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	<title>PhysXInfo.com - PhysX News &#187; PathEngine</title>
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		<title>PathEngine 5.23 supports scene data processing directly from PhysX SDK</title>
		<link>http://physxinfo.com/news/1516/pathengine-5-23-supports-scene-data-processing-directly-from-physx-sdk/</link>
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		<pubDate>Sat, 09 Jan 2010 13:24:23 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Middleware]]></category>
		<category><![CDATA[Havok]]></category>
		<category><![CDATA[PathEngine]]></category>
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PathEngine, pathfinding and agent movement middleware toolkit, was updated to version 5.23.
Apart from other changes, like memory footprint and loading time optimisations, PathEngine 5.23 adds support for automatic ground meshes processing and building from third-party physics provider scene data &#8211; PhysX SDK and Havok.
PathEngine middleware was used in certain games, like Titan Quest, Stormrise and [...]]]></description>
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<p><img class="nob aligncenter size-full wp-image-1518" title="PathEngine" src="http://physxinfo.com/news/wp-content/uploads/2010/01/PathEngine.png" alt="" width="220" height="83" /></p>
<p style="text-align: justify;"><a href="http://pathengine.com/" target="_blank">PathEngine</a>, pathfinding and agent movement middleware toolkit, was updated to version <strong>5.23</strong>.</p>
<p style="text-align: justify;">Apart from other changes, like memory footprint and loading time optimisations, <strong>PathEngine 5.23</strong> adds support for automatic ground meshes processing and building from third-party physics provider scene data &#8211; <strong>PhysX SDK</strong> and Havok.</p>
<p style="text-align: justify;"><strong>PathEngine</strong> middleware was used in certain games, like Titan Quest, Stormrise and Pirates of the Burning Sea, and is going to be implemented into Metro 2033 and Just Cause 2.</p>
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