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	<title>PhysXInfo.com - PhysX News &#187; PFlow</title>
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		<title>Particle Flow Tools Box 2: now with true 64-bit PhysX</title>
		<link>http://physxinfo.com/news/639/particle-flow-tools-box-2-now-with-true-64-bit-physx/</link>
		<comments>http://physxinfo.com/news/639/particle-flow-tools-box-2-now-with-true-64-bit-physx/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 08:06:14 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Middleware]]></category>
		<category><![CDATA[64-bit]]></category>
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		<description><![CDATA[
Orbaz Particle Flow Tools Box#2 Pro, PhysX SDK based plug-in for 3ds Max, was updated to version 1.05. Most important change in this release is native support for 64-bit versions of 3ds Max, that was achieved previously by custom wrapper around 32-bit PhysX SDK.
We&#8217;ve managed to contact Oleg Bayborodin, PFlow developer, to recieve some commentaries:
&#8220;1.05 [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-640" title="pflow_box2" src="http://physxinfo.com/news/wp-content/uploads/2009/10/pflow_box2.jpg" alt="pflow_box2" width="322" height="188" /></p>
<p style="text-align: justify;"><a href="http://www.orbaz.com/products/particleflow/box2/" target="_blank">Orbaz Particle Flow Tools Box#2 Pro</a>, PhysX SDK based plug-in for 3ds Max, was <a href="http://www.orbaz.com/forum/viewtopic.php?t=2513" target="_blank">updated to version 1.05</a>. Most important change in this release is <strong>native support for 64-bit versions of 3ds Max</strong>, that was achieved previously by custom wrapper around 32-bit PhysX SDK.</p>
<p style="text-align: left;">We&#8217;ve managed to contact <strong>Oleg Bayborodin</strong>, PFlow developer, to recieve some commentaries:</p>
<p style="text-align: justify;">&#8220;1.05 version of Box#2 Pro uses 64-bit PhysX SDK v.2.8.3. That allowed us to switch completely to native PhysX libs for both 32- and 64-bit versions.  The new version works without restrictions on 64-bit flavors of Win XP, Vista and Windows 7.  The update is not a beta, and it is available to all licensed users of Box#2 Pro.</p>
<p style="text-align: justify;">The overall switch to 64-bit PhysX SDK was very smooth since the plug-in problems related to 64-bit version were already taken care of during Box#2 beta. The only thing we did, is to switch from our &#8220;hack&#8221; PhysX 64-bit library to the NVIDIA&#8217;s one. Apparently, with larger RAM pool available, it&#8217;s possible to work with larger scenes. Please keep in mind that the new PhysX SDK did not remove the limitation of 64K simulation items per PhysX scene.&#8221;</p>
<p style="text-align: center;"><img class="size-full wp-image-645 alignnone" title="pflow_box2_2" src="http://physxinfo.com/news/wp-content/uploads/2009/10/pflow_box2_2.jpg" alt="pflow_box2_2" width="322" height="188" /></p>
<p style="text-align: justify;">Taking advantage of PhysX simulation engine (included free, works with and without PhysX-enabled hardware), <strong>Box#2 Pro</strong> provides operators and tests to replicate real-world effects such as natural and man-made forces, binding particles together and then breaking the bonds, collisions between particles and with other objects, and more.</p>
<p style="text-align: justify;"><strong>Box#2 Pro</strong> enables special-effects artists to fully harness the power of 3D software to create such effects as beaded curtains, chains, collapsing buildings, destructible environments, and much more.</p>
<p style="text-align: justify;">You can watch <strong>Box#2</strong> demo video <a href="http://www.orbaz.com/products/particleflow/box2/Box2ProDemoVideo.html" target="_blank">here</a></p>
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