Archive for the ‘Ogre’ tag
OgrePhysX: alternative PhysX wrapper for Ogre
You may be familiar with NxOgre – complex and pervasive PhysX SDK wrapper for Ogre 3D engine, used already is serious commercial games, like Zombie Driver.
User Caphalor, who founds NxOgre “bit too big” for his purposes, decided to create small and simple alternative wrapper, and called it compactly – OgrePhysX

Library is based on PhysX SDK 2.8.3 and supports following features:
- PhysX initialisation
- bind scene nodes or other “PointRenderable” implementations to actors
- mesh cooking
- shape parameter system
- raycasting, sweeps
- contact report
OgrePhysX discussion thread | OgrePhysX Google Code page












