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Metro 2033: Interview with 4A Games on physics.. and PhysX

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Lately, Metro 2033 is more and more often referred as starting title for new GF100 GPUs from Nvidia – due to it’s truly next-gen graphics engine, with DX 11 support and, of course, intensive usage of Physx SDK and hardware accelerated PhysX effects – aspect we are most interested in.

Yuriy Saschuk, 4A Games engine programmer, has joined us today to answer some questions about Metro 2033 in-game physics in general, and PhysX specifically. How much physics is involved in gameplay ? Do players have ability to carry physical objects or drag corpses ?

Yuriy: Physics in Metro 2033 has more demonstrative, than gameplay affecting, nature. It’s supposed to enhance game, make it more diverse, realistic and exciting. But actual gameplay isn’t focused on physics.

You can’t carry or throw objects – we’ve decided that there is no need for this, but enemies (and player too) can receive damage as result of certain physical interactions. Will Metro 2033 contain destructible objects, and in what quantity ?

Yuriy: Our engine supports destructible environments, and this component is used in the game. Tell us a bit about hardware PhysX support in the game. Presence of appropriate Nvidia GPU will simply increase the fps numbers or add some exclusive effects ? Will GPU PhysX content have influence on gameplay ? Which advanced physics effects will be included ?

Yuriy: PhysX hardware acceleration capability of Nvidia GPUs will add performance in the first place. There are two physics modes in Metro 2033 – basic and so-called, “Advanced PhysX”, which will include both enhanced, more detailed effects from basic mode and some additional physics features. Advanced PhysX mode requires appropriate Nvidia GPU to run properly, meanwhile, it will not affect gameplay, just add some immersion.

Or engine support cloth and fluid simulation. By “fluid simulation” we imply various particles system, like lighter- and heavier-than-air gases, smoke, dust, debris from bullet hits, not only liquids.

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Written by Zogrim

February 4th, 2010 at 11:46 pm

Metro 2033 Q&A: details on PhysX support

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Recent interview by with Olez Shishkovtsov, 4a-games Chief Technical Officer, covers technical aspects of Metro 2033 game engine and reveals new details on how PhysX SDK is used in the game. Can you talk about PhysX and what this will add to the game?

Olez: We’ve done a lot of stuff with PhysX fluids. A lot of stuff with particles too, and there is a lot of destruction in the game. Destruction will be more lifelike with PhysX. Everything can destruct even without NVIDIA hardware, but with NVIDIA hardware it has much better fidelity.

There are a few things specific only to NVIDIA hardware. But as a game developer, we don’t want those to affect gameplay – it’s mainly visual fidelity, like smoke the smoke effects.


Written by Zogrim

January 12th, 2010 at 10:10 pm

Posted in PhysX Games

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Metro 2033: Story Trailer

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Second trailer from Metro 2033 gives sneak-peek of game’s story, gloomy and anxious as post-apocalyptic Moscow metro tunnels.

Metro 2003 is going to be heavily augmented with GPU PhysX effects, and is just several months away from release. Our personal favorite for Q1 2010.

Written by Zogrim

January 8th, 2010 at 2:45 pm

Posted in PhysX Games

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Metro 2033: Post-apocalyptic shooter with PhysX support

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Metro 2033 title by 4A Games studio, based on “Metro 2033″ novel by Dmitry Glukhovsky, will be published by THQ and is slated for release in Q1 2010 for PC and Xbox 360. Story will be focused on survival in post-apocalyptic Moscow subway system.

According to our information, this title will not only use PhysX SDK for all in-game physics calculations on CPU, but will feature supplementary GPU PhysX content as well.

Quoting article

“Metro 2033 boasts some of the most advanced graphics and PhysX effects we’ve ever seen,” said Ujesh Desai, vice president of GPU business at NVIDIA. “From what we’ve seen so far, this will be a showcase PC gaming title for 2010.”

Written by Zogrim

October 22nd, 2009 at 4:18 pm

Posted in PhysX Games

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