graphics than the console variant.

Let’s wait for official announcement.

Source: PCgameshardware.com

Written by Zogrim

August 20th, 2009 at 11:37 am

Posted in PhysX Games

Tagged with ,

Dark Void dated – January 2010

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dark_void1

Capcom has announced release date for Dark Void title – January 12 2010 in North America, and January 15 in Europe.
Dark Void is going to be one of most advanced GPU PhysX titles, featuring APEX Turbulence support.

Source: Capcom

Written by Zogrim

August 19th, 2009 at 10:44 pm

Posted in PhysX Games

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Darkest of Days PhysX comparison video from Nvidia

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Nvidia has published new PhysX comparison video for Darkest of Days title

It’s showcasing some new effects, like dynamic fog, smoke and ash in action.

Written by Zogrim

August 19th, 2009 at 9:45 pm

Posted in PhysX Games

Tagged with ,

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