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	<title>PhysXInfo.com - PhysX News &#187; MotionBuilder</title>
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		<title>Autodesk MotionBuilder 2011 comes with Nvidia PhysX plug-in</title>
		<link>http://physxinfo.com/news/2268/autodesk-motionbuilder-2011-comes-with-nvidia-physx-plug-in/</link>
		<comments>http://physxinfo.com/news/2268/autodesk-motionbuilder-2011-comes-with-nvidia-physx-plug-in/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 11:50:15 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Middleware]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[PhysX SDK]]></category>
		<category><![CDATA[plug-in]]></category>

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		<description><![CDATA[It seems that next &#8220;2011&#8243; product line from Autodesk will rely on PhysX SDK in more intensive manner than before. We already wrote about updated PhysX solver in Softimage 2011, and now PhysX plug-in integration is listed in new features set for Autodesk MotionBuilder 2011, character animation software package.

Rigid-body and ragdoll simulations can now be [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">It seems that next &#8220;2011&#8243; product line from <strong>Autodesk</strong> will rely on PhysX SDK in more intensive manner than before. We already wrote about <a href="http://physxinfo.com/news/2259/autodesk-softimage-2011-adds-physx-2-8-3-integration/" target="_blank">updated PhysX solver</a> in <strong>Softimage 2011</strong>, and now PhysX plug-in integration is listed in <a href="http://area.autodesk.com/motionbuilder2011/" target="_blank">new features set</a> for <strong>Autodesk MotionBuilder 2011</strong>, character animation software package.</p>
<blockquote>
<p style="text-align: justify;">Rigid-body and ragdoll simulations can now be calculated using the Nvidia PhysX plug-in, a feature of particular benefit to games customers using the PhysX middleware.</p>
</blockquote>
<p><a href="http://physxinfo.com/news/wp-content/uploads/2010/03/motionbuiler_2011_physx.jpg" rel="shadowbox[post-2268];player=img;" title="motionbuiler_2011_physx"><img class="size-large wp-image-2269 aligncenter" title="motionbuiler_2011_physx" src="http://physxinfo.com/news/wp-content/uploads/2010/03/motionbuiler_2011_physx-1024x640.jpg" alt="" width="502" height="314" /></a></p>
<p style="text-align: justify;">As you may notice on the screenshot, <strong>PhysX SDK 2.8.3</strong> is used for the integration, and apart from rigid body solver plug-in provides <strong>cloth simulation</strong> features.</p>
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