<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>PhysXInfo.com - PhysX News &#187; Newton</title>
	<atom:link href="http://physxinfo.com/news/tag/newton/feed/" rel="self" type="application/rss+xml" />
	<link>http://physxinfo.com/news</link>
	<description></description>
	<lastBuildDate>Wed, 08 Feb 2012 15:52:06 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Popular Physics Engines comparison: PhysX, Havok and ODE</title>
		<link>http://physxinfo.com/news/1000/popular-physics-engines-comparison-physx-havok-and-ode/</link>
		<comments>http://physxinfo.com/news/1000/popular-physics-engines-comparison-physx-havok-and-ode/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 12:12:06 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[Bullet]]></category>
		<category><![CDATA[Havok]]></category>
		<category><![CDATA[Newton]]></category>
		<category><![CDATA[ODE]]></category>
		<category><![CDATA[PhysX]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=1000</guid>
		<description><![CDATA[<style type="text/css">
#leftcontainerBox {
float:left;
position: fixed;
top: 60%;
left: 70px;
}

#leftcontainerBox .buttons {
float:left;
clear:both;
margin:4px 4px 4px 4px;

padding-bottom:2px;
}


#bottomcontainerBox {
height: 30px;
width:50%;
padding-top:1px;
}

#bottomcontainerBox .buttons {
float:left;
height: 30px;
margin:4px 4px 4px 4px;
}

</style>
End of the year is proper time to gather some statictics and summarize what PhysX SDK has archieved in past 4 years. So, we woud like to present our new article &#8220;Popular Physics Engines comparison: PhysX, Havok and ODE&#8220;, in which we are trying to compare PhysX SDK with other physics engines presented on the market [...]]]></description>
			<content:encoded><![CDATA[<style type="text/css">
#leftcontainerBox {
float:left;
position: fixed;
top: 60%;
left: 70px;
}

#leftcontainerBox .buttons {
float:left;
clear:both;
margin:4px 4px 4px 4px;

padding-bottom:2px;
}


#bottomcontainerBox {
height: 30px;
width:50%;
padding-top:1px;
}

#bottomcontainerBox .buttons {
float:left;
height: 30px;
margin:4px 4px 4px 4px;
}

</style>
<p style="text-align: justify;">End of the year is proper time to gather some statictics and summarize what PhysX SDK has archieved in past 4 years. So, we woud like to present our new article &#8220;<a href="http://physxinfo.com/articles/?page_id=154" target="_blank">Popular Physics Engines comparison: PhysX, Havok and ODE</a>&#8220;, in which we are trying to compare PhysX SDK with other physics engines presented on the market not in terms of features, quality, performance or something like that – but <strong>released game titles</strong>.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-1001" title="titles_release_dynamics_graph_year" src="http://physxinfo.com/news/wp-content/uploads/2009/12/titles_release_dynamics_graph_year.png" alt="titles_release_dynamics_graph_year" width="626" height="331" /></p>
<p style="text-align: justify;">Article includes basic statistics for Bullet and Newton physics engines, and <strong>advanced statictics for PhysX SDK, Havok and ODE</strong> &#8211; released games quality, platform distribution, and release dynamics for past years.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/1000/popular-physics-engines-comparison-physx-havok-and-ode/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>

