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	<title>PhysXInfo.com - PhysX News &#187; Nvidia</title>
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	<link>http://physxinfo.com/news</link>
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		<title>New Hybrid PhysX Mod 1.04ff is out</title>
		<link>http://physxinfo.com/news/3334/new-hybrid-physx-mod-1-04ff-is-out/</link>
		<comments>http://physxinfo.com/news/3334/new-hybrid-physx-mod-1-04ff-is-out/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 08:30:22 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Hybrid PhysX]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Hybrid]]></category>
		<category><![CDATA[Nvidia]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3334</guid>
		<description><![CDATA[GenL has released new 1.04ff version of Hybrid PhysX mod &#8211; now it works with 257.21 GeForce drivers and newer.

Description: 
This mod will enable hardware PhysX support for NVIDIA GPU, when  non-NVIDIA GPU is used as a primary display device.

 intended only for WDDM 1.1 OS (Windows 7) and NT5 WDM OS (Windows  [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><strong>GenL</strong> has released <a href="http://www.ngohq.com/graphic-cards/17706-hybrid-physx-mod-v1-03-a.html" target="_blank">new 1.04ff version</a> of <a href="http://physxinfo.com/news/2789/hybrid-physx-mod-1-03-available/" target="_blank">Hybrid PhysX</a> mod &#8211; now it works with <strong>257.21</strong> GeForce drivers and newer.</p>
<blockquote>
<p style="text-align: justify;"><strong>Description: </strong></p>
<p style="text-align: justify;">This mod will enable hardware PhysX support for NVIDIA GPU, when  non-NVIDIA GPU is used as a primary display device.</p>
<ul>
<li style="text-align: justify;"> intended only for WDDM 1.1 OS (<strong>Windows 7</strong>) and NT5 WDM OS (<strong>Windows  XP/2003</strong>).</li>
<li style="text-align: justify;"> only for multi-vendor multi-GPU configurations.</li>
</ul>
<p style="text-align: justify;"><strong>1.04ff &#8211; 29/06/2010:</strong></p>
<ul style="text-align: justify;">
<li> removed support for fixing GeForce driver binaries as current 256 series don&#8217;t need this (<strong>dropped support</strong> of all <strong>older 19x series</strong> drivers)</li>
<li>added support for <strong>fixing a new limitation</strong> in PhysX System Software, introduced in <a href="http://physxinfo.com/news/3226/physx-system-software-9-10-0223/" target="_blank">9.10.0223</a> (aka 9.10.0528/9.10.0529)</li>
<li>added <strong>extra optional command</strong> line files (nvsvc and PhysX related)</li>
<li style="text-align: justify;"> removed most of gfx/sfx stuff (the <strong>mod is now tiny</strong> and no more requires 96dpi mode)</li>
</ul>
</blockquote>
<p>You can download <strong>Hybrid PhysX mod 1.04ff </strong>from <a href="http://physxfiles.com/PhysX-mod-1.04ff.rar">our server</a> (0.5 mb)</p>
<blockquote>
<p style="text-align: justify;"><strong>Q: Why do we need both v1.03 and v1.04ff, which should I use?</strong><br />
<strong>A:</strong> If you are <strong>not going</strong> to use <strong>anything older</strong> than <span style="text-decoration: underline;">257.21</span> &#8211; forget about v1.03 and <strong>use</strong> <span style="text-decoration: underline;">v1.04ff</span>. The mod <span style="text-decoration: underline;">v1.03</span> is intended for old <span style="text-decoration: underline;">19x series</span> and <span style="text-decoration: underline;">9.10.0222</span> (+older) PhysX SS.</p>
<p style="text-align: justify;">If you update any component from the <span style="text-decoration: underline;">[old] 19x.xx</span> and/or <span style="text-decoration: underline;">9.10.0222</span> (+older) to [newer] <span style="text-decoration: underline;">256 series</span> and/or <span style="text-decoration: underline;">9.10.0223</span> (+newer) &#8211; you <strong>should apply</strong> the mod <span style="text-decoration: underline;">v1.04ff</span> afterwards. The mod <span style="text-decoration: underline;">v1.04ff</span> <strong>will not help</strong> with <span style="text-decoration: underline;">19x series</span> GeForce driver.</p>
</blockquote>
<p>For <strong>FAQ</strong> and <strong>installation instructions</strong> please refer to Hybrid PhysX thread at <a href="http://www.ngohq.com/graphic-cards/17706-hybrid-physx-mod-v1-03-a.html" target="_blank">NGOHQ</a></p>
<p><strong>Update:</strong> 1.04ff mod <span style="color: #008000;">works</span> with <span style="text-decoration: underline;">258.69 Beta</span>; <span style="text-decoration: underline;">258.96 Beta/WHQL</span>; <span style="text-decoration: underline;">259.09</span>; <span style="text-decoration: underline;">259.31</span>; <span style="text-decoration: underline;">259.32</span>; <span style="text-decoration: underline;">259.47 WHQL</span> GPU drivers and <a href="http://physxinfo.com/news/3355/physx-system-software-9-10-0224-available/" target="_blank">9.10.0224</a>; <span style="text-decoration: underline;">9.10.0512</span>; <a href="http://www.nvidia.com/object/physx-9.10.0513-driver.html" target="_blank">9.10.0513</a> PhysX System Software</p>
<p><em>Hybrid PhysX mod 1.03 is available for download <a href="http://physxfiles.com/PhysX-mod-1.03.rar">here</a></em></p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/3334/new-hybrid-physx-mod-1-04ff-is-out/feed/</wfw:commentRss>
		<slash:comments>62</slash:comments>
		</item>
		<item>
		<title>Release the Hybrids ! Nvidia reconsiders ATI+NV PhysX setups ?</title>
		<link>http://physxinfo.com/news/3117/release-the-hybrids-nvidia-reconsiders-ati-nv-physx-setups/</link>
		<comments>http://physxinfo.com/news/3117/release-the-hybrids-nvidia-reconsiders-ati-nv-physx-setups/#comments</comments>
		<pubDate>Thu, 27 May 2010 08:35:31 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Hybrid PhysX]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[Hybrid]]></category>
		<category><![CDATA[Nvidia]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3117</guid>
		<description><![CDATA[Users at NGOHQ Hybrid PhysX Mod 1.03 discussion have discovered awesome fact &#8211; with recent 257.15 GeForce/ION drivers combo ATI + NV PhysX setups are working without need to apply any modifications !

Quoting GenL, Hybrid PhysX mod creator

I&#8217;m seriously amazed&#8230; seems like you are right! I just didn&#8217;t test it  yesterday because i saw [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Users at NGOHQ <a href="http://www.ngohq.com/graphic-cards/17706-hybrid-physx-mod-v1-03-a-12.html" target="_blank">Hybrid PhysX Mod 1.03 discussion</a> have discovered awesome fact &#8211; with recent <a href="http://physxinfo.com/news/3027/enhanced-physx-panel-in-new-geforce-256-family-of-drivers/" target="_blank">257.15 GeForce/ION drivers</a> combo ATI + NV PhysX setups are working <strong>without need </strong>to apply any <a href="http://physxinfo.com/news/2789/hybrid-physx-mod-1-03-available/" target="_blank">modifications</a> !</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-3129" title="Hybrid_tweak-town" src="http://physxinfo.com/news/wp-content/uploads/2010/05/Hybrid_tweak-town.jpg" alt="" width="500" height="272" /></p>
<p>Quoting <strong>GenL</strong>, Hybrid PhysX mod creator</p>
<blockquote>
<p style="text-align: justify;">I&#8217;m seriously amazed&#8230; seems like you are right! I just didn&#8217;t test it  yesterday because i saw a user report saying otherwise on another site,  but now i&#8217;ve tested it by myself on <strong>Windows XP</strong> and <strong>Windows 7 x64</strong> &#8211; it  really works &#8220;<strong>out of the box</strong>&#8221; with <strong>257.15</strong>.</p>
<p style="text-align: justify;">In Windows XP i&#8217;ve just extended the fake desktop, and on Windows 7 i  created one non-extended &#8211; that&#8217;s all i needed to get GPU-PhysX working.  And even more surprising &#8211; <strong>timebomb issue is gone too</strong>, at least for its  normal time interval (~30 seconds in FluidMark).</p>
</blockquote>
<p style="text-align: justify;">Originally, Hybrid PhysX configurations were officially <a href="http://physxinfo.com/news/330/official-nvidia-position-on-hybrid-ati-nv-physx-configurations/" target="_blank">blocked by Nvidia</a> in Q4 2009.</p>
<p style="text-align: justify;"><strong>Update:</strong> video from <a href="http://www.tweakpc.de/news/18686/geforce-257-15-beta-video-zeigt-physx-auch-mit-ati-karten/" target="_blank">TweakPC</a>, showing Hybrid system working with 257.15 drivers. In addition &#8211; tests by <a href="http://www.geeks3d.com/20100528/test-r257-15-can-fix-everything-radeon-and-geforce-cards-can-now-work-again-together-side-by-side-for-3d-and-physx/" target="_blank">Geeks3D</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/BRikKybcno0&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/BRikKybcno0&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">What&#8217;s this &#8211; accidental mistake or permanent change, ticket to the bright future for Hybrid PhysX systems ?</p>
<p style="text-align: justify;"><strong><span style="color: #ff0000;">Update #2: </span></strong>unfortunately, this was <a href="http://www.anandtech.com/show/3744/nvidia-forceware-257-heterogeneous-gpu-physx-its-a-bug-not-a-feature" target="_blank">just a bug</a>.</p>
<blockquote>
<p style="text-align: justify;">Yes, <strong>this is a bug</strong> in the latest build of PhysX that was packaged with the driver. We&#8217;ll be fixing this issue ASAP &#8211; the WHQL driver launching in early June won&#8217;t have this issue. &#8211; NVIDIA.</p>
</blockquote>
<p style="text-align: justify;">Shame on you, Nvidia. Anyway, we still have <a href="http://www.physxinfo.com/news/2789/hybrid-physx-mod-1-03-available/" target="_blank">Hybrid PhysX</a> mod.</p>
<p style="text-align: justify;"><strong>Update #3</strong>: official statement <a href="http://blogs.nvidia.com/ntersect/2010/05/update-on-release-256-physx-support-1.html" target="_blank">from Nvidia</a></p>
<blockquote>
<p style="text-align: justify;">The fact remains that the investment to do a <strong>full QA cycle</strong> on this  AMD/NVIDIA hybrid GPU configuration is <strong>beyond what NVIDIA can support</strong> at  this time. The cost of maintaining AMD/NVIDIA hybrid configurations is  larger than the development expense for PhysX, and I do expect that there are games and configurations where this type  of system just won’t work.</p>
</blockquote>
<p style="text-align: justify;">Use comments to this post to provide your feedback.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/3117/release-the-hybrids-nvidia-reconsiders-ati-nv-physx-setups/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Manju Hedge, former CUDA and PhysX VP, is leaving NVIDIA to join AMD</title>
		<link>http://physxinfo.com/news/3060/manju-hedge-former-cuda-and-physx-vp-is-leaving-nvidia-to-join-amd/</link>
		<comments>http://physxinfo.com/news/3060/manju-hedge-former-cuda-and-physx-vp-is-leaving-nvidia-to-join-amd/#comments</comments>
		<pubDate>Tue, 25 May 2010 14:48:48 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[Ageia PPU]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Nvidia]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3060</guid>
		<description><![CDATA[
KitGuru website has brought us news that Manju Hedge, former CUDA and PhysX Solutions Vice President (previously &#8211; CEO and co-founder of Ageia) has left NVIDIA to join AMD.
Our own sources at NVIDIA are indicating  &#8211; this information is truthful.
However, according to our data, Manju departure won&#8217;t affect PhysX (he hasn&#8217;t been working on PhysX [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-3080" title="manju_1" src="http://physxinfo.com/news/wp-content/uploads/2010/05/manju_1.jpg" alt="" width="370" height="313" /></p>
<p style="text-align: justify;"><a href="http://www.kitguru.net/components/graphic-cards/faith/nvidias-vp-for-cuda-and-physx-moves-to-amd/" target="_blank">KitGuru</a> website has brought us news that <strong>Manju Hedge</strong>, former CUDA and PhysX Solutions Vice President (previously &#8211; CEO and co-founder of Ageia) <strong>has left NVIDIA</strong> to <strong>join AMD</strong>.</p>
<p style="text-align: justify;">Our own sources at NVIDIA are indicating  &#8211; <strong>this information is truthful</strong>.</p>
<p style="text-align: justify;">However, according to our data, Manju departure <strong>won&#8217;t affect</strong> PhysX (he hasn&#8217;t been working on PhysX for over a year) or CUDA development process in NVIDIA, and his new roll in AMD <strong>won&#8217;t be connected</strong> to game physics related projects (instead, Manju is going to be involved in ISV recruitment).</p>
<p style="text-align: justify;"><strong>Update:</strong> Pursuant to <a href="http://www.forbes.com/feeds/businesswire/2010/05/27/businesswire140261121.html" target="_blank">latest press-release</a>, Manju Hedge will lead <strong>AMD Fusion Experience Program</strong>.</p>
<p style="text-align: justify;"><strong>Update #2:</strong> from <a href="http://www.xbitlabs.com/news/cpu/display/20100527073143_Ex_Nvidia_CUDA_PhysX_Guru_Joins_AMD_to_Promote_Heterogeneous_Multi_Core_Chips.html" target="_blank">X-bit Labs</a> article</p>
<blockquote>
<p style="text-align: justify;">In particular, [Manju Hedge] will manage the developer relations teams that help  independent software developers (ISVs) to implement program code  optimized for heterogeneous multi-core microprocessors.</p>
</blockquote>
<p style="text-align: justify;">We want to thanks <strong>Manju Hedge</strong> for awesome work on PhysX front and wish him best of luck with this new assignment !</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/3060/manju-hedge-former-cuda-and-physx-vp-is-leaving-nvidia-to-join-amd/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Hybrid PhysX mod 1.03 available</title>
		<link>http://physxinfo.com/news/2789/hybrid-physx-mod-1-03-available/</link>
		<comments>http://physxinfo.com/news/2789/hybrid-physx-mod-1-03-available/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 05:06:51 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Hybrid PhysX]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Hybrid]]></category>
		<category><![CDATA[Nvidia]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2789</guid>
		<description><![CDATA[GenL has finally updated Hybrid PhysX mod to version 1.03 &#8211; this release supports 197.xx GPU drivers and lastest 09.10.0222 PhysX System Software.
UPDATE: New Hybrid PhysX Mod 1.04ff available.  For 257.21 and newer GeForce drivers.

DESCRIPTION:
This mod will enable hardware PhysX support for NVIDIA GPU, when non-NVIDIA GPU is used as a primary display device.
- intended [...]]]></description>
			<content:encoded><![CDATA[<p><strong>GenL</strong> has <a href="http://www.ngohq.com/graphic-cards/17706-hybrid-physx-mod-v1-03-a.html" target="_blank">finally updated</a> <strong>Hybrid PhysX</strong> mod to version <strong><span style="color: #008000;">1.03</span></strong> &#8211; this release supports <strong>197.xx GPU</strong> drivers and lastest <strong>09.10.0222</strong> PhysX System Software.</p>
<p><span style="color: #008000;"><strong>UPDATE</strong></span>: New <strong>Hybrid PhysX Mod 1.04ff</strong> <a href="http://physxinfo.com/news/3334/new-hybrid-physx-mod-1-04ff-is-out/" target="_blank">available</a>.  For 257.21 and newer GeForce drivers.</p>
<blockquote>
<p style="text-align: justify;"><strong>DESCRIPTION:</strong><br />
This mod will enable hardware PhysX support for NVIDIA GPU, when non-NVIDIA GPU is used as a primary display device.<br />
- intended only for WDDM 1.1 OS (<strong>Windows 7</strong>) and NT5 WDM OS (<strong>Windows XP/2003</strong>).<br />
- only for multi-vendor multi-GPU configurations.</p>
<p><strong>VERSION HISTORY:</strong></p>
<p>1.03 &#8211; 21/04/2010:<br />
- added support for <strong>fixing a timebomb</strong>, introduced in 196.75 and 197.xx drivers (<a href="http://www.ngohq.com/graphic-cards/16223-nvidia-disables-physx-when-ati-card-is-present-144.html#post92399" target="_blank">gravity reverse</a> + overall slowdown after a few seconds of PhysX processing)<br />
- mod will now attempt to patch PhysX System Software files (helps to <strong>eliminate desktop extension</strong> requirement on Windows 7)<br />
- mod will now disable &#8220;nvsvc&#8221; service autostart (helps to fix problems with fake displays)<br />
- improved <strong>patching process</strong> (no more need to reboot in Safe Mode or terminate any process)<br />
- improved<strong> patching logic</strong> (mod will no more try to patch non-existent files)<br />
- improved accuracy of some patterns to avoid unnecessary patching</p></blockquote>
<p>You can download <strong>Hybrid PhysX Mod 1.03</strong> from <a href="http://physxfiles.com/PhysX-mod-1.03.rar">our server</a> (2.2 mb) *</p>
<blockquote>
<p style="text-align: justify;">Q: Is there a virus/trojan/malware inside? My security software thinks  so.<br />
A: Your security software can make mistakes and thus is unreliable, just  like any other security software. There are no such thing here.</p>
</blockquote>
<p style="text-align: justify;"><span style="color: #008080;">Update #2:</span> <strong>257.21</strong> <span style="text-decoration: underline;">WHQL</span> GeForce Driver and <strong>9.10.0223</strong> PhysX System Software <strong><span style="color: #ff0000;">are not working</span></strong> with 1.03 mod.</p>
<p style="text-align: justify;"><strong><span style="color: #008000;">No need</span></strong> to use Hybrid PhysX mod with <span style="text-decoration: underline;">BETA</span> <strong>257.15</strong> GeForce Driver.</p>
<p style="text-align: justify;"><span style="color: #ff0000;"><strong>Update:</strong></span> situation regarding Trojan alert. Aqusations by <a href="http://www.hardocp.com/news/2010/04/29/hybrid_physx_mod_package_contained_trojan" target="_blank">HardOCP</a>. Responce from <a href="http://www.ngohq.com/news/17755-ngohq-responds-to-hardocps-false-accusations.html" target="_blank">NGOHQ</a>.</p>
<p style="text-align: justify;"><span style="color: #008000;"><strong> </strong></span></p>
<p>For <strong>installation guide</strong> and <strong>FAQ</strong> please refer to <a href="http://www.ngohq.com/graphic-cards/17706-hybrid-physx-mod-v1-03-a.html" target="_blank">NGOHQ</a> or our previous <a href="http://physxinfo.com/news/942/hybrid-physx-mod-1-02-195-xx-drivers-and-win-xp-support/" target="_blank">collection of links</a>.</p>
<p>Use commentaries to this article or thread at <a href="http://www.ngohq.com/graphic-cards/16223-nvidia-disables-physx-when-ati-card-is-present-146.html" target="_blank">NGOHQ forums</a> to report errors/positive results.</p>
<p><em>* PhysXinfo is not responcible for any harm this file can cause to  your system. Use it for your own risk.</em></p>
]]></content:encoded>
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		<slash:comments>45</slash:comments>
		</item>
		<item>
		<title>Nvidia cripples PhysX performance: True or False ?</title>
		<link>http://physxinfo.com/news/2747/nvidia-cripples-physx-performance-true-or-false/</link>
		<comments>http://physxinfo.com/news/2747/nvidia-cripples-physx-performance-true-or-false/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 12:07:57 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Drivers]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[Nvidia]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2747</guid>
		<description><![CDATA[Recent news coming from NGOHQ website with statement &#8220;performance on non-Cuda cards got dropped even further (from 20 fps to 5  fps [Mirror's Edge]) in the recent PhysX software&#8221; have forced us to perform more detailed testing procedures, to discover how actually valid such claims are.
Update:  From NGOHQ:

After deeper investigation, this issue has [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Recent news coming from <a href="http://www.ngohq.com/news/17683-nvidia-cripples-physx-performance.html" target="_blank">NGOHQ</a> website with statement &#8220;performance on <strong>non-Cuda</strong> cards <strong>got dropped even further</strong> (from 20 fps to 5  fps [Mirror's Edge]) in the <strong>recent PhysX software</strong>&#8221; have forced us to perform more detailed testing procedures, to discover how actually valid such claims are.</p>
<p style="text-align: justify;"><strong><span style="color: #ff0000;">Update: </span></strong> From NGOHQ:</p>
<blockquote>
<p style="text-align: justify;">After deeper investigation, this issue has identified as a rare overflow  bug. Looks like Nvidia PhysX System Software 9.10.0222 doesn&#8217;t cripple  performance, but I&#8217;ll run more tests just to be sure</p>
</blockquote>
<p style="text-align: justify;">In following article we are comparing both <strong>GPU and CPU</strong> performance of PhysX effects, using most recent PhysX System Software <strong>9.10.0222</strong> (blamed for &#8220;ruining game experience&#8221;), previous <strong>9.10.0129</strong> version and several games &#8211; <strong>Mirror&#8217;s Edge 1.01</strong> and <strong>Cryostasis Tech Demo</strong>.</p>
<p style="text-align: justify;">System: C2Q 9400 @2.66 GHz CPU, GTX 275 GPU, 4GB RAM, Windows 7 Professional x64</p>
<p style="text-align: justify;"><strong>MIRROR&#8217;S EDGE</strong>.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2751" title="ME Screen1" src="http://physxinfo.com/news/wp-content/uploads/2010/04/ME-Screen1.jpg" alt="" width="550" height="250" /></p>
<p style="text-align: justify;">Standart &#8220;Flight Fly By&#8221; sequence was used (can be activated by &#8220;- FlybyFlight&#8221; parameter), in-game setting; 1680&#215;1050, all high, 4xAA. Framerate measured by FRAPS 3.0.1.</p>
<p style="text-align: center;"><img class="size-full wp-image-2760 nob aligncenter" title="ME_bench" src="http://physxinfo.com/news/wp-content/uploads/2010/04/ME_bench.png" alt="" width="610" height="370" /></p>
<p><span id="more-2747"></span></p>
<p style="text-align: justify;">As you may see, there is almost <strong>no difference</strong> in PhysX performance with different System Software versions. Moreover, our framerate pattern correlates with early benchmarks, published more than a year ago, like  <a href="http://www.overclockersclub.com/reviews/mirrors_edge/3.htm" target="_blank">Overclockers Club</a> or <a href="http://techreport.com/articles.x/16392/4" target="_blank">Tech Report.</a></p>
<p style="text-align: justify;"><strong>CRYOSTASIS TECH DEMO</strong></p>
<p style="text-align: center;"><strong><img class="alignnone size-full wp-image-2755" title="Cryo Screen1" src="http://physxinfo.com/news/wp-content/uploads/2010/04/Cryo-Screen1.jpg" alt="" width="550" height="250" /><br />
</strong></p>
<p style="text-align: justify;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/04/Cryo-Settings.png" rel="shadowbox[post-2747];player=img;" target="_blank">In-game settings</a> (click to view). Framerate measured by internal benchmark system.</p>
<p style="text-align: center;"><img class="alignnone nob size-full wp-image-2765" title="CRYO_bench" src="http://physxinfo.com/news/wp-content/uploads/2010/04/CRYO_bench.png" alt="" width="610" height="372" /></p>
<p style="text-align: justify;">Again, framerate with 9.10.0222 and 9.10.0129 drivers <strong>is equal</strong>. CPU PhysX performance is similar to <a href="http://www.firingsquad.com/hardware/cryostasis_techdemo_performance/page4.asp" target="_blank">other tests</a>.</p>
<p style="text-align: justify;"><strong>SUM: </strong>according to our tests, there is <strong>no difference</strong> in performance between <strong>9.10.0222</strong> and <strong>9.10.0129</strong> System Software, either for CPU or GPU calculations. We can not also verify any performance degradation compared to previous benchmarking results.<strong> </strong></p>
<p style="text-align: justify;">Thus, we see two explanations of original statement:</p>
<p style="text-align: justify;">1) Performance impairment really does exist, but does occur only when <strong>non-Nvidia</strong> GPU is spotted in the system.</p>
<p style="text-align: justify;">2) Mr. Eran &#8220;Regeneration&#8221; Badit has provided not very accurate information, either without malicious intent or with it.</p>
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		<title>AMD and Nvidia: controversy over physics</title>
		<link>http://physxinfo.com/news/2664/amd-and-nvidia-controversy-over-physics/</link>
		<comments>http://physxinfo.com/news/2664/amd-and-nvidia-controversy-over-physics/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 07:54:20 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Bullet]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[PhysX]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2664</guid>
		<description><![CDATA[Decent article called &#8220;AMD and NVIDIA butt heads over physics&#8221; emerges on Atomic MPC website yesterday.
Richard Huddy, AMD&#8217;s Worldwide Developer Relations Manager, Ashu Rege, Nvidia&#8217;s Senior Director of Content and Technology, and Nadeem Mohammad, Nvidia&#8217;s Director of Product Management and PhysX, are speaking out against physics engines support strategies of their rival companies. During discussion, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Decent article called &#8220;<a href="http://www.atomicmpc.com.au/Feature/170767,amd-and-nvidia-butt-heads-over-physics.aspx/1" target="_blank">AMD and NVIDIA butt heads over physics</a>&#8221; emerges on <em>Atomic MPC</em> website yesterday.</p>
<p style="text-align: justify;"><strong>Richard Huddy</strong>, AMD&#8217;s Worldwide Developer Relations Manager, <strong>Ashu Rege</strong>, Nvidia&#8217;s Senior Director of Content and Technology, and <strong>Nadeem Mohammad</strong>, Nvidia&#8217;s Director of Product Management and PhysX, are speaking out against physics engines support strategies of their rival companies. During discussion, <strong>Bullet physics SDK</strong> is opposed to <strong>PhysX SDK</strong>.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2667" title="ATI_vs_NVIDIA" src="http://physxinfo.com/news/wp-content/uploads/2010/03/ATI_vs_NVIDIA.jpg" alt="" width="300" height="199" /></p>
<p style="text-align: justify;">Apart from slight pro-AMD tone and some factial mistakes in engines descriptions, it&#8217;s interesting read. Conclusion we are complitely agreed with:</p>
<blockquote>
<p style="text-align: justify;">Whether or not Bullet takes off remains to be seen, but the next few  years will certainly be an interesting challenge for both companies.</p>
</blockquote>
<p style="text-align: justify;">However, as we&#8217;ve already took a view at <a href="http://physxinfo.com/news/2279/amd-and-physx-history-of-the-problem/" target="_blank">AMD and PhysX relationship history</a>, future of that <strong>AMD-promoted GPU Bullet</strong> and it&#8217;s implementation in games (not Bullet SDK itself) isn&#8217;t looking so bright and clear for us.</p>
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		<slash:comments>1</slash:comments>
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		<title>Hybrid PhysX: 197.xx drivers and PhysX performance fix</title>
		<link>http://physxinfo.com/news/2643/hybrid-physx-197-xx-drivers-and-physx-performance-fix/</link>
		<comments>http://physxinfo.com/news/2643/hybrid-physx-197-xx-drivers-and-physx-performance-fix/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 06:30:05 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Hybrid PhysX]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[Hybrid]]></category>
		<category><![CDATA[Nvidia]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2643</guid>
		<description><![CDATA[Recent PhysX drivers 9.10.0222 and 197.xx NV GPU drivers are mostly incompatible with 1.02 GenL Mod for Hybrid PhysX systems (witch hunt, another round) &#8211; using this drivers set will results in Metro 2033 crashes, abnormal FluidMark behaviour and performance problems in other PhysX games.
However, user Containforum, known for his Hybrid PhysX installation guide and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Recent PhysX drivers <strong>9.10.0222</strong> and <strong>197.xx NV GPU</strong> drivers are mostly incompatible with <a href="http://physxinfo.com/news/942/hybrid-physx-mod-1-02-195-xx-drivers-and-win-xp-support/" target="_blank">1.02 GenL Mod</a> for <strong>Hybrid PhysX </strong>systems (witch hunt, another round) &#8211; using this drivers set will results in Metro 2033 crashes, <a href="http://www.youtube.com/watch?v=2TOXo98l4aU" target="_blank">abnormal FluidMark behaviour</a> and performance problems in other PhysX games.</p>
<p style="text-align: justify;">However, user <strong>Containforum</strong>, known for his <a href="http://physxinfo.com/news/1251/how-to-set-up-hybrid-physx-system-video-guide/" target="_blank">Hybrid PhysX installation guide</a> and <a href="http://physxinfo.com/news/2032/hybrid-physx-catalyst-10-2-and-extended-display-fix/" target="_blank">Catalyst 10.2 extended display fix</a>, has come out with a solution &#8211; he created a &#8220;patch&#8221;, that resolves  performance problems (at least for <strong>FluidMark</strong>) and allows you to use <strong>Hybrid PhysX</strong> without necessity to extend display.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/2Qam6aEM10U&amp;hl=en_GB&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/2Qam6aEM10U&amp;hl=en_GB&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;"><strong>Update:</strong> You can download <strong>containforum&#8217;s </strong>fix <strong>1.02</strong> <a href="http://rapidshare.com/files/369614326/Hybrid_PhysX_197.13_ED___LP_Fix_V1.02.zip" target="_blank">here</a> (25 mb). GenL mod must be applied firstly.</p>
<p style="text-align: justify;"><strong>Update #2:</strong> comment from GenL</p>
<blockquote>
<p style="text-align: justify;">Result can’t be called a “patch” anyway. This package contains several unmodified (unpatched) files from PhysX SS  v9.09.1112 and v9.10.0129. While this can’t be a proper solution for  newer versions of PhysX SS, i’m surprised it worked for people</p>
</blockquote>
<p style="text-align: justify;"><strong>Update #3:</strong> <a href="http://rapidshare.com/files/370927510/Hybrid_PhysX_Extended_Display_Fix.zip" target="_blank">Extended display fix</a> only.</p>
<p style="text-align: justify;"><span style="color: #ff0000;"><strong>UPDATE:</strong></span> Hybrid PhysX mod <strong>1.03</strong> <a href="http://physxinfo.com/news/2789/hybrid-physx-mod-1-03-available/" target="_blank">released</a> – with timebomb  fix and lastest drivers  support.</p>
<p style="text-align: justify;">It&#8217;s recommended to use it with 196.34 drivers and latest PhysX System Software.</p>
<p style="text-align: justify;">Please use this post or comment at youtube to report <strong>if this fix is working</strong> with other GPU PhysX games, or any problems you will encounter.</p>
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		<slash:comments>46</slash:comments>
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		<title>Nvidia PhysX Demo: Raging Rapids Ride</title>
		<link>http://physxinfo.com/news/2522/nvidia-physx-demo-raging-rapids-ride/</link>
		<comments>http://physxinfo.com/news/2522/nvidia-physx-demo-raging-rapids-ride/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 23:04:19 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[PhysX]]></category>
		<category><![CDATA[SPH Fluids]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2522</guid>
		<description><![CDATA[Apart from Supersonic Rocket Sled demo all of you are probably familar already, for GF100 launch Nvidia has prepared another technical PhysX demo, called Raging Rapids Ride, with boat riding down a montain river &#8211; maybe not so impressive in graphics aspect, but with intensive and complex real-time fluid simulation.

It using PhysX SDK based objects [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Apart from <a href="http://physxinfo.com/news/1964/rocket-sled-dx11-and-physx-features-trailer/" target="_blank">Supersonic Rocket Sled</a> demo all of you are probably familar already, for <strong>GF100</strong> launch Nvidia has prepared another technical PhysX demo, called <strong>Raging Rapids Ride</strong>, with boat riding down a montain river &#8211; maybe not so impressive in graphics aspect, but with <strong>intensive and complex real-time fluid</strong> simulation.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/g5LkSYQG7o4&amp;hl=en_GB&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/g5LkSYQG7o4&amp;hl=en_GB&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">It using <strong>PhysX SDK</strong> based objects with custom <strong>hybrid water simulation</strong>, utilizing both heightfield fluid solver and particle simulation.  Boat behaviour is a <strong>little choppy</strong>, escpecially when it collides with waterside surface, but water simulation looks <strong>very impressive</strong>.</p>
<p style="text-align: justify;"><span style="color: #008000;"><strong>Update:</strong></span> You can download Raging Rapids Ride demo <a href="http://www.hardwareluxx.de/index.php/downloads/software/systemutilities/doc_details/140-ragingrapidsride.html" target="_blank">here</a></p>
<p style="text-align: justify;">Grid based shallow water flowing pass a terrain with high slope is automatically turned into particle waterfall, and than &#8211; back to heightfield water (thus, <strong>two different fluid solvers</strong> are used simultaneously).</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2535" title="waterfall" src="http://physxinfo.com/news/wp-content/uploads/2010/03/waterfall.jpg" alt="" width="600" height="226" /></p>
<p><span id="more-2522"></span></p>
<p style="text-align: justify;"><strong>Dynamic wakes</strong> are generated, as boat mover along the river. When solid objects impacts with water they generate waves, splashes and sprays.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2557" title="wake" src="http://physxinfo.com/news/wp-content/uploads/2010/03/wake.jpg" alt="" width="600" height="237" /></p>
<p style="text-align: justify;">Foams swirl and show off the vortices, as they are advected along the water’s <strong>velocity field</strong>.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2541" title="foam" src="http://physxinfo.com/news/wp-content/uploads/2010/03/foam.jpg" alt="" width="600" height="249" /></p>
<p style="text-align: justify;">Finally, scene includes some <strong>tearable cloth</strong> banners, <strong>sofbody</strong> based plants and floating logs (with properly calculated buoyancy).</p>
<p style="text-align: justify;">Interesting detail &#8211; apart from fact that this demo is limited to <strong>Nvidia GPU only</strong>, it includes <strong>multi-threaded CPU implementation</strong> of all physics simulations (up to 8 threads can be used). However, even with sufficient load of <strong>all four cores</strong> for our <strong>C2Q 9400 CPU</strong>, average framerate is around <strong>5-8 fps</strong>.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-2553" title="RRR_cpu_load" src="http://physxinfo.com/news/wp-content/uploads/2010/03/RRR_cpu_load.png" alt="" width="416" height="94" /></p>
<p style="text-align: justify;"><strong>10-12 fps</strong> &#8211; on a <strong>single GTX 275</strong>. And <strong>~30</strong> &#8211; with <strong>dedicated GTX 260</strong> GPU.</p>
<p style="text-align: justify;">
<p style="text-align: justify;"><strong>Sum: </strong>interesting demo, but mostly in terms of fluid simulation variety and complexity &#8211; graphics isn&#8217;t that impressive, boat and camera controls aren&#8217;t very friendly (when you are trying to control them).</p>
<p style="text-align: justify;">But it&#8217;s good to see <strong>Heightfield Fluid solver</strong> in action finally &#8211; it was promised to be implemented into PhysX SDK for years. Keep your fingers crossed, as it may be already included in <strong>PhysX SDK 3.0.</strong></p>
<p style="text-align: justify;">We believe that <strong>Raging Rapids Ride</strong> demo is going to be available for public download soon enough.</p>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>Nvidia GTX 480: up to 2.5x Performance in PhysX</title>
		<link>http://physxinfo.com/news/2519/nvidia-gtx-480-up-to-2-5x-performance-in-physx/</link>
		<comments>http://physxinfo.com/news/2519/nvidia-gtx-480-up-to-2-5x-performance-in-physx/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 23:04:07 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Hardware]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[GF100]]></category>
		<category><![CDATA[Nvidia]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2519</guid>
		<description><![CDATA[Well, NDA for new GTX480/470 GPUs from Nvidia is lifting now all over the world, and we are ready to spoil some details about PhysX computing capabilities of new GPUs.

Not bad, huh ? GTX 480 promises 2.5x performance gain over GTX 285 in PhysX calculations. To reinforce this statement, some benchmarking results vere revealed.
First one [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Well, NDA for new <strong>GTX480/470</strong> GPUs from Nvidia is lifting now all over the world, and we are ready to spoil some details about <strong>PhysX computing capabilities</strong> of new GPUs.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2573" title="GTX480_PhysX" src="http://physxinfo.com/news/wp-content/uploads/2010/03/GTX480_PhysX.jpg" alt="" width="580" height="294" /></p>
<p style="text-align: justify;">Not bad, huh ? <strong>GTX 480</strong> promises <strong>2.5x</strong> performance gain over <strong>GTX 285</strong> in PhysX calculations. To reinforce this statement, some benchmarking results vere revealed.</p>
<p style="text-align: justify;">First one &#8211; for <strong>Raging Rapid Ride</strong> techno-demo, featuring complex water simulation (you can read our <a href="http://physxinfo.com/news/2522/nvidia-physx-demo-raging-rapids-ride/" target="_blank">overview here</a>).</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2576" title="GTX480_PhysX_2" src="http://physxinfo.com/news/wp-content/uploads/2010/03/GTX480_PhysX_2.png" alt="" width="580" height="269" /></p>
<p><span id="more-2519"></span></p>
<p style="text-align: justify;">Second one  &#8211; for actual GPU PhysX enhanced <a href="http://physxinfo.com/news/1689/gpu-physx-in-dark-void-comparison-video/" target="_blank">Dark Void</a> title, released in January.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2579" title="GTX480_PhysX_3" src="http://physxinfo.com/news/wp-content/uploads/2010/03/GTX480_PhysX_3.png" alt="" width="580" height="247" /></p>
<p style="text-align: justify;">In addition, <strong>GTX 480</strong>&#8217;s ability to simulate and render up to 1 000 000 particles in <strong>Supersonic Sled</strong> demo was mentioned.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2581" title="GTX480_PhysX_4" src="http://physxinfo.com/news/wp-content/uploads/2010/03/GTX480_PhysX_4.png" alt="" width="580" height="321" /></p>
<p style="text-align: justify;">That is all what we have for you today <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p style="text-align: justify;"><strong><span style="color: #ff0000;">Update: </span></strong>PhysX performance graphs from various <strong>GTX 480/GTX 470</strong> reviews around the web:</p>
<p style="text-align: justify;"><strong><a href="http://www.ninjalane.com/reviews/video/nv_gtx480/page14.aspx" target="_blank">NVIDIA GeForce GTX 480 Video Card Review</a></strong> by NjnjaLane</p>
<p style="text-align: center;"><img class="size-full wp-image-2603 nob aligncenter" title="nv_gtx480_dod" src="http://physxinfo.com/news/wp-content/uploads/2010/03/nv_gtx480_dod.png" alt="" width="570" height="281" /></p>
<p style="text-align: justify;"><a href="http://www.techpowerup.com/reviews/NVIDIA/GeForce_GTX_480_Fermi/29.html" target="_blank"><strong>NVIDIA GeForce GTX 480 Ferm</strong>i</a> by techPowerUp</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2605" title="physx_fermi" src="http://physxinfo.com/news/wp-content/uploads/2010/03/physx_fermi.gif" alt="" width="400" height="173" /></p>
<p style="text-align: justify;"><strong><a href="http://www.anandtech.com/video/showdoc.aspx?i=3783&amp;p=5" target="_blank">NVIDIA’s GeForce GTX 480 and GTX 470</a></strong> by AnandTech</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2615" title="RRR_physx_GTX480" src="http://physxinfo.com/news/wp-content/uploads/2010/03/RRR_physx_GTX480.png" alt="" width="550" height="337" /></p>
<p style="text-align: justify;"><strong><a href="http://www.fudzilla.com/content/view/18242/1/1/7/" target="_blank">GTX 480 Fermi reviewed, finally</a></strong> by Fudzilla</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-2617" title="batman_GTX480_physix" src="http://physxinfo.com/news/wp-content/uploads/2010/03/batman_GTX480_physix.jpg" alt="" width="499" height="320" /></p>
<p style="text-align: justify;"><strong><a href="http://www.hardwareheaven.com/reviews.php?reviewid=950&amp;pageid=17" target="_blank">NVIDIA GeForce GTX 480 Graphics Card Review</a></strong> by HardwareHeaven</p>
<p style="text-align: center;"><img class="size-full wp-image-2619 aligncenter" title="Dark_Void_PhysX_GTX480-GTX285" src="http://physxinfo.com/news/wp-content/uploads/2010/03/Dark_Void_PhysX_GTX480-GTX285.jpg" alt="" width="437" height="434" /></p>
<p style="text-align: justify;"><strong><a href="http://sh.beareyes.com.cn/2/lib/201003/27/20100327115_56.htm" target="_blank">GTX480/470 GPU Review</a></strong> by beareyes.com.cn</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-2631" title="mstar_physx" src="http://physxinfo.com/news/wp-content/uploads/2010/03/mstar_physx.jpg" alt="" width="499" height="353" /></p>
<p style="text-align: justify;"><strong><a href="http://www.pcpop.com/doc/0/508/508221_65.shtml" target="_blank">GTX480/470 GPU Review</a></strong> by pcpop.com</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2634" title="batman_PhysX_Fermi" src="http://physxinfo.com/news/wp-content/uploads/2010/03/batman_PhysX_Fermi.gif" alt="" width="500" height="500" /></p>
<p style="text-align: justify;"><strong><a href="http://www.tweaktown.com/reviews/3235/nvidia_geforce_gtx_480_overclocking_with_voltage_adjustment/index12.html" target="_blank">NVIDIA GeForce GTX 480 Overclocking with Voltage Adjustment</a></strong> by Tweak Town</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-2776" title="pcpop_GTX480_PhysX" src="http://physxinfo.com/news/wp-content/uploads/2010/03/pcpop_GTX480_PhysX.jpg" alt="" width="500" height="575" /></p>
<p style="text-align: justify;"><strong><a href="http://www.extrahardware.cz/test-geforce-gtx-480-iv-physx-gpgpu-cuda-opencl-directcompute-compute-shader?page=0%2C0" target="_blank">GTX 480 Test Part IV &#8211; PhysX and GPGPU</a></strong> by Extra Hardware</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-2834" title="fluidmark_score" src="http://physxinfo.com/news/wp-content/uploads/2010/03/fluidmark_score.png" alt="" width="465" height="214" /></p>
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		<title>Nvidia: we would not cash somebody in for using PhysX</title>
		<link>http://physxinfo.com/news/2315/nvidia-we-wouldnt-cash-somebody-in-for-using-physx/</link>
		<comments>http://physxinfo.com/news/2315/nvidia-we-wouldnt-cash-somebody-in-for-using-physx/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 18:55:45 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[PhysX]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2315</guid>
		<description><![CDATA[
In recent interview to Xbit Labs, Ashutosh Rege, the worldwide director of developer technology at Nvidia, denies accusations of bribing game developers for implementation of  GPU PhysX, stated by AMD.
Such claims were given by Richard Huddy, AMD’s senior manager of developer relations, in his interview to THINQ.co.uk website:

“What I’ve seen with physics, or PhysX [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob size-medium wp-image-333 aligncenter" title="Nvidia_logo" src="http://physxinfo.com/news/wp-content/uploads/2009/09/Nvidia_logo-300x233.jpg" alt="" width="163" height="128" /></p>
<p style="text-align: justify;">In recent interview to Xbit Labs, <strong>Ashutosh Rege</strong>, the worldwide director of developer technology at Nvidia, denies accusations of bribing game developers for implementation of  <strong>GPU PhysX</strong>, stated by AMD.</p>
<p style="text-align: justify;">Such claims were given by <strong>Richard Huddy</strong>, AMD’s senior manager of developer relations, in <a href="http://www.thinq.co.uk/news/2010/3/8/amd-game-devs-only-use-physx-for-the-cash/" target="_blank">his interview to THINQ.co.uk</a> website:</p>
<blockquote>
<p style="text-align: justify;">“What I’ve seen with physics, or <strong>PhysX</strong> rather, is that Nvidia create a  marketing deal with a title, and then as part of that marketing deal,  they have the right to go in and implement <strong>PhysX</strong> in the game.”</p>
</blockquote>
<p style="text-align: justify;">Following responce from Nvidia <strong>Ashutosh Rege</strong></p>
<blockquote>
<p style="text-align: justify;">&#8220;There could be no deal under which we would cash somebody in for using <strong> PhysX</strong>&#8220;</p>
<p style="text-align: justify;">&#8220;What we do when we add <strong>GPU PhysX</strong> engagement with the developer is that  in no shape or form we do anything harmful for the rest of the  platforms, those that do not support <strong>GPU PhysX</strong>. It is just an additive  value to our GeForce customers and eventually it boosts game experience  on the PC&#8221;</p>
</blockquote>
<p>Source: <a href="http://www.xbitlabs.com/news/multimedia/display/20100311101148_Nvidia_Denies_Bribing_Game_Developers_for_Implementation_of_PhysX.html" target="_blank">Xbitlabs.com</a></p>
<p style="text-align: justify;"><strong>Update: </strong>additional commentaries from <strong>Nadeem Mohammed</strong>, Director of PhysX Product Management:</p>
<blockquote>
<p style="text-align: justify;">Once <strong>PhysX</strong> is selected and the  developer plans to have a PC version, we will work closely with them to  provide whatever engineering and technical assistance to make the PC  version as good as it can be &#8211; and hopefully that includes pushing the  edge on special <strong>PhysX</strong> effects which may require GPU acceleration for  best performance.</p>
<p style="text-align: justify;">We will &#8220;invest” our time, energy, expertise and  technology to make good games into great PC titles &#8211; if that&#8217;s what AMD  is talking about then sure they are right!</p>
</blockquote>
<p>Source: <a href="http://www.pcgameshardware.com/aid,706466/AMD-vs-Nvidia-Nvidia-responds-to-AMDs-attack-on-Physx/News/" target="_blank">PCGamesHardware.com</a></p>
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